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Post by Steve Farrelly @ 12:32pm 03/11/09 | 10 Comments
If you haven't pre-ordered it up yet on Steam, Futuremark's stunning Shattered Horizons is offering you yet another glimpse as to why you should have put aside your own copy already.

Today's gameplay trailer is an extended video that shows off the game's anti-gravity gunplay mixed with team combat, those incredible visuals as well as the creative element the game harbours in level-design. It's also a bragging point that it's PC-only, and according to Steam, you'll be playing it in just under two days time.

Check it out right here.

shattered horizonssteamfutureworkspcfps

Latest Comments
Steve Farrelly
Posted 01:57pm 03/11/09
This looks so good - can't wait to get my hands on it!
re so
Posted 02:02pm 03/11/09
It looks kind of bad imo. Obviously not graphics wise, but it just doesn't look like a good game.

and according to Steam, you'll be playing it in just under two days time.

But 1 hour before it's released they'll realise it was supposed to be delayed for you. Ha ha ha, sorry guys lol what a silly mistake.
Posted 02:04pm 03/11/09
And yet, what of dedicated servers for multiplayer?
Posted 02:25pm 03/11/09
Looks pretty awesome.
Posted 04:55pm 03/11/09
didn't the last trailer have no gun/environment sounds?
Steve Farrelly
Posted 05:13pm 03/11/09
if you listen closely at the start a voice-over says "initialising sound simulation"
Posted 06:49pm 03/11/09
was about to pre-order this on steam then saw it was directx10 only, guess ill wait till i get windows 7
Posted 07:20pm 03/11/09
DS are due out not long after release. Aparently

"We will have dedicated servers available soon after launch.
We are providing a pre-release dedicated server package to interested hosting providers and trusted community partners who express an interest"

Posted 08:48pm 03/11/09
Could be huge win or huge fail, hard to tell. But I think it's worth a purchase, regardless.
Posted 12:55pm 04/11/09
At under $20 I think it looks worth a shot, to the best of my knowledge nobody has attempted this sort of zero gee mechanic in an FPS before (I know Crysis had a zero gee level but that wasn't taken as far as this).

I wonder if they have done a Newtonian physics model, so you don't coast to a stop once you stop accelerating, objects still have mass but no weight etc. The only game I can recall with a full Newtonian physics engine was Star Shatter (oddly similar title), which was a garage-developed indie strategic space sim, cool game but never had much of a following.
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