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Post by trog @ 01:53pm 15/01/09 | 27 Comments
A significant update for Left 4 Dead has been pushed out by Valve with a stack of changes. The full list is available in this release but here's a few of the general changes:
General
- Fixed Survivors being able to climb surfaces marked for versus infected only.
- Fixed a class of SurvivorBot bugs dealing with rescuing downed players.
- Players can no longer grab ladders while flying through the air after a Tank punch.
- Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises.
- Improved loading time.
- Fixed mini-gun physics exploit.
- Fixed propane tanks (and other physics objects) causing players to fall through elevators.
- Fixed rare achievement bug issues.
- Fixed several map exploits.
- Fixed various match making issues.
There are also changes to the Versus mode as well as the Hunter, Smoker, Tank and Witch, so check the full list!



left 4 dead





Latest Comments
HyperJ
Posted 01:58pm 15/1/09
Harldly a 'Big' update is it?
d[o_0]b
Posted 02:04pm 15/1/09
lame lame lame

what the f*** do the testers at valve even do
Freewheelin
Posted 02:18pm 15/1/09
I like the list of changes myself.

And that's a pretty massive list of changes. By far the largest update so far.
mongie
Posted 02:24pm 15/1/09
New maps would be nice.
icewyrm
Posted 02:28pm 15/1/09
Looks like some good versus mode balance changes there. Might have a go and see if they've affected gameplay in a noticeably postive way.
Midda
Posted 02:30pm 15/1/09
what the f*** do the testers at valve even do

Did you even read the whole list? Just about all of the bugs/exploits that everyone complains about have been addressed.
ctd
Posted 02:33pm 15/1/09

Normalized special infected melee damage.

gay.
-Made the following client commands cheat protected: "Kill" and "explode".
-Easier to pounce a Survivor who is meleeing.
- Smoker now has to be killed or the tongue destroyed for the tongue to break.
- Reduced autoshotgun damage against Tanks.

finally.
Fixed exploit where infected players could run away and teleport back to gain health.

Meh I thought that was a good thing to have in

Players can't change teams while other players are still loading.
Fixed team swap issue.

hopefully that fixes the bug where the teams are always getting swapped over during a map change. Was lame as.
Tank spawns at the same % through the map for both teams in versus mode.

Good. It was so unbalanced when a tank would spawn of first tier weapons for one team and second for the others.... Auto shotty = instant death for tank.

- Tanks hitting a car with an alarm disables the alarm permanently.
- Tank frustration timer is only reset by hitting Survivors with rocks or fists.

Lame :( I thought the infected could get some good tactics going with that


Really good changes mostly... few dud ones. Probably wont start playing again until some new content comes in.


last edited by ctd at 14:33:00 15/Jan/09
Midda
Posted 02:47pm 15/1/09
Edit: Never mind.

last edited by Midda at 14:47:32 15/Jan/09
Phooks
Posted 02:47pm 15/1/09
- Increased Minimum damage a Hunter pounce does.


Minimum? Lame. I love pouncing from high up in trees and buildings. Max damage I could get before update was 25 (not on fire). Maybe the minimum value stacks on top of height damage? Hope so.

- Reduced autoshotgun damage against Tanks.

finally.


+1.

last edited by Phooks at 14:47:09 15/Jan/09
d[o_0]b
Posted 02:55pm 15/1/09
Did you even read the whole list? Just about all of the bugs/exploits that everyone complains about have been addressed.


a list of bugs that should never have made it out of testing!!!

if they had released a decent game they could have spent the last couple of months working on updates that actually INCREASE and expand the playability of the game. instead It feels like i've payed alot of hard earned monies for a HL2 Mod.
Tim Tibbetts
Posted 03:08pm 15/1/09
YAY for the changes to the smoker...stupid wacking the survivor to free them, wtf is that s***.
Python
Posted 03:18pm 15/1/09
Awesome

more ways to smack Jim around! =]
Python
Posted 03:22pm 15/1/09
WetWired
Posted 03:34pm 15/1/09
dammit, I want the other 2 maps playable in vs mode

Minimum? Lame. I love pouncing from high up in trees and buildings. Max damage I could get before update was 25 (not on fire). Maybe the minimum value stacks on top of height damage? Hope so.


Yeah I'm pretty sure they mean the lowest amount of damage without height has been increased, I'm sure the height modifiers will still work.

last edited by WetWired at 15:34:52 15/Jan/09
ctd
Posted 03:55pm 15/1/09
Heh they fixed one camping spot... a zillion to go. They can't put a couple of crates to block every closet in the game can they?

Melee limiter as a default please.
Python
Posted 04:08pm 15/1/09
only noob cakes camp anyway!
ViscoS
Posted 05:13pm 15/1/09
Aw man, they fixed the mounted gun exploit.

I liked being able to fly where I should not be able to...
Tollaz0r!
Posted 05:53pm 15/1/09
True, it just means that infected need some sort of ability to counter camping. I think something like a low damage toxic gas, an alternate for the Boomer perhaps.
If they camp a closet or something, throw some gas in there and they'll have to get out or die.

Too fkn easy.
rubba-chikin
Posted 06:09pm 15/1/09
I can just imagine boomer bending over infront of the door for a poison gas release ;)

eighty-eight
Posted 06:09pm 15/1/09
ah they finally fixed the melee vs hunter bug... f*** that used to annoy me in verses.
$ack
Posted 06:13pm 15/1/09
I can just imagine boomer bending over infront of the door for a poison gas release ;)

LOL
Minxy
Posted 06:25pm 15/1/09
Yea, main thing I hated is being meleed as a hunter and then killed before I can see anything, let alone pounce again. Haven't played it through since the changes, but I think their list of fixes sounds pretty good to me. I'll give it a go in a sec
Midda
Posted 08:43pm 15/1/09
a list of bugs that should never have made it out of testing!!!

That's beside the point. You were saying that this patch was lame. Sure, I agree that a lot of these things (particularly the matchmaking and team-swapping) should have been addressed before release, but I'm certainly happy that they've been fixed now. I don't see how that's lame.
I liked being able to fly where I should not be able to...

Haha, yeah, as silly as it was, I kind of liked it. It was fun just flying across the map. It did allow for a bit of cheaty-hax, but it was funny nevertheless.
step
Posted 09:58pm 15/1/09
- Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.
:(

They said they fixed some exploits, I wonder what / if any shortcuts have been rectified.
ravn0s
Posted 10:01pm 15/1/09
cant melee door on nm3. cant camp under ramp on nm5.
d[o_0]b
Posted 10:42pm 15/1/09
Midda the reason i said it was lame was because the thread got my hopes up they had released some more content, all in all I'm happy they fixed the bugs but it doesn't really spike my dwindling interest in playing. Its a great game but its starting to get that 'overplayed' feeling.
Jim
Posted 11:16pm 15/1/09
most of those sound pretty good. I haven't played for a few days cos I've been away on holidays.
and pyf you big bully!
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