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Star Wars Outlaws - The Big Massive Interview
Post by Dan @ 09:44am 27/08/08 | 49 Comments
EA and Mythic Entertainment have announced that their hotly anticipated MMORPG Warhammer Online has completed development - well, completed in so far as what will be included on the game's retail DVDs.
"We've done our best to create the next great MMORPG experience, but it's the fans that will bring our world to life," said Mark Jacobs, vice president at EA and general manager of Mythic Entertainment. "The Day of Reckoning approaches and it's going to be glorious! It's time to go to WAR."

Based on the popular tabletop game from Games Workshop, Warhammer Online: Age of Reckoning is an epic fantasy MMORPG featuring innovative Realm vs. Realm game play that pits the forces of Order and Destruction against one another on the battlefield to determine the fate of nations.
Warhammer Online is currently on schedule for a September 19th 2008 launch in Australia.



warhammer onlinegold





Latest Comments
boba
Posted 11:17am 27/8/08
Open Beta also starts on September 7th for anyone who preodered it or if you have a fileplanet subscription
VRBones
Posted 11:25am 27/8/08
The game does its best to engage you into standing up for your realm. There is definitely a feeling that war is everywhere and your side needs you. Even at level 3 or 4 you can legitimately make a contribution to RvR.
Hyperslide
Posted 12:17pm 27/8/08
is it me or does it seem that peoples general drive and enthusiasm has dropped on the MMO thing due to letdowns etc ?
MADMAX
Posted 12:30pm 27/8/08
Im a beta tester and this game just rocks my world!

couple of screen shots i took nothing special .
http://i137.photobucket.com/albums/q226/cogneeto/Grumlok.jpg
http://i137.photobucket.com/albums/q226/cogneeto/WAR2008-08-2523-13-59-45.jpg
http://i137.photobucket.com/albums/q226/cogneeto/WAR2008-08-2523-11-35-75.jpg


last edited by MADMAX at 12:26:48 27/Aug/08

last edited by MADMAX at 12:30:36 27/Aug/08
Scooter
Posted 12:20pm 27/8/08
Why do they say RvR instead of PvP?
Jim
Posted 12:25pm 27/8/08
to promote/highlight the large-scale realm vs realm aspect of the pvp
casa
Posted 12:51pm 27/8/08
sweet, now we can grind renwon ranks instead of honour, in exactly the same way as wow

yet somehow, the pvp in this game is "better" than wow
Beanith
Posted 01:12pm 27/8/08
Why do they say RvR instead of PvP?


Yoinked from http://www.war-rvr.net/index.php?option=com_content&task=view&id=187&Itemid=31

Just in case someone doesn’t know, the terms below are going to be used a great deal in the coming part of the War Guide.

RvR is an abbreviation for Realm vs Realm.
PvE is an abbreviation for Player vs Environment.
PvP is an abbreviation for Player vs Player.

Players might assume that since RvR is all about fighting the enemies, it is simply PvP. However RvR consists of more then just hacking your enemies up with your weapon, or frying them with your spells. It is about opposing them in every facet of the game.

This is what makes WAR so exceptional. Even the most basic quests, ones that may not even have any interaction with the enemy; are all about building your realm up to prepare, or take part in the current war. Now whilst some quests might simply be more of a “story” theme to build up the atmosphere, a great many quests actually pit you against the enemy. So you may be competing to save a bridge, whilst the enemy is trying to blow the bridge up.

It has been hinted that as fights and quests are won and lost the actual in game territory will move back and forth between armies. This then brings us to the end game, which involves one side sieging the Capital city of the other side. So RvR is not just attacking another player, it encapsulates everything about the game, from simple quests through to epic sieges.

RvR is about war.


So what I'm guessing, its not all JUST about grinding pvp for 'honor' and badges, its has the greater goal of one day ending up at their place and burning it down around their ears.

I haven't had a chance to play it myself yet but a few people at work have and wont shut up about how good it is. I suppose I'll find out for myself when the open beta hits :)
Tollaz0r!
Posted 01:22pm 27/8/08
The game sounds good and all, but how much does it cost us Aussies? Will we expected to pay more because we live in an awesome country?
Fireblood
Posted 01:28pm 27/8/08
What are the realms? Ie server vs server or High Elves vs Dark Elves?
Can you choose your race and start in that race's capital, or is it like a description i read, in that you choose a race and have the same starting place as some form of mercenary.
Beanith
Posted 01:39pm 27/8/08
The game sounds good and all, but how much does it cost us Aussies? Will we expected to pay more because we live in an awesome country?


