A good news, bad news scenario from over the weekend - the Crysis 2 development team have
officially responded to the leak of an early development build of the game:
Crytek has been alerted that an early, unfinished build of Crysis 2 has appeared on Torrent sites. Crytek and EA are deeply disappointed by the news. We encourage fans to support the game and the development team by waiting and playing the final, polished game on March 22.
Crysis 2 is still in development, and the team is hard at work on it and Crysis 2 promises to be the ultimate action blockbuster as the Nanosuit lets you be the weapon as you defend NYC from an alien invasion.
The statement ends with the statement: "Piracy continues to damage the PC development community" - though it seems in this case what did the damage was poor security practices on behalf of the developer/s responsible, and that piracy is just another handy scapegoat.
As always, AusGamers has an extremely anti-copyright-infringement attitude when it comes to video games (especially on the PC in the FPS world!), and we strongly encourage all gamers to ignore this build and wait for the PC demo which is due soon to get a representative sample of the game.
That leads on to the good news - the announcement that Crysis 2 will have
dedicated servers. While they will unfortunately not be freely available to anyone that wants to run one, it uses the Battlefield-style, meaning there are a large number of "ranked server providers" around the globe.
Australians will be happy to know that both Internode and BigPond GameArena are RSPs so there will be plenty of coverage for everyone.
Posted 10:52am 14/2/11
Posted 11:27am 14/2/11
Posted 11:31am 14/2/11
http://botchweed.com/ps3/killzone-3-leaked-onto-the-internet/
Posted 11:35am 14/2/11
Posted 11:39am 14/2/11
But yeah, can't really see how they can blame piracy for this, its their own f***up.
Posted 11:39am 14/2/11
Posted 12:14pm 14/2/11
How hard would it be to make a single player demo though, surely they could just strip out the extra content and give people the first 30-60 mins or something.
Posted 01:45pm 14/2/11
But don't go on about the priacy problem with PC when it's just as easy to pirate on pS3 or Xbox360. Take some profit and invest in some sort of security for your games or STFU about piracy
Posted 02:04pm 14/2/11
You're an idiot.
Crytek have to expect members of their own staff/publisher leaking old builds of the game out to the public? Why the hell should they expect that?
No way is piracy on consoles as easily accessible as it is on PC. You don't need to modify your PC to play a pirated game. You don't need to void warranty. You don't need any special knowledge other than double-clicking a crack or keygen, which was most likely included in the download.
Posted 03:06pm 14/2/11
Also, with a PC user, there's a great level of assumed-knowledge. If you can operated a PC and know how to download a pirated game, you know how to install software -- which is all you have to do with most infringing PC games, maybe run a keygen, maybe copy over a cracked binary.
As a console user, there is zero assumed knowledge beyond put game in drive, hit play.
Posted 03:18pm 14/2/11
That's getting a bit off-topic though.
Posted 08:31pm 14/2/11
Posted 08:32pm 14/2/11
Posted 08:34pm 14/2/11
Posted 01:49am 15/2/11
It must have been in really deep development, because it looked clearly finished but was terribly buggy. And for it to be that buggy but finished, what the he'll are they doing?
Posted 09:01pm 14/2/11
Uuuhh, making a game? Bug-fixing is the last stage of development for every developer. That's just how it works. You get the design finalised, you get the gameplay feeling right, the art made and implemented, and all of the other features of the game up and running, then once you've got everything the game needs implemented, you spend months and months fixing everything that is broken or isn't quote functioning correctly. It's standard games development.
Posted 01:49am 15/2/11
Posted 12:07am 15/2/11
Posted 12:30am 15/2/11
The last game I played on my xbox had me do just about as many steps in order to play it as a game on my PC would. Consoles are fast becoming as complicated to use as PC's. Gone are the days where you put the cartridge/disc in and are straight into the game.
Posted 01:48am 15/2/11
Posted 06:32am 15/2/11
Posted 09:45am 15/2/11
I'm sure it was probably more common back then, but I seriously doubt it was anything but a minority.
