18 years after the conclusion of Shenmue II, Yu Suzuki returns with the long-awaited crowdfunded sequel - decades in the making.
Shenmue III Review - Party Like its 1999
We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
Hearthstone: Descent of Dragons - Blizzard on the New Expansion
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Overwatch 2 – The Big Interview
We've run Red Dead Redemption 2 through its PC paces as the series finally lands on the Desktop platform!
Red Dead Redemption 2 is Finally on PC - How Does it Fare?
Post by Dan @ 12:15pm 02/11/09 | 1 Comments
Another weekend, another collection of snippets that came in while we were AFK.
  • Borderlands: Gearbox have rolled out the first update for the console versions of Borderlands, addressing a number of launch bugs. The fixes include improved loading times, corrections to the reversed d-pad mapping and Lilith's phase strike ability. Stop by these threads on the Gearbox forums for the changelogs for the Xbox 360 and PlayStation 3 versions. No word on patch-love for the PC version as yet, but one would hope it's not too far behind.

  • Champions Online: Currently winding up their free weekend period after celebrating the in-game Bloodmoon Halloween festivities, developer Cryptic Studios has cheerfully announced that their superhero-themed MMO has topped 1 million user-created characters although no word on actual subscriber numbers. They've also released a new trailer boasting a few of their review accolades.

  • Doom: As promised, id Software have released a port of their legendary first person shooter, the original Doom to the iPhone App-store. Disapointingly it doesn't include Doom 2, but you can play both 4-player deathmatch multiplayer as well as cooperative. Early reports also seem to indicate that the control scheme is much better than the clumsy Duke Nukem 3D iPhone offering. Doom Classic on iPhone is priced at $8.99 on the Aussie App Store and weighs in at 76.8MB.

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Posted 12:21pm 02/11/09
Who's bought Doom Classic? How's it handle compared to the Wolf3d port?
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