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Post by Steve Farrelly @ 01:08pm 17/12/10 | 13 Comments
In their most recent podcast, BioWare revealed that the long-awaited PS3 version of Mass Effect 2 was actually running on their modified Unreal Engine 3, created for Mass Effect 3.

"We actually created the engine for Mass Effect 3 and used that to make Mass Effect 2 on PS3," revealed Jesse Houston, producer for the PS3 version of the game. "So we took the content, the story, and all of the other assets that made up Mass Effect 2, and we put it into the Mass Effect 3 engine."

The podcast also reveals the PS3 version will have revamped controls, and that a demo will be released on the PlayStation Network on December 21, ahead of the game's release January 21.

biowaremass effect 2mass effect 3playstation networkps3unreal engine 3demo
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Latest Comments
Posted 02:03pm 17/12/10
hopefully the graphics will be mind blowing
Posted 02:08pm 17/12/10
I wish I could get into this series. I tried getting into Mass Effect 1 but I felt too disconnected from what was going on. Shrugs.
Posted 02:11pm 17/12/10
i played me 2 first.

was so awesome i bought me1 and played that through and then me2 through again with my me1 character.

f***** awesome game how certain things in previous games have reprocussions in the next game
Posted 02:23pm 17/12/10
Can't wait for the demo!
Posted 05:09pm 17/12/10
Would the difference be very noticeable though? Although it's a new engine, it still uses all the assets from the original ME2.

It's like GT5 being dodge and transferring all the standard car textures over from the older games which look s***.
Posted 07:20pm 17/12/10
and only 1 year after the initial release!
Tim Tibbetts
Posted 07:53pm 17/12/10
ME2 is head and shoulders better than ME1. I could see how someone could love ME2 but kinda go meh at ME1.
Posted 07:54pm 17/12/10
I think the opposite.

Opinions don't = fact
Posted 11:09pm 17/12/10
me 1 was a bit more pick up heaps of random s*** and more guns/bullet combos etc, but me2 is a more refined version of that, it still needs some degree of gun/bullet item combo but not so many random useless pick ups.
Posted 07:41am 18/12/10
ME2 should have kept the ammo mods rather then making them powers. More guns with real differences rather then Gun1, gun2, gun 3 each better then the last. I did like how each class had a nice distinct class ability though.

Agree with the fact ME1 had a tonne of useless stuff you pick up. ME2 completely tossed that out the window. I would have liked to pick up extra armour pieces, maybe different cam patterns or ammo mods while on missions.
Posted 08:13am 18/12/10
i liked all the mods of me1, me2 was better story wise and game wise, but it felt like a cut down version of me1, which i was sort of sad about
Posted 08:35am 18/12/10
Yeah mods were awesome. I liked my spectre sniper rifle having explosive ammo. Line up with the guy in a middle of a group and boom team kill.

If they ever do a another shooter type RPG or even just a shooter in the ME world I would like them to bring back ammo mods. And the weapon cool down system combined with their new ammo ... ah I mean new heatsink idea.
Posted 04:53pm 22/12/10
me2 was tooooooo basic. it was just like gears of war in space. me1 .... now thats what im talking about! planet diving was fun too! not that stupid thing where you just scan the planet for hours.... gayyyy
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