Posted 09:47am 15/2/11
Posted 09:50am 15/2/11
They didn't have it deleted and they didn't start from scratch, they just kept working on it after the leak as it wasn't finished yet.
Posted 11:15pm 15/2/11
Speaking of piracy, isn't it funny that DRM exists because of pirates yet DRM means that pirates deliver a superior product? That and the $100 price tags on games in Australia.
Posted 03:03am 16/2/11
Posted 09:49am 16/2/11
I seriously doubt it. How has this leak done anything to improve the market standing of their product?
You're clearly out of the loop with modern consoles. It definitely isn't that simple anymore. In case you missed it, consoles have updatable system software now. It's a constant struggle between the hardware manufacturers and the hacking community to keep their unofficial software working on the latest firmware (required for new release games) while trying to get online undetected. It's no walk in the park. It's easier to just buy the games, which most people do.
Posted 10:56am 16/2/11
Posted 11:03am 16/2/11
Years? It's been out for years yes, but it took less than a year from when the cracking groups started until it got compromised. Not much effort was put in until Sony removed the OtherOS 'feature'.
It's not the sophistication of the defences. The main reason they got cracked is they were sloppy with one of their encryption implementations - a complete newbie mistake that brought the whole thing down at the lowest level. They just need to hire proper cryptographers or security experts who know what they're doing.
Posted 01:36pm 16/2/11
Posted 04:00pm 16/2/11
You're right, all it takes to mod a 360 is opening it up, voiding the warranty, taking out the DVD drive, opening your computer, attaching the 360 drive, flashing the firmware on it, and putting it back together again, running the risk of having your console banned from Live if you run a game that hasn't been correctly copied. Simple!
And don't forget that the firmware has to be updated when they release new levels of copy protection and their annual sweep with the ban-hammer.
If anything, the PS3 is easier, requiring you to just download a custom firmware and install it from a USB stick. But then you need to FTP to the system to copy over the games, and filter the packets sent from the PS3 through your PC to modify the reported firmware version if you want to get onto PSN. And even then, it's too early to say how much Sony can detect and ban when they decide to do so. Oh, and this is assuming that you knew before hand not to update to the latest firmware, otherwise you can't do s***.
Ans you're saying that all this is easier than oprning a keygen or replacing an exe on the PC?
Posted 04:26pm 16/2/11
All undetectable.
The Wii sold more than the PS3 and the Xbox.
Obviously piracy isnt that big a deal.
Posted 04:28pm 16/2/11
Posted 04:31pm 16/2/11
Posted 04:40pm 16/2/11
Yeah probably, but there is also alot of people that just wont mod a console, doesnt matter how hard it is, personally I think thats probably the majority of people.
Out of the 4 people including me that own and use a Wii regularly only 2 of us have modded, and actually I dont even have the modchip in mine at the moment as the DVD drive broke (unrelated to the modchip) and i havent bothered to move the modchip.
I'd consider all 4 of us more core gamers than casual, yet only 1 of us has a modchip, ive told that other 2 how easy it is and they just arent realy bothered. I know lots of other people with Wii's, but they would be non-core gamers, non of them have modchips.
I do have my wii soft-moded for homebrew though, but only to run wii-MC
Posted 04:48pm 16/2/11
I mod pretty much any console I can. I wanted to mod my 360, but I haven't bothered because it seems the only thing it's useful for is for playing pirated games. It doesn't remove region protection or allow homebrew (unless you JTAG which I'm pretty sure you have to be on an old version to achieve), so I never bothered with it. It's a pitty, because they're so cheap and have huge potential for all sorts of software. That's why I'm following the PS3 scene closely. I'm hoping some really awesome applications come out of it.
Posted 07:45pm 16/2/11
Posted 06:05pm 19/2/11
But this game, wow it feels nice. Multiplayer deathmatch is great fun - can use tunngle if your interested.