Team Fortress 2 has copped another update:
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed
Posted 04:27pm 12/12/08
Posted 04:30pm 12/12/08
Update sounds cool, will be giving it a go tonight.
Posted 05:23pm 12/12/08
not sure about the breaking apart stickies change - maybe just making it so when you shoot them they move further away would of been enough
Posted 05:33pm 12/12/08
If not thats ultra pewp...
Posted 05:37pm 12/12/08
Posted 06:21pm 12/12/08
Go into your "games" menu on steam. right click on TF2 and click on "properties" and then on "set launch options".
Type in "-novid".
Gets rid of the video @ startup.
More here
Posted 06:41pm 12/12/08
I stopped playing it when everyone I knew stopped playing it. To me it seems like the sort of game best played with a good group of mates who know what they're doing, whenever I've tried to play with a bunch of randoms it always turns out badly. 10 engineers all building sentries is kind of dumb.
Posted 08:26pm 12/12/08
f*** yeah, thanks for that, works for L4D too!!
Posted 05:22am 13/12/08
Most smart/pro demos use the sticky launcher as an offensive grenade launcher ever since they nerfed the other grenade launcher thing.
I only ever put two stickies down when I play demo at max. Only other time I put down more stickies is if Im taking on the full level 3 sentrygun.
Posted 11:07am 13/12/08
Thanks for that Phooks !!!!
Posted 11:56am 13/12/08
Yeah, or if they sit cloaked and disguised on top of an enemy dispenser :D
Posted 12:10pm 13/12/08
Posted 02:52pm 13/12/08
Posted 06:56pm 13/12/08
Even harder to get away from now :/
Which suits me fine because I am the demo spamming your deck :P
Posted 08:14pm 13/12/08
Also DM, you're lieing. 1 non crit sticky won't kill a full healthed s***. People that complain about demo's just need to learn to play the game.
Posted 09:05pm 13/12/08
Posted 09:15pm 13/12/08
Posted 09:26pm 13/12/08
Posted 10:48pm 13/12/08
It has to be right next to them though so they take the full blast
Also backburner is a massive piece of s*** nube gun and should be removed
In confined areas they just run in and flail and sure enough boom crit in the back insta death...
TBH I'd prefer if they dropped the new s*** and went back to before they brought in unlockable weapons.
last edited by rubba-chikin at 22:48:16 13/Dec/08