We've taken LIFX lighting through the gaming and entertainment ringer. Does it amplify the experience?
LIFX x Razer Chroma Connect Review - Illuminating Gaming
Like the Strogg enemies of Quake II, this Frankenstein-like mishmash of old and new breeds killer results.
Quake II RTX - Shining a Light on id Software's Classic
Aussie-made Speaking Simulator is a wild ride in the simulation gaming world, but can it complete its sentence in full?
Tongue in Android Cheek - Speaking Simulator Review!
We sit down with Typhoon Studios’ Alex Hutchinson to talk about the studio’s first game, comedy, co-op, and striving to be the fourth-best.
Journey to the Savage Planet - Developer Interview
Post by FraktuRe @ 11:27pm 18/06/08 | 104 Comments
Valve has released the full details of the pyro update.
The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.

The second Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health.

The third Pyro unlockable is The Axtinguisher. This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting
Valve has also made changes to the normal pyro flamethrower
By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
The update also contains two custom maps, CP_Fastlane and CTF_Turbine, in addition to the Meet the Sniper video released earlier today.

Hit the link to see the full details of the achievements.

Edit: More good news:

the Pyro only needs 10, 15 and 20 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them.


Source

promoted forum item




team fortress 2achievements





Latest Comments
WetWired
Posted 08:16am 19/6/08
yeah the compressed air sounds cool, as currently there's not really any counter to an ubered enemy, you just have to run and wait it out.
N-Dude
Posted 08:50am 19/6/08
If I'm playing soldier and there's an uber, I try to take one for the team and hit the medic's feet with a rocket. It breaks them up maybe 1 in 10-15 times - here's to hoping the pyro does a little better...

Edit: Is it a typo or a grammatical error if you use a homophone?
CHUB
Posted 09:41am 19/6/08
If I'm playing soldier and there's an uber, I try to take one for the team and hit the medic's feet with a rocket. It breaks them up maybe 1 in 10-15 times - here's to hoping the pyro does a little better...
I do that as demo, 50% of the time I manage to seperate them completely and they die, the other 50% (unless it's a soldier/heavy class) I juggle them around in the air and in general just f*** them around.
d0mino
Posted 10:53am 19/6/08
chub, you are very awesome.
CHUB
Posted 11:43am 19/6/08
chub, you are very awesome.
You don't want to face my demo ;)

I've switched over to spy for the time being, only got 10 hours so far but I'm having lots of fun.

ravn0s
Posted 11:52am 19/6/08
chub, you are very awesome.


didnt you hear? hes awsome at everything. his nick should be captain awsome.
FrostyTheDopeMan
Posted 12:09pm 19/6/08
lol CHUB thats weak 39 kills 31 deaths keep trying :\
trog
Posted 12:13pm 19/6/08
I don't know much about TF2, but unless its even more lame than I think the score is probably a better indicator of how you're performing than your kill/death ratio. That's why its the score!
ctd
Posted 12:18pm 19/6/08
Nope, its all about the K-D ratio on pub. Plus spy is piss on pub run around bumming all the noobs for 2 points.

not lame fyi
FraktuRe
Posted 12:19pm 19/6/08
I don't care about k/d, most people don't.

Score is nice, but you never know anyone else's k/d unless they tell you.
d0mino
Posted 12:23pm 19/6/08
CHUB i didn't know you were cup of tea... how come hardly any of you nubs play with your QGL handles?

FraktuRe
Posted 12:27pm 19/6/08
Because we're not in the QGL clan.
ctd
Posted 12:28pm 19/6/08
You can see who is in a server by opening up the friends tab QGL group.

Hey also what time does this update go live?
CHUB
Posted 12:28pm 19/6/08
lol CHUB thats weak 39 kills 31 deaths keep trying :\
LOL go play some CS you f*****g noob.
parabol
Posted 12:29pm 19/6/08
I think the score is probably a better indicator of how you're performing

Much of the time, but not always :(

My soldier K:D ratio is around 4, but my overall score isn't necessarily high.

