Hot on the heels of the exclusive
New York reveal event for BioShock Infinite, AusGamers was further fortunate to score some quality face time with one of Irrational Games' senior staff - Director of Product Development, Tim Gerritson.
We hit Tim with some of the burning questions that hopefully most people will want to know and although most developers can't disclose a lot of stuff this early in the process, he serves up some respectably meaty replies.
Click through to the full interview for responses to questions regarding potential multiplayer, platform parity, the narrative creation process, creative influences and some technical details about the engine that's powering the game.
Posted 09:49am 13/8/10
Should be awesome, looking foward to seeing more.
Posted 03:59pm 13/8/10
Posted 06:27pm 13/8/10
Posted 11:56pm 14/8/10
I don't see how he can say all that stuff about not wanting to tack on a multi-player experience and then go to say that if they feel it necessary they will put it in, games been in development for like 3 years? Would be a bit late to add any kind of multi-player that didn't feel tacked on.