As
PigSkin pointed out a while back, Sony are trying to bring the original EverQuest back into the limelight, and have been apparently contacting old players to let them know about a new offer they have for a chunk of free play:
Welcome back to EverQuest! To help celebrate the launch of our upcoming Time Locked Progression Server, we would like to invite all former players (as of January 15th) to play EverQuest for free from Thursday, February 10th, 2011 to Monday, February 21st, 2011!
It's time to get back into the swing of things. Starting February 10th, all accounts in good standing will be reactivated, for free! That's right, we're inviting everyone with a lapsed account to log on and check out all the exciting things going on! Take this opportunity to visit old friends, see the new sights, or roll a new character on our upcoming Time Locked Progression Server: Fippy Darkpaw, launching February 15th!
More information is available on the
official EverQuest site.
Be interesting to see how many players decide to come back and stay back, but as one of the most venerable of the MMO games it might be worth a look.
Posted 01:51pm 14/2/11
Posted 06:00pm 14/2/11
Posted 09:25pm 14/2/11
Posted 10:05pm 14/2/11
I doubt a 12 year old MMO has aged as gracefully as a bottle of Glenfiddich single malt.
Posted 08:29am 15/2/11
1. The Ruins of Kunark (March 2000)
2. The Scars of Velious (December 2000)
3. The Shadows of Luclin (December 2001)
4. The Planes of Power (October 2002)
5. The Legacy of Ykesha (February 2003)
6. Lost Dungeons of Norrath (September 2003)
7. Gates of Discord (February 2004)
8. Omens of War (September 2004)
9. Dragons of Norrath (February 2005)
10. Depths of Darkhollow (September 2005)
11. Prophecy of Ro (February 2006)
12. The Serpent's Spine (September 2006)
13. The Buried Sea (February 2007)
14. Secrets of Faydwer (November 2007)
15. Seeds of Destruction (October 2008)
16. Underfoot (December 2009)
17. House of Thule (October 2010)
Posted 11:01am 15/2/11
Poor analogy for 2 reasons
1. Once bottled it stops aging where as an mmo they keep working on.
2. The scale by which you measure the product radically changes. ie. moor'es law says technology gets twice as powerful every 2 years.
I think the last time the improved the engine was
6. Lost Dungeons of Norrath (September 2003)
Gates of Discord was a crap release.
And World of Warcraft came out November 23, 2004 pretty much killing EQ.
It has however remained commercially viable right up to now. 12 years for any game is a long life span.
It felt lik they wanted EQ2 to replace/kill EQ.
But EQ2 was pretty ordinary on release, grindy and hard to level, impossible to solo many classes at all. They have massively improved it but it took them a bunch of years, so now they have 2 competing products using the same IP.
EQ has 1 "new" thing that no other true mmo has (guildwars has it but it is a MMLobby with 4 and 8 player instanced playing areas) and that is NPCs for hire to fill the key roles of healing or tanking. Meaning 2 or 3 DPS can be a completely viable group.
It means they don't have to make tanks and healers almost as good as DPS as the DPS classes to simply be able to level. And thus can have distinct roles for classes.
That said I am not sure it is enough to get me to play again.
Posted 11:26am 15/2/11
So... that's a vote for the whisky, right? :)
Posted 12:29pm 16/2/11