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Post by DM @ 09:10am 26/08/10 | 20 Comments
Not sure if you've saw any news about this but felt it required a bit of a heads up for anyone wanting to check this game out. They have implimented a "fatigue system" which effectively limits your gaming time to 1 hour 6 minutes (give or take) a day. Via Kotaku.
Here’s how the whole thing works. Once you begin training in a class, you have eight hours in which you can earn full experience. Once those eight hours is up, the amount of experience you earn will lower over the course of seven hours. At the end of those seven hours you will no longer be earning experience.
So you play for 8 hours, something very easy to do in an MMO, and then you start earning less and less exp the longer you play. After 7 hours of reduced exp you gain NO exp for the rest of the week until the timer on the servers resets in japan which would be around midnight sunday. They want to make the game easier to play short term than long term. Which seems rather ass backward for an MMO the size of this one since I thought the whole point of these games was to suck up as much time as possible, not reward you for not playing. I guess they are trying to avoid the whole obsessive people suing them for playing too much or something like that.

Giving double or triple XP to people logged out long periods of time would be much simpler. 1 hour logged out = 10 minutes of double exp. There, that didn't go blow up 95% of your player base now did it?

So yeah if you were on the fence about trying this out, all I can say is the 1st month is free? promoted/edited forum item



final fantasy xiv





Latest Comments
Drummo
Posted 09:33am 26/8/10
Love the idea, but 8 hours is a s*** figure.

20 would be much more appropriate.

Look at it this way, if you cap it out you can spend time crafting / something else.

You didn't mention that that 8 hour limit is per job, so you can always shift jobs and keep going, filling a new role or at least trying a new archetype.
darkjedi
Posted 09:43am 26/8/10
Brings to mind this (from 2004):




Blizzard tried to implement this back when WoW was in beta. Needless to say it wasn't well received and they ditched it in favour of the current "rested XP" system.

last edited by darkjedi at 09:43:26 26/Aug/10
DM
Posted 09:45am 26/8/10
You didn't mention that that 8 hour limit is per job, so you can always shift jobs and keep going, filling a new role or at least trying a new archetype.

No, it's 8 hours total and it isn't limited to any 1 class. You get 8 hours (which is a really s*** number. 20+ would be much better and understandable) of total logged in play time before the reduction starts. Switching jobs doesn't reset the timer.

last edited by DM at 09:45:25 26/Aug/10
Drummo
Posted 10:34am 26/8/10
No, it's 8 hours total and it isn't limited to any 1 class. You get 8 hours (which is a really s*** number. 20+ would be much better and understandable) of total logged in play time before the reduction starts. Switching jobs doesn't reset the timer.last edited by DM at 09:45:25 26/Aug/10


Here’s how the whole thing works. Once you begin training in a class, you have eight hours in which you can earn full experience. Once those eight hours is up, the amount of experience you earn will lower over the course of seven hours. At the end of those seven hours you will no longer be earning experience.

Final Fantasy XIV’s job system allows players to switch classes on the fly, however, so if you begin to approach the threshold on one class, you can switch to another class and play that instead. The system is on a weekly timer, so seven days from the time you begin training your skills, you’ll be able to start again with full experience.


That's from a post over at Kotaku. It isn't exactly specific but I read it as each job having it's own 8 hours.
getthatscrilla
Posted 07:58pm 02/9/10
is this game going to have subscription fees?
DM
Posted 09:07pm 02/9/10
Well, there is an open beta that will start tomorrow so I guess I will find out how this exp system works. And yes it will, about the same as WoW.
kr0wb4r
Posted 09:20pm 02/9/10
How to kill your game before it's even released 101.
Whoop
Posted 11:02pm 02/9/10
Is that 8 hours per day or per week? If they limit you to 8 hours per day then good on them. How many of you f*****s play wow for 20 hours a day & ignore everything else including personal hygiene and other important stuff like work, mooching off parents/spouses.

Get outside and get some exercise you bunch of lazy girls, quit complaining.
DM
Posted 11:08pm 02/9/10
No it's 8 hours per week. It's unclear wether that means you have 8 hours for 1 class before the reductions kick in or if it's 8 hours total for any class. When your not in combat/getting exp though the limit slowly lifts itself off. So 8 hours of 100% exp, then 7 hours of slow reducing exp until you reach 0%. You still get skill levels though which are pretty important.
weedy
Posted 11:17pm 02/9/10
2 Hours a day would be a good limit. Thats a good session you can have fun, screw the gf or your preference, eat dinner, watch a flick or few tv series and still get to bed reasonably early for work the next day and not feel like a walking zombie.

Problem with WorldofWastecraft is that you have instances which go for 5 hours and thats why i stopped playing the game, really glad all my mates have come back to reality and stopped playin as well cause they literally fell off the face of the planet when they played.

Only game i wish would disappear.
Enska
Posted 12:28pm 03/9/10
haha, scratch one MMO off the list to play this holidays.

also weedy, I'm interested to know what instances you think go for 5hours? WoW done away with that style of raiding a while ago champ.
Midda
Posted 12:40pm 03/9/10
I like the idea of this fatigue system, but I reckon it should be a little more than 8 hours. Not much more, maybe 10 hours. That way you'd have 2 hours a day Monday to Friday, and 7 hours on the weekend before you stop getting experience.
Sc00bs
Posted 12:41pm 03/9/10
wonder if u can bank hrs, like if u dont play at all one week u get double hrs the next?
DM
Posted 02:10pm 03/9/10
Well the beta applications still aren't open. On hold it seems until the congestion is over. Hope they re-open it soon.
NoLogic
Posted 02:39pm 03/9/10
haha, scratch one MMO off the list to play this holidays.


+1

8hrs is one sess.
DM
Posted 12:10pm 04/9/10
Whelp i'm glad I got to play this before it was released. Cancelled my pre-order just now. Between the crashes, bad lag, boring combat (seriously they took out auto attack? I have to push a button every time i want to swing my s***?), and the fact it looks terrible on my monitor, i'll have my $110 back thanks.
Midda
Posted 12:14pm 04/9/10
Well the beta applications still aren't open. On hold it seems until the congestion is over. Hope they re-open it soon.

They were closed yesterday, but I tried again last night before I went to bed and got through. I've read that it's still randomly letting people through.
DM
Posted 12:34pm 04/9/10
it looks terrible on my monitor

Ok so i'm using a new Sony TV I bought yesterday. I plugged it into my PC via an HDMI cable and the colours looked all blocky and generally s***. I found an old VGA cable that was burried under a pile of cords, blew the dust off it, plugged it in with a VGA - DVI converter and behold the TV has perfect colour. Now what the f*** is up with that? Why can something over 10 years old work without a single issue but introduce a "highest quality" cable and it looks like s***?
Mephz
Posted 11:27pm 04/9/10
Grabbed the open beta, blew 4.7gb in patches.
Long story short, wish I hadn't.

After the end of the really bad opening cut scene, you're placed with some really bad combat with a really bad UI, once that's over you're put into a small instanced area and talk to some random NPC (with no explanation) who carts you off to a tavern with a bunch of NPC's of who knows what purpose.

In short the game did zero to introduce you to it and the UI was absolutely terrible. Even after I figured out I had to quit to make video changes through the config executable, it still looked pretty ordinary on maximum settings.
I either had sound issues, or NPCs which really should have been voice dubbed, were no longer, such as those who were in the cinematic cutscenes etc.

Overall, I'd say get your rubber duckies and abandon ship, this one's heading for the ocean floor.
DM
Posted 11:30pm 04/9/10
^ that about sums it up
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