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Post by Steve Farrelly @ 10:54am 25/06/10 | 5 Comments
In an interview with Senior Producer, Brian Pass, over at Activision explained that exclusivity for the forthcoming GoldenEye 007 on Nintendo Wii was because the "[game] was originally on the N64, so there's the nostalgia factor for people that are Nintendo fans" and that they simply saw a gap in Wii's FPS space, saying that "it's not really a console that a lot of shooter fans are playing on. So we wanted to offer them their own first-person shooter that's unique and exclusive to that console".

Don't hold your breath for any timing lift on said exclusivity though as Primary Producer of the game over at Eurocom, Dawn Pinkney, flatly explains that "it belongs to the platform that it should be on, which is Nintendo".

In case you missed it, we have an extensive write-up for the game you can check out right here.

activisionfirst-person shootergoldeneye 007fpsnintendo wii

Latest Comments
Posted 11:00am 25/6/10
This is obviously a thinly veiled attempt at Wii console advertising, clearly a "Goldeneye" is just a stage of colouring that a bruise to the eye socket goes through after being f*****g nutted by a Wii controller.
Steve Farrelly
Posted 11:01am 25/6/10
Posted 11:02am 25/6/10
it belongs to the platform that it should be on, which is Nintendo
Read: it would take way too long to bring it up to the graphical standard of first person shooters on any other platform, therefore it's not economically viable to port to anything other than maybe the handhelds.
Steve Farrelly
Posted 01:14pm 25/6/10
I stand by that what I played was fun and nostaligic and that I'm looking forward to four-player split-screen shouting matches with my housemates when it's released - I'm not that much of a graphics whore, at least when it comes to throwbacks like this
Posted 02:56pm 25/6/10
I am waiting for .....

"due to poor sales of goldeneye on wii, Activision is now developing a X360/PS3 version"

Well I can hope at least :)
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