We chat with DICE about what's changed, and can continue to change with Star Wars Battlefront II's multiplayer!
Interview: Talking Battlefront II Multiplayer with DICE
We sit down to talk about the latest card expansion Journey to Un'Goro, and that one time the team considered a Warcraft Babies expansion.
Talking Hearthstone with Game Director Ben Brode
We take Relic's latest RTS for a spin, a reimagining of the series as a large-scale RTS meets MOBA
Doin' It For the Space Pope - Dawn of War III Reviewed!
And discover the GLOO Cannon was nearly removed from the game, and Mimics were a lucky mistake.
Talking Prey - We Chat with Arkane's Raphael Colantonio!
Post by Dan @ 08:10pm 06/10/10 | 1 Comments
In addition to our hands-on preview session with the game's freshly revealed multiplayer component, AusGamers also caught some quality Q&A time with Kaos Studios developer Richard Carrillo to talk about all things involving multiple players.
A big goal for Homefront was class-based large-scale warfare. There’s definitely a lot of competition out there and we want to be one of those Triple A title - we’re definitely shooting for the top.

What really sets us apart from those other games is that that large-scale warfare comes very fast-paced. If you play a lot of other vehicle-based games, you have to drive long distances to get to the combat, in our game you’re going to spawn right next to the combat and you’re gonna spawn the thing from the spawn screen; you don’t have to wait for it to load into battlefield, you don’t have to wait to drive to get to the combat - this is fast-paced; get right in there, right into the action and start blowing stuff up.
You can watch the video interview, download it in 720p or read transcribed Q&A, all here on AusGamers.



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Latest Comments
Gladius7
Posted 10:56pm 06/10/10
Cant Wait for this 1
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