Halo: Reach will actively
reach into the stats and habits of players to monitor performance, or more so, a forced lack thereof. Players who engage in "rage-quitting", an act that involves being smashed during multiplayer, raging at being inadequate or incapable, and quitting midway through the match, will be monitored and if said quits are of a habitual nature, chances are Bungie will have your number.
"We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised," Bungie Community Manager told
Xbox 360 Achievements. "We want to be able to remove them from the population so they can't make everyone else keep having a bad time."
Posted 09:48am 02/8/10
Posted 09:53am 02/8/10
I'm missing something for sure. The game developer wants to enforce staying in a losing game?
In StarCraft I love a good rage quit ... means I can rack up the win and requeue faster! :)
Posted 09:48am 02/8/10
Bit unfair to force people to stay in a game, especially when your mum might be nagging you to get off.
Posted 09:55am 02/8/10
Posted 10:00am 02/8/10
That sounds like a problem with the stat system then.
Using my current obsession as an example, there is next to no benefit to surrendering the match early in StarCraft other than finding a better game - if it costs you a lost match then it sucks in every way. All that matters in the end is did you get the win.
Bungie probably have too many retarded achievements and stats in their ranking system (smells like kill ratio fo sho) that encourages quitting a difficult match, rather than promoting successful completion of the main game's objectives.
Posted 10:03am 02/8/10
my quakelive stats would make you think i rage-quit a lot coz i often quit mid-game.... but it's got nothing to do with rage. i quit when there is something actually worthwhile to go do :P
that said... i never play halo so i don't really care that much :D
Posted 10:05am 02/8/10
Posted 10:25am 02/8/10
Posted 10:56am 02/8/10
Yeah but Halo players mums are always nagging someone to get them off so they can either call another bloke or wait.
Posted 12:38pm 02/8/10
Why should the company tell you how to play its game ?
Its an attack on gamers rights.
THE GAMERS
UNITED
WILL NEVER BE DEFEATED
Posted 01:04pm 02/8/10
Posted 11:12pm 02/8/10
Otherwise i want my achievement for not taking a s*** just so i could kick your ass one more time.
Posted 11:18pm 02/8/10
Posted 11:18pm 02/8/10
as has been said, making someone rage quit is great. tf2 has an achievement for it ffs.
forcing people to endure something they're not enjoying is an awesome way to keep players...
I don't understand the logic behind this at all.
Posted 11:24pm 02/8/10
Posted 11:40pm 02/8/10
Posted 12:30am 03/8/10
Posted 07:04pm 03/8/10
Although in hon their leaver % is recorded. Often people permanently disconnect though and you lose.
Dunno about Halo though.
Posted 08:19pm 03/8/10
Posted 08:45pm 03/8/10
In something like RTS/SC2 for example, you know when you are beaten and there is no possible comeback (for example you have no army and there are 50 dudes in your base and being reinforced - with no expansion set up as a secondary base).
In the end, its worse when people fly or start putting pylons etc. all over the map just to play egg hunt for the win and delaying/wasting time unnecessarily.
In a FPS, why would you want to play against someone who plays competitively for example when you only play an hour on a weekend of something?
Furthermore, this will not stop ragequitting, people will just rage-afk.
Posted 09:12pm 03/8/10