The recent news of a PS3 hack that enables users to manipulate their console's data, including Trophies and even Player Stats has urged the oft reclusive and quiet Infinity Ward to reveal they'll be employing new security measures with their future releases, and won't be relying on platform security.
"Games rely on the security of the encryption on the platforms they're played on,"
said Robert Bowling, Infinity Ward's Community mnager. "Therefore; updates to the game through patches will not resolve this problem, unless the security exploit itself is resolved on the platform. Regretfully, Call of Duty games are receiving the bulk of the hackers’ attention, due to its high player counts and popularity. However, the number of legitimate players severely outweighs the bad apples."
Whether this means we'll see DRM employed in the next Modern Warfare or not remains to be seen, but they're taking it all pretty seriously.
"In the future we plan to adjust our approach to not rely solely on platform security and reduce the ability for this to happen in our games, as has already been displayed by the work Treyarch has done on Call of Duty: Black Ops to prevent similar measures,” Bowling said.
Posted 02:25pm 18/1/11
It's also a lot easier to implement when you have dedicated servers instead of s***t client to client hosted games (which is almost certainly the reason that Black Ops is better equipped to deal with it, that he's referring to in that quote).
Posted 03:32pm 18/1/11
Posted 03:41pm 18/1/11
Posted 03:42pm 18/1/11
Why aren't these items stored on the auth server anyway? Cost-cutting biting them in the arse but they don't want to admit that.
Posted 04:26pm 18/1/11
There goes the neighbourhood... with their constant patching, online subscription fees and now introduction to individual DRM it's really only leaving the one strong point for console VS PC argument...
that a Console is a standardised platform, ergo the games are MADE to play a certain way...
(I wonder how long that'll be... coz I know the original Xbox 360's struggle with some games (largely when they're on their last legs))
Why don't they jsut handle it the way some services are run (EA Account for BF for example, or your Relic online account handles your credentials for games like Company of Heroes)
One thing I DON'T want to see is the butchery that takes place on something like GTA IV Complete (Steam edition) for example:
Log into Steam:
Launch Game
Log into R* Social Club:
Log into GFWL:
identify that you can't seamlessly switch between the main game and expansion packs like you can on console because GFWL refuses to acknowledge the different keys provided by steam so if you want to switch to TLatD or TBoGT quit and fire the other up having to go through the same process...
Posted 05:55pm 18/1/11