The term "console RTS
" is still an oxymoron for many fans of the genre on PC. This hasn't stopped developers trying new ways to make things work though and one such attempt is currently underway right here in sunny Brisbane, Australia at The Creative Assembly.
AusGamers recently got in touch with Stormrise Creative Director Ken Turner for a question and answer session to bring you guys some more in-depth information about the game. We touch on their inspirations, what is meant by "first fully-3D RTS" and how the PC version of the game will differ from the console offerings. Read on
for all the details.