The official TF2 blog has
tantalisingly brief word of updates coming to the Pyro class this week:
We're going to ship an update with another small set of Pyro changes this week. Like our previous update, our goal is to increase the degree to which skill can make a difference between two Pyro players. We received a bunch of useful feedback after the last update, and we think we've managed to address most of it, without removing the skill-based additions. As always, play with it for a bit, and then let us know what you think.
Stay tuned!
Posted 11:48am 19/5/10
yay!
Posted 11:49am 19/5/10
Posted 12:27pm 19/5/10
Just to be a bit less ridiculous Ravn0s :D
Posted 12:34pm 19/5/10
I've always reckoned that if I press w+m1 harder than the other pyro and wiggle the mouse a lot when I'm close by then I win.
Posted 12:51pm 19/5/10
Posted 12:56pm 19/5/10
Posted 01:01pm 19/5/10
Also while we are posting TF2 videos!
banjo-kazooie music makes everything awesome
Posted 09:21am 20/5/10
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%
Posted 09:27am 20/5/10
Posted 09:51am 20/5/10
Posted 10:33am 20/5/10
Haha sweet. The cries of disbelief when you hit someone with a flare from across a map like watchtower or nucleus are priceless.
Posted 02:24pm 20/5/10
Posted 02:29pm 20/5/10
EDIT: Oh, hit a "burning" player... guess it's still alright.
last edited by CHUB at 14:29:23 20/May/10
Posted 02:40pm 20/5/10
Posted 02:57pm 20/5/10
Yeah Pyro felt a bit underpowered when TF2 was first released, then they added goodies like air blast and axtinguisher so I started playing the class a bit more. When they nerfed it I started giving the Heavy a bit more of a workout - the quicker spin up time is much welcome.
Heavy needs an unlockable that speeds him up slightly though, even if just for a limited time or maybe only half the rate between soldier and engineer. Soldiers get equalizer and RJ so it's painful sometimes plodding along.
Posted 03:05pm 20/5/10
last edited by ravn0s at 15:05:05 20/May/10
Posted 03:09pm 20/5/10
Tell your team to build teles :)
Posted 03:15pm 20/5/10
Posted 12:25pm 21/5/10
Posted 12:33pm 21/5/10
How about,
*Fixed a boring 30 minute stalemate of fail with 90% of both teams defending by a simple feature called sudden death (might have been available on release).
Posted 04:16pm 21/5/10
EDIT - turns out today they also brought in a ton of new hats and 2 new weapons
Tribalman's Shiv - sniper melee weapon
Hit does 8 damage per second for 8 seconds. -35% melee damage.
Crits for 125 or so damage so 1 hit = around 100 damage.
Crafted with Huntsman + dead ringer
Battle Axe - Demoman melee
20% extra damage but 15% slower movement speed. Walk slightly faster than a heavy. Kinda gay. If you must try it, craft with Axtinguisher + jarate
last edited by DM at 16:16:20 21/May/10