As always, yes, its $99 at EB but with any luck JBHiFi will undercut them like a mofo (as they did with Age of Conan).

As for the subscription fee, it looks to be the same as wow. http://www.destructoid.com/warhammer-online-release-date-and-subscription-costs-announced-98471.phtml

As for Fireblood, its Order (Dwarfs, Human & High Elf) VS Destruction (Orc, Chaos & Dark Elf). And from what I've read it's Orc vs dwarf citys etc but I'm not too sure about that part (having not been in the closed beta, just going from what I read at http://www.war-rvr.net/).
Jim
Posted 01:42pm 27/8/08
I wonder how all the alb and hib players are gonna go in this now they can't join up and double-team mid
casa
Posted 01:57pm 27/8/08
jim cries like a little b**** without end song
darkjedi
Posted 02:23pm 27/8/08
To give you an idea about what the higher tier RvR will offer :-
(This is from a guy from my old WoW guild, he's a bit of a smacktard but it's an ok write up)

So this week I got my first real taste of RvR battlefronts, notably the Siege warfare play.

At first I didn’t expect the game play to change much from the scenario RVR (think WoW battleground style stuff), but I couldn’t have been more wrong. It was by complete chance that I came to discover the wonders of siege warfare! I was attempting to take a short cut to one of the many quest way points, during which I haphazardly ran into 50 odd destruction players laying siege to one of our keeps (Ostlands). What I observed is the following:

At the front was a large pack of Chosen warriors with battering rams, hacking and slashing at the Guarding NPCS while the battering ram pounded loudly on the door, just behind them lay a row of support healers and ranged dps casters, and further behind them still was a battery of player built and controlled catapults and bolt throwers (which are to scale), which were raining a steady flow of ordnance on to the ramparts above.

On the walls and in the ramparts of the fortress lay less then 20 players with a handful of NPC champions, they were armed with their own bolt throwers, cannons and cauldrons of burning oil. I broke on through to join the defenders in the keep, from this point the battle ranged on for close to 20 mins before the attackers broke through the gate and stormed the keep - Dire times where ahead!

After the initial slaughter of the defending players, the NPC keep lord was engaged (again, for the WoW players thing the Generals in AV), however unfortunately for the Destruction players they had little to no healers to assist and were soon repelled by a reinforcement wave of fresh Order players (The respawn point is actually a fair distance away for both sides).

With the numbers now beginning to balance out, the battle came to a loose stalemate, in which we (the Order players) could not break out with out being massacred by the Chosen Heavy Forces below, but at the same time the attackers could not advance due to a constant hail of fire balls arrows and cannon balls.

After 20 mins (when the gate was repaired) the Destruction players attempted another assault on the gate, but this time it was quashed and a counter attack ensued which overran the enemy battery and emplacements. We surged forth from the safety of our keep to engage the remaining force of 30+ on the road and in the open. A “stalemate” type situation occurred again when the destruction players closed ranks, basically forming a tight block in the middle of the road between two sloping mounds. We were in a loose line forming a semi circle around them, then without warning they broke and began to flee! And we followed them in earnest! Like a proper rout they spread and ran in all directions, most of them being singled out and cut down as they did!

This carried on until we reached their fort and the whole thing then played out again, but in reverse.


Just to clarify stuff - Scenario RvR = Essentually capture & hold strategic points until you win (for the WoW players, think Arathi Basin/Eye of the Storm style stuff).

Order = good guys. Empire, dwarfs, high elves
Destruction = bad guys. Dark elves, chaos, Greenskins.
Scooter
Posted 02:40pm 27/8/08
Right, so PvP then. Got it.
evıs
Posted 03:06pm 27/8/08
Right, so PvP then. Got it.


I don't think you do.
darkjedi
Posted 03:23pm 27/8/08
No, neither do I.



