Just a quick reminder to anyone who's been keen to check out the Xbox 360 demo for Resident Evil 5, which
we reported a little while ago would only be up exclusively for a short while.
We've already pulled it down and had a bit of a run through, and can tell you this is one of the most spectacular looking next-gen games out there. Controls are indeed something of a difference of opinion, and even Resident Evil 4 veterans (such as myself) are likely to feel there could have been compromise made here in certain areas (at least allowing the right stick to swing completely around the character to take in the visuals). Whichever way you look at it though, this is still an intense outing, and one definitely worth checking out.
It's early days yet though, and while each play through of the demo levels might be short, there does seem to be serious potential here for typical Res Evil craziness in bosses, action, weapons and terror. If you grab the demo, make sure you let us know what you think.
Posted 11:06am 27/1/09
Only available to Xbox Live Gold members at present.
*snore*
Posted 11:07am 27/1/09
Posted 11:41am 27/1/09
Posted 11:50am 27/1/09
It's more just a different combination of action buttons, so if you're used to a specific action being mapped to a specific button in another game, you can change it. But you're still forced to stand still and attack the enemy, which while I get has been done for tension because there are so many baddies, it just feels archaic now - especially after Dead Space. A free camera is something I think the game sorely needs as well.
I'm hooked already, but it's not the evolution the series needed...
Posted 12:04pm 27/1/09
Posted 12:31pm 27/1/09
Posted 12:35pm 27/1/09
Posted 04:05pm 27/1/09
I'm really digging the melee moves and being able to quick-select your weapon without pausing the action (ala Resi 4) is a huge bonus.
Have I mentioned how disgustingly pretty this game is? 1080p on my 56" plasma is sex
Posted 04:11pm 27/1/09
But let's not go there.
Posted 04:17pm 27/1/09
Sure, that's a balance, but it doesn't make it seem less dumb. Why should they stop sprinting at you when they get close? Why couldn't they just make them keep running while giving you the option to do the same? You can't even reload without stopping. I dunno, it didn't bother me so much in RE4, but it felt so incredibly out of place in this.
Posted 05:03pm 27/1/09
I'm playing it a fair bit and I'm not really too worried about it anymore, I agree it's archaic and unwarrented, but passable because there seems to be a lot more the game will offer.
Screen-tearing - haven't really noticed it on my TV
Posted 05:54pm 27/1/09