Want to know why DICE are continually having issues patching Battlefield: Bad Company 2
, and want said explanation on the absolute opposite end of any PR or marketing spiel? DICE's own Mikael Kalms has what ails you, which it turns out ails him a lot more.
And that's where we finally ran into real problems. It was too difficult for one person to identify which changes were required and which were not, and how to update the patch generation process to accommodate the latest set of changes. Most of the delay of Client R8 was because there are very few people at DICE who have the in-depth knowledge of the far-spanning corners of the game engine *and* the cooking tools *and* the patch generation process, to work out what is going wrong, why, and how to fix it.
This quote is one small part of Kalm's overall conclusion, but he runs you through the issue from start to finish, and does not hold back on the heavy in the process. It's not really an indication of anything good regarding patches for the future, but at least it's an honest explanation.
Click here for the full run-down