(happy jim?)


last edited by darkjedi at 15:23:44 27/Aug/08
Jim
Posted 03:10pm 27/8/08
neither
shade
Posted 04:59pm 27/8/08
gonna wait for some reviews first, age of conan had alot of teething problems, don't think blizzard is worried
Jim
Posted 05:30pm 27/8/08
hey can you fix mine up too darkjedi (needs capital n)
VRBones
Posted 06:31pm 27/8/08
(and a full stop, or is that an exclamation mark?)
Tollaz0r!
Posted 06:38pm 27/8/08
So I've looked at a few screenshots. My girly asked me why I was looking at WoW..

I agree with her, from what I've seen it looks graphically very similar to WoW.
VRBones
Posted 06:49pm 27/8/08
WoW at this point in the beta stage was more polished, and after 3 years it's now gleaming compared to a new contender. That aside the difference in play style is the main distinction between the two. That's not to say that the world is the same, there's heaps of plot, storyline and personal tomes of knowledge to please ardent warhammer fans, but ignoring all that you will still see enough difference by jumping in to public quests and contested areas.

A simple and effective change is that groups are open by default. Anyone can join in on an open group that is in their area. This allows very dynamic group creation, allegiance, and destruction. It adds to the sense that everyone is on your side and working together is easy (and necessary later on).
Raider
Posted 07:24pm 27/8/08
i don't think people are expecting it to be a wow killer, but i for one would like it to push blizzard into picking up their game... i.e. PHYSICALLY BASED australian servers... not american servers flagged "oceaniac". f*** off the rng, let premades back into bgs because grinding tokens in pugs is probably worse then sticking your d*** in a cheese grater.
darkjedi
Posted 08:13pm 27/8/08
I honestly think that Mythic have no excuse for some of the 'polish' related stuff - If they're aiming to be a WoW-killer (and they're kidding if they say otherwise), then the little things like targeting, the UI & other things you'd file away under the "polish" category should have been dealt with by now.

War's got just enough new stuff to warrant a look in, however I'm still towing the "give it 6 months and have another look" line unless something really changes between now & release date.

last edited by darkjedi at 20:13:16 27/Aug/08
Taipan
Posted 11:11pm 27/8/08
You know I just typed out a post then realized I pretty much said the same thing in a previous post about AOC. So I figure I'll delete it as I don't want to jinx anything, given how quickly Aoc fell over.

Bottom line is I guess I just hope War is good enough to hold a decent player base and give people a bit of fun.

last edited by Taipan at 23:11:23 27/Aug/08
kEEv3r
Posted 03:54pm 28/8/08
Based on my experiences in beta WAR will be appealing to a lot of MMO players out there. The gameplay is very tight, just a few little graphical glitches and stuff that I noticed. A no bugs that make me think it won't be good on release. Unlike AoC, which I completely regret purchasing.
typo
Posted 04:42pm 28/8/08
WoW at this point in the beta stage was more polished,


The first 20 levels of WoW was very polished, but then it polished rapidly vanished into rough grindtastic experiences. After SM it all went down hill.

then the little things like targeting, the UI & other things you'd file away under the "polish" category should have been dealt with by now.


I don't know. I think I'd rather file "is the game f*****g fun at all levels?" before you'd worry about superficial things. I really only found the polish an issue for the first few minutes of any of the classes I played, after that the gameplay was fast, fun and engaging.

If they're aiming to be a WoW-killer (and they're kidding if they say otherwise)


Isn't that kind of like saying "Internode is aiming to be a big-pond killer (and they're kidding if they say otherwise".

WAR is really aiming for a (large) niche within WoW and all other of the PvP centric games that want to play competitively against each other, not mutually masturbating each other in a cave somewhere raiding mobs.
BeZZaR
Posted 05:23pm 28/8/08
Open Beta also starts on September 7th for anyone who preodered it or if you have a fileplanet subscription


Wouldn't it be smarter from a marketing point of view to allow anyone to jump into the beta instead of people already committed to buying the game (excluding fileplanet)?
icewyrm
Posted 11:56am 08/9/08
Anyone playing the open beta yet? A friend of mine is picking up his preorder (and thus ob code) today, but I hear the client is pretty huge, so I'd imagine it'll be a day or two worth of solid downloading before he can check it out.
DeePer
Posted 12:30pm 08/9/08
yeah I can't download it because it's my entire month worth of downloads on one game. thanks bigpond, australias leading provider
ravn0s
Posted 12:52pm 08/9/08
its about 9.5gb
Dan
Posted 01:20pm 08/9/08
Wouldn't it be smarter from a marketing point of view to allow anyone to jump into the beta instead of people already committed to buying the game
Although betas are undeniably used as a marketing tool these days they are still useful as a pre-release testing apparatus and the people already committed to buying the game are the most likely to provide better bug reports and feedback to the developers.
Khel
Posted 02:06pm 08/9/08
Wouldn't it be smarter from a marketing point of view to allow anyone to jump into the beta instead of people already committed to buying the game


