Accompanying Steve's
Brink video interview with developer Splash Damage today, we now also have some hands-on impressions to help paint a fuller picture of what to expect when this trailblazing first person shooter touches down next year.
This concept of synchronising a game�s multiplayer and single-player content is something that hasn�t really existed before outside of cooperative games so it�s going to be very interesting to see how this one shakes out.
The demo units on show this year at E3 were Xbox 360 versions of the game, focusing on a freshly revealed map called Reactor.
Read on for the complete low-down.
Posted 07:35pm 05/7/10
Posted 09:39pm 05/7/10
Posted 09:55pm 05/7/10
Posted 07:41am 06/7/10
^^^
agree
Posted 09:31am 06/7/10
You can draw parallels between TF2 and this, but that's probably because QuakeWorld TeamFortress was the inspiration for this team's first project (the aforementioned Q3F).
I personally am absolutely pumped about this game. I miss running around in a polished, clean engine instead of that clumsy, clunky s*** we have to deal with from developers like DICE. And the "Mirror's Edge" style movement I'm all for - it sounds like a far improved system anyway.
Posted 11:44am 06/7/10