Reader Coop sent us the following depressing story - after two years of hype and big talk, Codemasters failed to deliver dedicated servers for Operation Flashpoint: Dragon Rising, which has gone on to die an early death. Coop reports that Codemasters subsequently released two patches, which broke multiplayer for a significant number of players.
Now Codemasters have
officially stated there will no more DLC and/or patches for the game:
We are sorry if Dragon Rising and the two DLCs released to date have left you wanting even more, but in the grand scheme of future plans and schedules the vast majority of the team are already busy planning the future of modern combat.
We're aware that this news might disappoint some of you, but I kindly ask that you all please keep any future posts on this topic mature and constructive.
This is a perfect example of why you need to do your research before buying a game - especially one that has a big multiplayer component. Bad news for Dragon Rising gamers.
Posted 11:01am 18/2/10
Good to see that the tradition of f*****g off PC gamers continues.
Posted 11:23am 18/2/10
Posted 11:25am 18/2/10
when you buy something in Australia, it has to work as advertised for a "Reasonable amount of time"
is 2 years a reasonable amount of time for a computer game?
sounds like they're giving up because of a case of the 'too hards'
Posted 11:30am 18/2/10
Posted 12:27pm 18/2/10
Posted 12:31pm 18/2/10
I wont be buying the next one trust me!
Wish it was 2 years it hasn't even been 1 year!
Posted 12:34pm 18/2/10
When you buy a game with dedicated server software available at launch, you /know/ you'll be able to play that game for as long as you want. That's why I'm skeptical about this AvP thing - once they've got your money, they owe you absolutely nothing except the game they delivered to you at launch.
Posted 12:44pm 18/2/10
pc is circling the drain unfortunately.
Posted 01:17pm 18/2/10
Posted 01:17pm 18/2/10
Posted 01:27pm 18/2/10
Posted 01:53pm 18/2/10
Posted 02:40pm 18/2/10
Glad we've still got BIS, and long live the ArmA series.
Posted 02:50pm 18/2/10
Posted 04:13pm 18/2/10
Posted 07:08pm 18/2/10
I tried ARMA 2 and wasn't really that impressed with it. Sure it might be more realistic but I don't play games for reaslism, in fact I play games to get AWAY from reality for a while so I prefer my games to not require me to use every single key on my keyboard just to climb a fence (slight exaggeration).
Posted 12:17pm 20/2/10
Posted 01:05pm 20/2/10
this is subjective. I have been a consoler for a number of years and just can't come to grips with remembering the keyboard combos or having to lift my mouse up and reposition it. I find console controllers much easier and have no issues with various button combos or aiming. i think it's just a matter of what you're used to. probably a good example of muscle memory.
I am however trying to get the hang of it. my step son has COH and I really liked it so got myself a demo from steam to give it a go. although not a FPS maybe it will convert me just a little!
Posted 04:39pm 20/2/10
Posted 06:47pm 20/2/10
Posted 08:21pm 20/2/10
It's called GameArena.
Posted 08:24pm 20/2/10
Posted 08:36pm 20/2/10
Posted 08:38pm 20/2/10
Which i'm sure will turn into just as a timeless gem as what this crap did
Posted 10:53am 23/2/10
These guys sound like EA, bring out a game e.g. BF1942 and bring out multiple expansion packs before even remotely fixing the game and fixing memory leaks they created in prior patches.
Posted 08:41pm 24/2/10
Posted 11:31pm 24/2/10
BF1942 was 100% playable out of the box. The release was very well organised (freely available dedicated servers, omg) though I think that was more complete fluke coincidence rather than actual insight into the market.
Posted 12:08am 25/2/10
I'd have to agree with you on that Trog. Though the demo was somewhat laggy when some nimrod moved the carrier. Plus it spawned quite a few different mods; Desert Combat, Forgotten Hope, Galactic Conquest, Battlefield Interstate 1982, Battlefield 1918 and Battlegroup42 all of which were hosted on your servers. Devs that support their games get supported by the customers.
IW was going great until they dropped the ball with MW2. Codemasters did the same with OFP even though BIS has stated it's not OFP.