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Post by Steve Farrelly @ 09:58am 06/07/09 | 18 Comments
Shacknews recently spoke to our mate at Valve, Chet Faliszek, who confirmed full support for the original Left 4 Dead is still a major part of the company's zombie killing mission statement, revealing new DLC is indeed on the way for the game, and that fans would also be seeing plenty of support rolling out in updates, including promised team-based matchmaking, among much more.

Meanwhile, Eurogamer recently spoke with Valve marketing head, Doug Lombardi, who claims pre-orders for Left 4 Dead 2 are "currently double what they were for Left 4 Dead 1 at this point in time away from launch, we're like 20 weeks out or something like that."

So, it looks like Valve have either stepped up their L4D1 support in response to the backlash from fans, or they were always going to do this giving everyone what they want. Either way, fans of the first game can feel sated their hard-earned dollars are still going to see that game being a tangible product with new content.

If you missed it, we spoke with Chet during this year's E3 which you can check out right here, while our very own hands-on preview of Left 4 Dead 2 can be found here.





left 4 dead 2left 4 deadvalve





Latest Comments
ctd
Posted 10:04am 06/7/09
Merge the content for people who buy both games like it was an expansion... OH WIAT!
trog
Posted 10:04am 06/7/09
I'll believe they've stepped up L4D support when I can actually spend as much time playing L4D, as I do actually trying to get into a game and then staying in it
Crash
Posted 10:45am 06/7/09
There should be a rule, no tank within 2 minutes of a match starting.

I had 3 maps last night where tank spawned within about 30 seconds of getting out the door. On one occasion it spawned as soon as the match started, with only level 1 weapons. Its no fun for both teams and just a waste of a map.
Jim
Posted 10:52am 06/7/09
I don't mind it, cos it doesn't happen all that often in my experience - if it happens, it's often for 2-3 maps in a row but only for that campaign instance. And if your team is good and the other team isn't totally awesome you can beat the tank and move on anyway.

and what trog said. things looks pretty rosy from your end I spose steve, but when you're playing the game regularly you see so much annoying and extremely disruptive s*** that should've been fixed ages ago. and by disruptive, I mean actually stops you from being able to play a good solid game - which is required for the format of this game (randoms coming and going, campaigns being 5 maps long, stark contrast between a good and bad team)
trog
Posted 11:00am 06/7/09
I love early tanks cuz it gets through the levels faster (assuming it pwns it up at the start).
ravn0s
Posted 11:23am 06/7/09
early tanks suck the big one. they ruin some really good maps. best way to have fun and speed up the game is to dash the maps.


i cant wait for l4d2. especially for this finale:



last edited by ravn0s at 11:03:59 06/Jul/09

last edited by ravn0s at 11:23:27 06/Jul/09
Steve Farrelly
Posted 11:14am 06/7/09
Yeah, I hear ya Jim... here's hoping the newly announced love for it broaches a lot of those issues
CHUB
Posted 11:18am 06/7/09
Sprinting an entire map by yourself in VS. L4D is the most epic gaming experience you can have.

I genuinely get 180bpm heart rate when your entire team is dead (at spawn), you're 50% through, tank chasing and you're pulling off bulls*** melee's against hunters.

Very satisfying.

I enjoyed advanced VS, had a sense of urgency like that all the time.

ravn0s
Posted 11:24am 06/7/09
I genuinely get 180bpm heart rate when your entire team is dead (at spawn), you're 50% through, tank chasing and you're pulling off bulls*** melee's against hunters.


lol same here. you pull off so many bs kills.
euphoria
Posted 12:08pm 06/7/09
Sprinting an entire map by yourself in VS. L4D is the most epic gaming experience you can have.
Agreed. But only acceptable if you first tried to save your teammates. Otherwise, vote kick. Bye bye.
CHUB
Posted 12:13pm 06/7/09
Agreed. But only acceptable if you first tried to save your teammates. Otherwise, vote kick. Bye bye.
You have to draw the line somewhere.

I've been kicked for running off when 2 people are down and the 3rd nub is running backwards to spawn (away from nothing? tank is with the 2 downed). No way I'm going to revive either of those 2 with zombies + tank on full health and the other special infected about to spawn.

If there's no chance of saving you, I'm not going to :S
euphoria
Posted 12:28pm 06/7/09
Yeah, that's fair. No problems. I magnanimously allow you to remain in my server. Congratulations. :)
infi
Posted 12:46pm 06/7/09
Parkouring the whole map is far more hardcore.
FraktuRe
Posted 12:54pm 06/7/09
we had a tank spawn the moment we opened the door on the dead air finale last night. annoying as f***, but we took him down because he was a noob.


On the finale of blood harvest we were pwning it up, then on the last tank it never spawned... bugged the game and we couldn't finish. so gay.
Jim
Posted 12:59pm 06/7/09
yeh that no 2nd tank bug has been around since the game came out
doesn't happen very often but when it does it's annoying, specially when you're playing a hard match against some clan stack and it's a close score
Crash
Posted 01:18pm 06/7/09
we had a tank spawn the moment we opened the door on the dead air finale last night.


I joined a game yesterday as infected and the same thing had happened. Tank had spawned up on the plane walkway where the survivors start. First time i had seen that.

2nd tank not spawning at the end of blood harvest has happened to me a few times.
koopz
Posted 07:42pm 07/7/09
if anyone's keen there's a L4D tourney at this weekend's LanSmash lan @ ANZ.

koopz
Posted 07:55pm 07/7/09
Official support for community created campaigns has just been added to Left 4 Dead, thanks to the most recent update to the game.


this was kinda cool, as it makes it easier to join a server running non standard maps (auto dl just doesn't seem to exist)

we ran a 7 player survival session on the server last night on some new maps, which was pretty fun :)

I've noticed that there's more 14 player VS sessions on newer maps popping up, though I don't really play a lot of VS :/
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