A look at Stay in the Light, from one-man studio Sunside Games. Designed specifically for NVIDIA GeForce RTX graphics cards.
Stay in the Light – Indie Horror Powered by Ray-Tracing
198X is endearing, and how it presents a compilation of sorts of an era is something that leaves a positive if not lasting impression.
198X Review - Coming of Age in the Arcade Era
We sit down with Blizzard to discuss the creation of its visually striking new zones – Nazjatar and Mechagon.
From Concept to Screen – World of Warcraft's Rise of Azshara
Techland's next parkour leap into Dying Light takes 'post-apocalyptia' to a new level as we explore...
Dying Light 2 - Renaissance Mad Max
Post by Steve Farrelly @ 01:06pm 18/01/10 | 6 Comments
Following on from our interview with Cryptic Studios for Star Trek Online, we've prepared a full hands-on report after being given a handy media pass to the recent STO beta (which allowed us extra special access).

So if you're still not sure what to expect with the game, jump on in and read our full thoughts and impressions to see if you have what it takes to tackle the final frontier.

For our full hands-on report, hit this link.



star trek onlinebetahands on
Buy now from SteamUS
(compare all prices)





Latest Comments
darkjedi
Posted 01:32pm 18/1/10
That comp's closed Steve - all the keys went the day it went live :)
HurricaneJim
Posted 11:48am 19/1/10
In space no one can hear you scream.....so use caps lock
TicMan
Posted 07:24pm 05/2/10
McBumpity

Now that the game is released is anyone playing and have some feedback?
neimad
Posted 10:16pm 05/2/10
Been playing STO for a week now, mad Trek nerd that I am.

There's not a great deal of depth to this game. Scott Kurtz summed up the reason I'm playing better than I ever could.

It's fun though and if you're going to grind through an MMO, for me STO may as well be it. Less complicated than EVE and more lore references than you could throw Doctor McCoy at. Can't see non-Trekkers lasting the distance though, again the lack of depth will kill off any casual player base.

Instancing removes the kill stealing elements. The missions are stock standard "go here, kill these ships, report in" with some PvP, exploration and fleet events thrown in. Away missions make up about a quarter of the action but again, they don't vary from the tried and true MMO formula.

Can't comment on the endgame, however two of the guys in TOG have reached Admiral rank and I'm sure they're not the first. Oh and gold (credit?) farmers are already spamming inboxes and global chat. Some things never change :-)
Khel
Posted 10:24pm 05/2/10
I liked the ship combat, but the away mission stuff was horrible, pretty much killed the game for me and is what made me stop playing during the beta. I guess I'm also not really much of a trekkie either so at least 75% of the references were probably going over my head.
greazy
Posted 10:30pm 05/2/10
No talk of PvP? The game sounds interesting but if it doesn't have any decent PvP then I don't think non star trek people will enjoy it.
Commenting has been locked for this item.
6 Comments
Show