EA and Mythic Entertainment have announced that their hotly anticipated MMORPG Warhammer Online has completed development - well, completed in so far as what will be included on the game's retail DVDs.
"We've done our best to create the next great MMORPG experience, but it's the fans that will bring our world to life," said Mark Jacobs, vice president at EA and general manager of Mythic Entertainment. "The Day of Reckoning approaches and it's going to be glorious! It's time to go to WAR."
Based on the popular tabletop game from Games Workshop, Warhammer Online: Age of Reckoning is an epic fantasy MMORPG featuring innovative Realm vs. Realm game play that pits the forces of Order and Destruction against one another on the battlefield to determine the fate of nations.
Warhammer Online is currently on schedule for a September 19th 2008 launch in Australia.
Posted 11:17am 27/8/08
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Posted 12:30pm 27/8/08
couple of screen shots i took nothing special .
http://i137.photobucket.com/albums/q226/cogneeto/Grumlok.jpg
http://i137.photobucket.com/albums/q226/cogneeto/WAR2008-08-2523-13-59-45.jpg
http://i137.photobucket.com/albums/q226/cogneeto/WAR2008-08-2523-11-35-75.jpg
last edited by MADMAX at 12:26:48 27/Aug/08
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Posted 12:20pm 27/8/08
Posted 12:25pm 27/8/08
Posted 12:51pm 27/8/08
yet somehow, the pvp in this game is "better" than wow
Posted 01:12pm 27/8/08
Yoinked from
So what I'm guessing, its not all JUST about grinding pvp for 'honor' and badges, its has the greater goal of one day ending up at their place and burning it down around their ears.
I haven't had a chance to play it myself yet but a few people at work have and wont shut up about how good it is. I suppose I'll find out for myself when the open beta hits :)
Posted 01:22pm 27/8/08
Posted 01:28pm 27/8/08
Can you choose your race and start in that race's capital, or is it like a description i read, in that you choose a race and have the same starting place as some form of mercenary.
Posted 01:39pm 27/8/08
As always, yes, its $99 at EB but with any luck JBHiFi will undercut them like a mofo (as they did with Age of Conan).
As for the subscription fee, it looks to be the same as wow.
As for Fireblood, its Order (Dwarfs, Human & High Elf) VS Destruction (Orc, Chaos & Dark Elf). And from what I've read it's Orc vs dwarf citys etc but I'm not too sure about that part (having not been in the closed beta, just going from what I read at
Posted 01:42pm 27/8/08
Posted 01:57pm 27/8/08
Posted 02:23pm 27/8/08
(This is from a guy from my old WoW guild, he's a bit of a smacktard but it's an ok write up)
Just to clarify stuff - Scenario RvR = Essentually capture & hold strategic points until you win (for the WoW players, think Arathi Basin/Eye of the Storm style stuff).
Order = good guys. Empire, dwarfs, high elves
Destruction = bad guys. Dark elves, chaos, Greenskins.
Posted 02:40pm 27/8/08
Posted 03:06pm 27/8/08
I don't think you do.
Posted 03:23pm 27/8/08
(happy jim?)
last edited by darkjedi at 15:23:44 27/Aug/08
Posted 03:10pm 27/8/08
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Posted 06:38pm 27/8/08
I agree with her, from what I've seen it looks graphically very similar to WoW.
Posted 06:49pm 27/8/08
A simple and effective change is that groups are open by default. Anyone can join in on an open group that is in their area. This allows very dynamic group creation, allegiance, and destruction. It adds to the sense that everyone is on your side and working together is easy (and necessary later on).
Posted 07:24pm 27/8/08
Posted 08:13pm 27/8/08
War's got just enough new stuff to warrant a look in, however I'm still towing the "give it 6 months and have another look" line unless something really changes between now & release date.
last edited by darkjedi at 20:13:16 27/Aug/08
Posted 11:11pm 27/8/08
Bottom line is I guess I just hope War is good enough to hold a decent player base and give people a bit of fun.
last edited by Taipan at 23:11:23 27/Aug/08
Posted 03:54pm 28/8/08
Posted 04:42pm 28/8/08
The first 20 levels of WoW was very polished, but then it polished rapidly vanished into rough grindtastic experiences. After SM it all went down hill.
I don't know. I think I'd rather file "is the game f*****g fun at all levels?" before you'd worry about superficial things. I really only found the polish an issue for the first few minutes of any of the classes I played, after that the gameplay was fast, fun and engaging.
Isn't that kind of like saying "Internode is aiming to be a big-pond killer (and they're kidding if they say otherwise".
WAR is really aiming for a (large) niche within WoW and all other of the PvP centric games that want to play competitively against each other, not
mutually masturbating each other in a cave somewhereraiding mobs.Posted 05:23pm 28/8/08
Wouldn't it be smarter from a marketing point of view to allow anyone to jump into the beta instead of people already committed to buying the game (excluding fileplanet)?
Posted 11:56am 08/9/08
Posted 12:30pm 08/9/08
Posted 12:52pm 08/9/08
Posted 01:20pm 08/9/08
Posted 02:06pm 08/9/08
Yeah, that was my thought too, I thought they'd be trying to get the fence-sitters hooked on it, rather than the people who've already committed to buying it.
Posted 02:39pm 08/9/08
Posted 03:28pm 08/9/08
Posted 03:51pm 08/9/08
Yeah I'm not going to bother buying this game without trying it first, I made that mistake with AoC already. One of the reasons I bought WoW was because I enjoyed the beta.
Is there any kind of balancing put in place? One thing I've noticed with WoW is that most servers tend to favour a faction and if it is by a decent margin then the trend is for it to get worse since it's more beneficial as a player to be on a server with a high population in the faction you choose. It seems that for an RvR type game faction imbalance would be a big factor in whether it works or not. I reckon a lot of people will just pick a server that has a dominant faction unless there are systems in place to ensure proper balancing.
Posted 08:17pm 08/9/08
Posted 08:27pm 08/9/08
i dont have the ip anymore, but when i ran a test i got an average of 30ms.
Posted 09:29am 09/9/08
Argh!
Posted 11:11am 09/9/08
Posted 11:27am 09/9/08
lvl 2-3 bright wizards can do crits 4-5x larger them me... some healers are fkn impossible to kill without help from another person, atm the game isn't close to balanced and i just feel some classes aren't at the same standard as others
also there's some pretty major bugs atm.
+ on the pve side, chosen have 2 aggro moves so far at lvl 9... zz taunt and a "heroic strike"
last edited by Raider at 11:27:24 09/Sep/08
Posted 03:41pm 09/9/08
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Posted 06:54pm 09/9/08
which is what mythic has attempted to do
imo tank plus a melee healer = win
Posted 07:24pm 09/9/08