Sequel to the poorly received but ambitious Killzone for PlayStation 2, Killzone 2 sets out to do everything right on the PlayStation 3 delivering a fast-paced and action-packed first-person shooter experience with stunning visuals and an equally robust and strong multiplayer offering. But can it live up to its own hype?
We went hands-on at both E3 this year and the recently held Australia-only event, PAUSE, to take the game through its paces. Check out our hands-on thoughts
right here, and be sure to hit up our
Killzone 2 game page for all related game media.
Posted 06:33pm 13/8/08
last edited by Steve Farrelly at 18:33:40 13/Aug/08
Posted 08:51pm 13/8/08
Posted 09:07pm 13/8/08
Posted 10:35pm 13/8/08
Check your facts a bit before you post an article full of errors like this.
I won't bother correcting it, but you've gotten so much wrong about the history of Killzone.
Posted 12:09am 14/8/08
http://www.neogaf.com/forum/showthread.php?t=327270&page=57
read here, mate!
Posted 12:47am 14/8/08
I like the fact that already you are showing apathy.
Posted 01:46am 14/8/08
Posted 02:20am 14/8/08
CoD4 is the bare-minimum requirement IMO, and Halo has it perfected. Too bad these developers can't seem to figure this out after 7 years since Halo 1 first set the standard. KZ1's controls really sucked (I played it for 30 seconds then wrote it off), and the only thing I wanted to know was whether or not they fixed it. I guess they didn't.
Posted 04:23am 14/8/08
Posted 11:08am 14/8/08
can't we all just get along :P
Posted 11:22am 14/8/08
Posted 09:26pm 16/8/08
Posted 10:07am 17/8/08
Posted 01:43pm 17/8/08
Yeah, I have this argument with people at work all the time. Some people believe a good game, has to be a game that innovative and pushes the genre forwards. Personally I believe theres a lot of room for games which don't really innovate much but just perfectly execute what they're trying to do. If you look at the single player portions of cod4 they weren't all that innovative, a couple of little cool new things added here and there, but mostly it was awesome just because they totally nailed it and executed their vision perfectly. Blizzard hardly ever innovate, they openly admit they're not about innovating, they're just about making really good, polished, well executed games, and I think theres still a lot of room for that sort of game making.
Of course, if thats the approach you're gonna take, you can't go halfway, you really do have to turn out something of awesome quality, or you got nothing to fall back on :)
Posted 11:44am 20/8/08