We chat with DICE about what's changed, and can continue to change with Star Wars Battlefront II's multiplayer!
Interview: Talking Battlefront II Multiplayer with DICE
We sit down to talk about the latest card expansion Journey to Un'Goro, and that one time the team considered a Warcraft Babies expansion.
Talking Hearthstone with Game Director Ben Brode
We take Relic's latest RTS for a spin, a reimagining of the series as a large-scale RTS meets MOBA
Doin' It For the Space Pope - Dawn of War III Reviewed!
And discover the GLOO Cannon was nearly removed from the game, and Mimics were a lucky mistake.
Talking Prey - We Chat with Arkane's Raphael Colantonio!
Post by Steve Farrelly @ 03:42am 24/10/10 | 0 Comments
For those of you who didn't chime into the PPV for BlizzCon, we've compiled a development update feature that outlines a lot of the changes that have come to the game since it was last shown (BlizzCon 09), as well as a lot of new stuff we were shown for the first time.

There's a lot of meat here, including major changes to skills, inventory, user interface, skill runes and more. There's a lot of emphasis coming from within the team on class customisation too, which we explore in great depth in this feature.

I'm hoping to get some hands-on time today as well, so stay tuned for that.

Click here for the full Diablo III run-down.



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