Valve have just sent word that not only will Supreme Commander 2 be using the Steamworks interface and all the achievements, auto-updates and friend list fun that goes with it, but that a playable demo of the game's singleplayer campaign is now available for download
The demo weighs in at around 1.6 GB and offers a detailed tutorial and an early section of the game's solo campaign.
For more details and media on the game, including recent videos of some of the game's experimental units, stop by our Supreme Commander game page
Supreme Commander 2 is due on PC in Australia on March 4th 2010 with an Xbox 360 following on March 18.
Posted 12:03pm 25/2/10
Posted 02:27pm 25/2/10
Posted 04:47pm 25/2/10
Posted 03:04pm 27/2/10
PS there is a command you can run in the demo that unlocks all of the tech and units which will be available in the full game via the debug console. It's rather amusing that they left them all in there and just disabled them via the mission structure rather than disabling them properly. Unfortunately there doesn't seem to be a way to look at the cybran and illuminate tech trees, it just unlocks the upgrades themselves.
I've been messing around with them to see how the units have been designed, balance issues aside the illuminate seems to have the most effective units overall. But yeah, some serious balancing needed if the multiplayer is to be any good.
Then again, if it's like supcom 1 the single player and multiplayer ended up having all different stats anyway.
Posted 07:27pm 27/2/10
I've ran both on the same machine, and it seems like this time around the requirements aren't as hefty
Posted 07:53pm 27/2/10