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Post by Steve Farrelly @ 03:57pm 13/08/08 | 15 Comments
Sequel to the poorly received but ambitious Killzone for PlayStation 2, Killzone 2 sets out to do everything right on the PlayStation 3 delivering a fast-paced and action-packed first-person shooter experience with stunning visuals and an equally robust and strong multiplayer offering. But can it live up to its own hype?

We went hands-on at both E3 this year and the recently held Australia-only event, PAUSE, to take the game through its paces. Check out our hands-on thoughts right here, and be sure to hit up our Killzone 2 game page for all related game media.



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Latest Comments
Steve Farrelly
Posted 06:33pm 13/8/08
Feel free to sign up and post your thoughts if you're new to AusGamers!

last edited by Steve Farrelly at 18:33:40 13/Aug/08
eniork
Posted 08:51pm 13/8/08
zdf
ctd
Posted 09:07pm 13/8/08
Bleh. Just be any old FPS. I didn't buy a PS3 going 'OMGZ KILLZONE'
JeffH
Posted 10:35pm 13/8/08

Check your facts a bit before you post an article full of errors like this.

I won't bother correcting it, but you've gotten so much wrong about the history of Killzone.

Hohoho
Posted 12:09am 14/8/08
>>>It’s also a pretty uninspired visual treat. It looks fantastic, for what it is, but what it is, is a wasteland environment. Everything looks drab and dead, arid and cold. Areas are predominantly grey with very little life in sight – hell; even your soldiers and the Helghast are all colourless in design. I know it’s meant to be a war zone on another planet, but it doesn’t really wanna make me fight if the world around you isn’t worth fighting for.<<<

http://www.neogaf.com/forum/showthread.php?t=327270&page=57

read here, mate!
Lunch
Posted 12:47am 14/8/08
constructive first post heh.

I like the fact that already you are showing apathy.
lamby
Posted 01:46am 14/8/08
Some people, myself included don't necessarily want innovation in my FPS. I like the point they're at now with the likes of cod4 etc... There are only so many ways to alter the controls/physics/cover system/story before you break it and launch another genre. Why not polish up the current standard to the point where it is amazing. We always get one defining game in a particular genre before insisting it is time to move on. I personally love FPS and would happily play variations of cod4, ie, new story, characters, environments etc... Its not broken, dont try to fix it. I hope K2 does live up to the hype, it is obviously aiming at being a solid game incorporating all of the best elements of other games. Sounds good to me. I dont like K1 but to be honest, its so different from K2 that you cannot really compare them.
orakga
Posted 02:20am 14/8/08
Good thing you mentioned the controls. Most "hands on" articles fail to mention that when it's single-handedly the most important gameplay aspect of a console-FPS. My friend had the same comment after trying it out at E3. He said it was almost as bad as Turok, and nowhere nearly as good as CoD4.

CoD4 is the bare-minimum requirement IMO, and Halo has it perfected. Too bad these developers can't seem to figure this out after 7 years since Halo 1 first set the standard. KZ1's controls really sucked (I played it for 30 seconds then wrote it off), and the only thing I wanted to know was whether or not they fixed it. I guess they didn't.
Bah
Posted 04:23am 14/8/08
read here, mate!
Jesus, pick up your game ausgamers, these neogaf guys are making us look like noobs when it comes to trolling steve.
Steve Farrelly
Posted 11:08am 14/8/08
I've been crying myself to sleep at nights - hehe

can't we all just get along :P
reso
Posted 11:22am 14/8/08
F*****G ROFL @ NOOB STEVE FAILLY HA HA HA
mark
Posted 09:26pm 16/8/08
it looks very good
Strange Rash
Posted 10:07am 17/8/08
Don't worry about them steve, who cares about substance and meaning when all we want are inspiring visual treats.
Khel
Posted 01:43pm 17/8/08
I like the point they're at now with the likes of cod4 etc... There are only so many ways to alter the controls/physics/cover system/story before you break it and launch another genre. Why not polish up the current standard to the point where it is amazing. We always get one defining game in a particular genre before insisting it is time to move on.


Yeah, I have this argument with people at work all the time. Some people believe a good game, has to be a game that innovative and pushes the genre forwards. Personally I believe theres a lot of room for games which don't really innovate much but just perfectly execute what they're trying to do. If you look at the single player portions of cod4 they weren't all that innovative, a couple of little cool new things added here and there, but mostly it was awesome just because they totally nailed it and executed their vision perfectly. Blizzard hardly ever innovate, they openly admit they're not about innovating, they're just about making really good, polished, well executed games, and I think theres still a lot of room for that sort of game making.

Of course, if thats the approach you're gonna take, you can't go halfway, you really do have to turn out something of awesome quality, or you got nothing to fall back on :)

edwineverready
Posted 11:44am 20/8/08
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