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Star Wars Outlaws - The Big Massive Interview
Post by Steve Farrelly @ 11:50am 25/08/09 | 6 Comments
Direct from a preview session in Cologne, Germany, Trog gets up close and personal with id's latest FPS offering and asks if we really should be expecting anything ground-breaking or new from developer who has been a little quiet and underwhelming of late.

If you want to know more about Rage, what the fuss is about and if it really does look that good in person, we answer your questions here. Deserts, cars and mutants are all in a day's work for AusGamers.

Check the full preview here.



gamescom 2009ragepreview





Latest Comments
10DD
Posted 01:20pm 25/8/09
Good preview... small typo one Carmack's name at the end "Caramack "
Yapa
Posted 02:43pm 25/8/09
Quote Trog:
"it's clear that consoles are king - and that's sad news for those of us who are still die-hard PC FPS purists struggling to find a place in today's gumby controller-based world."

A Men! Couldnt agree more, Trog for God!

Its really bad that their using the xbox controller to play on the PC... lame id... very lame.
Yapa
Posted 02:43pm 25/8/09
Quote Trog:
"it's clear that consoles are king - and that's sad news for those of us who are still die-hard PC FPS purists struggling to find a place in today's gumby controller-based world."

A Men! Couldnt agree more, Trog for God!

Its really bad that their using the xbox controller to play on the PC... lame id... very lame.
Dan
Posted 03:14pm 25/8/09
Its really bad that their using the xbox controller to play on the PC... lame id... very lame.
Nah, Paul Wedgewood from Splash Damage was doing the same thing at the E3 presentation for Brink. Playing with a controller just makes way more sense when you're standing up presenting the game to a crowd than sitting at a table with a mouse and keyboard.
trog
Posted 05:22pm 25/8/09
Yeh, almost every game I saw was demo'd with Xbox 360, even ones that were coming on PC. I didn't mind it that much - I found it made it a bit easier to see what was going on because they weren't moving too quickly with the mouse/keyboard, which often makes it hard to see what is happening.
Chucky
Posted 10:53pm 27/8/09
Commenting has been locked for this item.
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