Following information of the forming of Respawn Entertainment over at EA, built from ex-Infinity Ward heads, Vincent Zampella and Jason West, two other IW veterans, Jon Shiring and Mackey McCandlish - programmer and designer, respectively - have walked away from the company, who incidentally also follow two other walk-outs just over a week ago, in the resignations of Todd Alderman and Francesco Gigliotti - lead designer and engineer, also respectively.
Whether these guys will wind up at the new EA studio remains to be seen, but Activision's damage control department, most likely the highest paid department of the mega huge publisher, have quelled the resignations and maintained that "a deep bunch of proven talent" remains in the IW camp.
Activision also took a bit of a stab at the newly formed Respawn Studios saying "this agreement comes as no surprise to Activision given the myriad of improper activities detailed in the cross-complaint filed on Friday against Jason West and Vince Zampella", as noted over at
Gamasutra.
Posted 08:11am 14/4/10
Posted 09:05am 14/4/10
Posted 09:20am 14/4/10
I hear that
Posted 11:45am 14/4/10
hehe, good one.
Funny thing is, the system works really well. In months of playing the game, I hardley ever had any lag issues what so ever.
Posted 11:50am 14/4/10
Now try playing a clan match, with some lame weapons disabled and everyone playing on a fair server. Try it with no ready up wait, no screen shots for score confirmation, or recording for disputes. Best system ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I AGREE!!!!!!!!!!!!!!!!!!!!!!! No lag woot.
For pub play I do mostly agree though, something like IWnet is fine. They could have supported both pretty easily though.
Posted 11:55am 14/4/10
As if you can't notice the massive drag you get if you are anything below the max bars.
Edit: sure it is decent for some default pub but you will never get any customisation at all. S*** you would expect in god damn CS is impossible with cod6 like automated pugs and server side mods.
last edited by ctd at 11:55:59 14/Apr/10
Posted 11:58am 14/4/10
Agreed.
Posted 12:03pm 14/4/10
Posted 12:17pm 14/4/10
Posted 01:54pm 14/4/10
Youve never fired 5 bullets into someones face, then seen on killcam you die without a shot being fired? Thats lag.
On a dedicated server, you could hit tab, see your high ping and find a better server.. on mw2 you just have to suck it up.
Posted 02:11pm 14/4/10
or
Why we need dedicated servers for online games, volume #129839143
Posted 09:48pm 14/4/10
Posted 07:12am 15/4/10
Posted 12:02pm 16/4/10