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Post by Steve Farrelly @ 06:33pm 20/11/09 | 10 Comments
If you don't want to watch zombies astonishingly disappear before your very eyes or deal with this anti-dedicated server fiasco, you're always welcome to jump into other, non-traditionally hyperbolised games, such as Futuremark's Shattered Horizon, which snuck out of the Steam Powered gates not so long ago.

Marrying a smashed up moon, warring factions and Zero-G is a recipe for success on many levels, and that's just what you get with this online FPS. Suffering really, only from its own dedication to sustained quality - at the end of your experience you really just want more.

Click here for our full review.

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Latest Comments
Posted 06:57pm 20/11/09
It should be noticed that Shattered Horizon DOES have dedicated servers for multiplayer, but they're not GSP-friendly ones. We have been in contact with them - in fact they were the first company to receive a copy of the Mammoth dedicated server guide.

They are making their game more dedicated server friendly as a result and we hope to see servers for them in .au soon.
Posted 07:13pm 20/11/09
Hmm such a poor score really, I expected more from this.
Steve Farrelly
Posted 07:33pm 20/11/09
6.9 is good, it's just that it's too scarce in what it offers beyond some cool mechanics and an awesome aesthetic setting
Posted 08:13pm 20/11/09
"Needs newb school to teach newcomers how to play so they're not being pwned at every second"

There is a 'training server' that you can use to get used to flying and discover the maps.

Keep an eye out on this server if you want to practice/discover the maps.

US FLight Training - No Damage(RB)

Although in the US the ping doesnt matter as your not killing any one. It is a good server to check things out.

" we hope to see servers for them in .au soon."

There are currently 10 servers in AUS at the moment, 7 from FM, 2 form 3FL and one other server.

Its a great game and once you get over the learning curve and it is well worth the $20 also with 4 new maps available soon for free i get the devs are keen to support this game for some time.
Posted 08:14pm 20/11/09
I personally give it a 9.5 because of everything above but also the price, US$20.00, they also released a patch today as a direct response from players. They are very attentive and care about the game, I've not seen a thread on their forum that hasn't been responded to. A map pack is going into testing which will double the number of maps to play on.
Posted 08:26pm 20/11/09
The budget price point needs a bit more credit imo, but people do need to shake this notion that the likes of 69% is a poor review score. Blame the well-worn 7 to 10 game-review scale popularised by a few of the more mass-media publications.

Perhaps we need to look into better clarifying what a score means in the context of AusGamers (with a visual aid), because from my point of view anything over 50% is a game worth playing, more so if you're especially interested in specific elements of it (the raw sci-fi appeal of Shattered Horizon for instance).

Regardless, the best advice I can give before basing a purchase decision on any review however, is to read the text to derive whether or not the given score reflects your own tastes. The score is generally the opinion of one person but the text should give you a good idea on whether the aspects that turned the reviewer off are things that would bother you, and vice-versa.

eg: Steve was put-off by the lack of newb-friendly info wheras personally that's really not something that I would give a s*** about in a game like this -ergo my own score would be higher.
Steve Farrelly
Posted 09:18pm 20/11/09
To be fair to myself, the newb mentions aren't specifically own issue as I've been playing a fair bit and am not too worried about that sort of stuff, it was more put in for anyone interested in sci fi who took a look at this game and were interested but might not necessarily play dedicated online FPS MP.

My score was more because I felt it wasn't a a complete game or experience, and although that's fairly suggested in its price-point by default, the foundation and concept here are complete and I feel they deserve to be fleshed out much, much more.
Posted 09:27pm 20/11/09
I didn't mind it although the US$20 price tag makes up for a lot of my satisfaction. The space mechanics take a bit to get used to and being a crappy FPS player I end up getting killed a lot without even knowing where people are as they can be up, down, above, sideways, etc from you.
Posted 01:22am 21/11/09
off topic- i would hate to see the ratings of real steep learning curved games (League of Legends or Heroes of Newerth).

on topic- i still want to check this game out once it gets a bit more public support.

looks like it needs CTF mode! pics remind me of facing worlds on classic unreal tournament!
Posted 02:23am 21/11/09
I gave this a shot. I like the Z axis movement (<3 Tribes), but you just float around and kill things and respawn - no sense of achievement for playing.

However, bonus points to the developers for being so involved with the community and responding to feedback - I've seen they are very switched on.
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