One of the most successful elements Treyarch injected into Call of Duty: World at War was the game's four-player online campaign co-operative mode, which everyone hoped would make a triumphant return in
Call of Duty: Black Ops.
Unfortunately that's not the case, as Treyarch have confirmed there is no online campaign co-op for the game, but that there will be two-player online split-screen for multiplayer. That means instead of playing swap-the-controller if, say, you play the game in your lounge (this is how my housemates and I do it), you now only need two controllers - opening up the social aspect of multiplayer, just that little bit more. There's also an offline split-screen combat training mode.
Posted 04:26pm 14/9/10
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Posted 09:00pm 14/9/10
For example, to me this "News" is really just highlighting the lack of a feature that probably wouldn't of been missed by the majority.
I could argue that the news is also valid and serves up information for those who wants it... but i guess its the way the news is delivered.. the negative words used ect.
Oh well.
Posted 09:09pm 14/9/10
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Posted 04:48am 15/9/10
Posted 03:51pm 15/9/10
Honestly, Black Ops is looking much better then MoH, and it is still essentially having dedi servers, and hopefully GS can open up a few more data centers. We all know if they don't, they will be in big s*** with Treyarch. And hopefully if that happens, Treyarch go, "Hey, single server provider was bad idea, have game files to host" or "have some more server providers".
Posted 06:22pm 11/10/10
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Posted 10:03pm 12/10/10
Most fps campaign's are only good for a couple of play through's. Then there's that extra play through on the hardest difficulty just to be able to say you've done it, or in my case, achievement points.
Halo 3 had the couple of fun play through's, then the legendary play through, AND THEN, the co-op play through with mates. Damn near every great title out there is moving away from making a great campaign/storyline and going towards the cash camel that is online play.