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Post by Dan @ 09:59am 14/10/10 | 30 Comments
As hinted at yesterday, Valve Software have today revealed what famed DOTA developer Icefrog has been working on for them over the past year: DOTA 2, proclaimed as "a massive sequel for one of the most played games in the world".
Dota 2 promises to take the unique blend of online RTS and RPG action that has made Dota popular with tens of millions of gamers and expand upon it in every way.
Unfortunately, they've annoyingly left all other details out of the press release to promote an exclusive article at gameinformer, who's site is currently unable to cope with the increased traffic.

Hopefully this is yet another lesson learnt on why exclusivity in online PR material is a stupid idea, but until the smoke clears, you can read the article via google cache.

Here's an excerpt:
Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched. "Our first reaction is to assume that [design elements are] there for a reason," project lead Erik Johnson explains. "IceFrog is one of the smartest designers we've ever met. He's made so many good decisions over the years in building the product. He virtually never makes a decision that doesn't have some reasoning behind it and a way to pick apart the logic behind it." This approach means that Dota 2 basically is DotA-Allstars with new technology.

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.
Other significant points include AI taking over for dropped players, the cartoony visual style of WarCraft 3 is to be retained and Steamworks integration will be getting even heavier with rewards even for things like posting in forums and providing feedback.

The article also touches on the hostile nature of communities in the genre and describes how Valve are attempting to address that:
Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.
A noble pursuit to be sure but we'll have to wait and see whether it will be enough to sooth such a savage beast.

No in-game media have yet been released but the character art indicates that despite being creations of Blizzard's Warcraft 3, many of the game's heroes will retain their general appearance in the sequel - how they've jumped that particular legal hurdle remains a mystery.

DOTA 2 is due on PC and Mac in 2011.

dota 2announcedvalve softwareicefrog

Latest Comments
Posted 10:20am 14/10/10
Had to be.
Posted 10:28am 14/10/10
That concept art looks heaps different from anything from the first game/mod.
Posted 10:36am 14/10/10
Sigh...another one? Aren't we over all this DotA crap now?
Posted 10:39am 14/10/10
That concept art looks heaps different from anything from the first game/mod.
Sorry, concept art was the wrong word choice, fixed.
Posted 10:47am 14/10/10
@Eorl, no we're not tyvm, and yes another one even though there has only been maybe 2 releases but only 'one proper' clone has been released (HoN) sooo basically everyone on the planet will be looking foward to this release MUAHAHAHAHA
Posted 10:49am 14/10/10
HoN 4 lyfe!
Posted 11:35am 14/10/10
So, it's basically going to be like HoN since that game took a lot from DotA.
The GuVna
Posted 12:00pm 14/10/10
I wonder how they are going to fix the bug of their community of players being nerd rage wankers.
Posted 12:58pm 14/10/10
Tim Tibbetts
Posted 01:44pm 14/10/10
This is a bit of a letdown. It's funny how they've just admitted to releasing DOTA with a new engine. Hrm.
Posted 01:48pm 14/10/10
I have no idea what DOTA is.
Posted 02:44pm 14/10/10
Heh, well the archer in the concept art is identical to the main archer character of LoL. This is looking to get real crowded.
Posted 02:54pm 14/10/10
Guys, Icefrog = arab.
Posted 03:26pm 14/10/10
CSIRAC that post is really loltastic, talk about drama. The dude that wrote it finds some backwater information that IceFrog worked with S2 games etc? Thats the big point?

WHO F*****G CARES? The point is, hes now in Value, calling the shots, and thats going to make one hell of a DOTA game, I dont give a f*** about the little valve plebs that get brused egos because they dont get to have their say, IceFrog is by far one of the best game designers/balancers out there, and any pleb in valve who is writing secret blogs obviously hasnt had a call to faim as big as IceFrog so needs to stfu.
Posted 04:01pm 14/10/10
that blog looks awefully suspicious expecially after that ea/warhammer online one from lastnight.
Posted 04:01pm 14/10/10
Gamer, from what I read, sounds like his a douche to work with, and has barely any skill. IceFrog is just some modder who got lucky and doesn't know s*** now.
Posted 04:46pm 14/10/10
that blog looks awefully suspicious expecially after that ea/warhammer online one from lastnight.

Got urls?
Posted 05:00pm 14/10/10
I have to make the comparison that a new DOTA game made by Valve will probably be just as good as when a new Street Fighter game is released. The mechanics of the game are so finely tuned that it will probably carry over perfectly to a new engine.
Posted 05:13pm 14/10/10
Posted 06:46pm 14/10/10
Bleh not into it. I wish valve would try out at an RTS.
Posted 07:41pm 14/10/10
Not another defense of the Asians/ Ancients please...

HoN 4 lyfe!

F*** all of it, it's all crap.
Posted 08:44pm 14/10/10
The worst thing about dota/hon/etc is the communities. Worst communities ever.
Posted 09:09pm 14/10/10
I'm glad people like Gabby are open minded and realise that different people enjoy different games and do not have to have the same opinion.
Posted 09:17pm 14/10/10

Seen so much game dev drama recently, it's.. interesting.
Posted 09:33pm 14/10/10
Yep, almost every game'a hon i play seems to end up in some rage text spamming e-fight.

Good game though
Posted 10:47pm 14/10/10
I wonder how they are going to fix the bug of their community of players being nerd rage wankers.

It's not a bug, it's a design flaw so it likely won't get fixed.

Edit: Lots of dramallama in the games dev community this week! EA Louse and now a mystery Valve employee... what a shocker.
Don't things get leaked to journalists anymore for a bit more credibility?
Maybe it's just me, but posting in an anonymous blog makes the complainant sound less like a whistleblower and more like a whiny baby.
Posted 08:13am 15/10/10
tbh the peach background made it lame
Posted 08:49am 15/10/10
I wonder how they are going to fix the bug of their community of players being nerd rage wankers.

I do a couple of things to survive HON games... i'm not joking either... which makes it sad...

- I ward more then ANY player i know. Seriously, i think i average about 2000gold per game just on wards - thats like 20 wards eh.

- I have a notepad file with common phrases in Thai Korean Jap and Malaysian that I copy and paste into the game once I figure out what they are speaking. It helps them think im a national and reduces the chance they will kick/boot you because your K:D is low or whatever

- If i'm on a losing streak I stick to the disable classes, polywog priest is a prime example, nothing makes players love you more then being able to hold a enemy hero in place for 6 seconds

Stuff like this, shouldn't have to exist in a game, but overall, when I do the above, we win games... so despite me hating not being able to pick the hero I want and play how i want (during a losing streak) sometimes you just goto take one for the team

Anyone else do this kinda stuff?
Posted 09:02am 15/10/10
or not give a f*** that nerds are raging at you and just laugh?
Posted 09:31am 15/10/10
Kick + Added to banlist + lower psr / lose :(

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