We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
The GeForce RTX 4060 is out this week, and NVIDIA let us check out the new mainstream GPU early to see what DLSS 3 brings to Cyberpunk 2077 and the still-gorgeous Night City.
GeForce RTX 4060 Preview - Cyberpunk 2077, RT, and DLSS 3!
On emergent gameplay, canon, era and period and on Kay and Nix's relationship, among much more!
Star Wars Outlaws - The Big Massive Interview
Post by Steve Farrelly @ 02:17pm 18/01/11 | 6 Comments
The recent news of a PS3 hack that enables users to manipulate their console's data, including Trophies and even Player Stats has urged the oft reclusive and quiet Infinity Ward to reveal they'll be employing new security measures with their future releases, and won't be relying on platform security.

"Games rely on the security of the encryption on the platforms they're played on," said Robert Bowling, Infinity Ward's Community mnager. "Therefore; updates to the game through patches will not resolve this problem, unless the security exploit itself is resolved on the platform. Regretfully, Call of Duty games are receiving the bulk of the hackers’ attention, due to its high player counts and popularity. However, the number of legitimate players severely outweighs the bad apples."

Whether this means we'll see DRM employed in the next Modern Warfare or not remains to be seen, but they're taking it all pretty seriously.

"In the future we plan to adjust our approach to not rely solely on platform security and reduce the ability for this to happen in our games, as has already been displayed by the work Treyarch has done on Call of Duty: Black Ops to prevent similar measures,” Bowling said.



drminfinity wardtreyarchcall of dutyps3hack





Latest Comments
Dan
Posted 02:25pm 18/1/11
DRM isn't really the right term for what they're talking about here. They're referring to the integrity of data sent between players, rather than copyright infringement. It will be something like Punkbuster, with all it's various different types of integrity checks, but built right into the game for consoles.

It's also a lot easier to implement when you have dedicated servers instead of s***t client to client hosted games (which is almost certainly the reason that Black Ops is better equipped to deal with it, that he's referring to in that quote).
Eorl
Posted 03:32pm 18/1/11
You know what I find funny Dan, is how vocal everyone is now about wanting the s***** P2P connections back from MW2. Seriously, I'd take dedicated servers over P2P, with it's s***** connection lag and constant kicking.
Python
Posted 03:41pm 18/1/11
The only thing I'd want back from MW2 is being able to join party's.
Pinky
Posted 03:42pm 18/1/11
IMO it's totally lazy not to encrypt data on the HDD yourself for things like trophies and achievements.

Why aren't these items stored on the auth server anyway? Cost-cutting biting them in the arse but they don't want to admit that.
IVY_MiKe
Posted 04:26pm 18/1/11
Gee whiz I'm sure glad using my console is painless.....

There goes the neighbourhood... with their constant patching, online subscription fees and now introduction to individual DRM it's really only leaving the one strong point for console VS PC argument...
that a Console is a standardised platform, ergo the games are MADE to play a certain way...
(I wonder how long that'll be... coz I know the original Xbox 360's struggle with some games (largely when they're on their last legs))

Why don't they jsut handle it the way some services are run (EA Account for BF for example, or your Relic online account handles your credentials for games like Company of Heroes)
One thing I DON'T want to see is the butchery that takes place on something like GTA IV Complete (Steam edition) for example:

Log into Steam:
Launch Game
Log into R* Social Club:
Log into GFWL:
identify that you can't seamlessly switch between the main game and expansion packs like you can on console because GFWL refuses to acknowledge the different keys provided by steam so if you want to switch to TLatD or TBoGT quit and fire the other up having to go through the same process...
Eorl
Posted 05:55pm 18/1/11
I wish GTA4 had of just gotten rid of GFWL and R* Social Club in favour of Steam for PC.
Commenting has been locked for this item.
6 Comments
Show