Yeah, that was my thought too, I thought they'd be trying to get the fence-sitters hooked on it, rather than the people who've already committed to buying it.
Scorp
Posted 02:39pm 08/9/08
can anyone supply a ip or hostname for the australia based war server? i want to run a latency test... if its lower then 80ms i'll change from wow to war on this one point alone.
Jim
Posted 03:28pm 08/9/08
nope
deadlyf
Posted 03:51pm 08/9/08
Wouldn't it be smarter from a marketing point of view to allow anyone to jump into the beta instead of people already committed to buying the game (excluding fileplanet)?

Yeah I'm not going to bother buying this game without trying it first, I made that mistake with AoC already. One of the reasons I bought WoW was because I enjoyed the beta.

Is there any kind of balancing put in place? One thing I've noticed with WoW is that most servers tend to favour a faction and if it is by a decent margin then the trend is for it to get worse since it's more beneficial as a player to be on a server with a high population in the faction you choose. It seems that for an RvR type game faction imbalance would be a big factor in whether it works or not. I reckon a lot of people will just pick a server that has a dominant faction unless there are systems in place to ensure proper balancing.
icewyrm
Posted 08:17pm 08/9/08
Haha, 25 hour queues for non subscribers on fileplanet looking for ob client.
ravn0s
Posted 08:27pm 08/9/08
can anyone supply a ip or hostname for the australia based war server? i want to run a latency test... if its lower then 80ms i'll change from wow to war on this one point alone.


i dont have the ip anymore, but when i ran a test i got an average of 30ms.
Fireblood
Posted 09:29am 09/9/08
This game looks pretty sweet! :)
Argh!
Twisted
Posted 11:11am 09/9/08
I've been thoroughly underwhelmed so far. The game is OK, but just OK. My first impression was that it was just WOW with more PVP orientation. But it's fun. I don't think I'll bother buying the game on release though.
Raider
Posted 11:27am 09/9/08
^^ same i've been playing the beta for a little while, had a few lvl 8.. got a lvl 9 chosen atm... and i just can't seem to get into it.

lvl 2-3 bright wizards can do crits 4-5x larger them me... some healers are fkn impossible to kill without help from another person, atm the game isn't close to balanced and i just feel some classes aren't at the same standard as others

also there's some pretty major bugs atm.

+ on the pve side, chosen have 2 aggro moves so far at lvl 9... zz taunt and a "heroic strike"

last edited by Raider at 11:27:24 09/Sep/08
Twisted
Posted 03:41pm 09/9/08
Yeah, I'm finding a few bugs that are really irritating (worst being I cannot exit the game ever via the Exit option or log off). /quit doesn't work either. I have to minimize and close from task manager :(
DeePer
Posted 04:22pm 09/9/08
because no doubt level 8 is a true representation of the end game and class balance and I would form my final opinion of the game based upon that =p
Twisted
Posted 05:14pm 09/9/08
lvl 2-3 bright wizards can do crits 4-5x larger them me... some healers are fkn impossible to kill without help from another person, atm the game isn't close to balanced and i just feel some classes aren't at the same standard as others
The game shouldn't really be designed around every class being able to beat every other class. Classes should be designed so that each side has a counter to each other to balance things.
Jim
Posted 05:45pm 09/9/08
some healers are fkn impossible to kill without help from another person
news just in: healers can heal themselves

kitten
Posted 06:05pm 09/9/08
anyone looking for a guild lemme know :D
ravn0s
Posted 06:54pm 09/9/08
Classes should be designed so that each side has a counter to each other to balance things.


which is what mythic has attempted to do


imo tank plus a melee healer = win
Twisted
Posted 07:24pm 09/9/08
Which is what I'm saying :)
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