Problem is that unlike the rest of my team-mates, I usually listen around for enemies (medic+heavy or lone spy) and hunt them down before they do any damage or get close to our base. Unfortunately since I kill them before they're anywhere near anything, I don't get any point bonuses.

i.e., imagine I'm alert and kill an enemy before he touches our capture point vs another team-mate who kills the enemy WHILE the enemy is capturing (due to not paying attention). He'll get more points even though I played better.

I'm not complaining, just saying there are exceptions depending on what your strategy is that round.
TiT
Posted 12:35pm 19/6/08
has the update come out yet or is tomorrow?
parabol
Posted 12:39pm 19/6/08
has the update come out yet or is tomorrow?

If it coincides with the Free 'Weekend' (starting Fri June 20th), then we're probably looking at Saturday our time.
ravn0s
Posted 12:42pm 19/6/08
i thought it was being released thursday (friday here)
ctd
Posted 12:42pm 19/6/08

The full details of Valve's next Team Fortress 2 update have leaked in advance of their official release, revealing the achievements, unlockables and changes to the Pyro along with the two included community maps, all of which are due this Thursday, June 19.

shacknews
CHUB
Posted 01:14pm 19/6/08
CHUB i didn't know you were cup of tea... how come hardly any of you nubs play with your QGL handles?
Chub for RTS, CupOfTea for FPS.

I've never seen a domino on a Internode server? Add me next time.
d0mino
Posted 01:19pm 19/6/08
speaking of internode servers, on the internode website the server list is all domain names not ip's... and gamearena only takes ips... is there a list of ips? anywhere? or can someone post a list?
parabol
Posted 01:28pm 19/6/08
and gamearena only takes ips...

What do you mean by "gamearena only takes ips"?
ravn0s
Posted 01:34pm 19/6/08
must mean cogs ie. the arena.
d0mino
Posted 02:00pm 19/6/08
^ corect.
`ViPER`
Posted 04:50pm 19/6/08
so how do we join the qgl clan? Im sick of playing on pub servers where people dont play as a team.

Was playing the other day and there was like 5 snipers and 1 medic.
sif greazy
Posted 05:04pm 19/6/08
You don't. qgl clan joins you.

But seriously, I'd like to know as well. I'm going to start playing this holidays.
d0mino
Posted 05:23pm 19/6/08
There is a QGL steam group, join that, I wouldn't mind joining the QGL clan too but i'm pretty sure they are full.

we should start an [LGQ] clan for the B team.
Jum
Posted 05:24pm 19/6/08
i haven't touched tf2 for months (the medic changes didn't draw me back, they sounded s*****), but this sounds awesome and i will probably fire it up once i'm done with exams

seems it will have a pretty big impact on the entire way the game is played, which is cool in the sense that it keeps things fresh and interesting... but it also has huge potential to be aids. i trust valve for the most part though
`ViPER`
Posted 05:47pm 19/6/08
ive joined the steam group, now what?
CHUB
Posted 06:18pm 19/6/08
we should start an [LGQ] clan for the B team.
We did that, QGL Shortbus [qgl]

Phooks
Posted 06:27pm 19/6/08
we should start an [LGQ] clan for the B team.


Trust me when I say I'm speaking from experience, don't.

Join a different clan.
parabol
Posted 06:53pm 19/6/08
Yeah don't follow CHUB around. You might be trying to team up with other medics to figure out how to do some of the achievements on achievement-release-day and then BAM, there's CHUB as a sniper all by himself.
sif greazy
Posted 06:54pm 19/6/08
I personally don't want to be in a proper QGL clan, just to play with a bunch of people regularly who aren't total dips****.
StreX
Posted 07:18pm 19/6/08
people wanting to join the QGL clan have missed the boat, we did a second round of recruiting not long ago and we have all the numbers we need at the moment.

best off finding another clan until we advertise vacancies

ps. pumped for pyro w00t!
sc00bs
Posted 07:45pm 19/6/08
OMGWTFBBQ: Kill an enemy with a taunt.


rofl. must have changed it so it does damage?
FraktuRe
Posted 07:58pm 19/6/08
Go clan [C***]!
CHUB
Posted 08:03pm 19/6/08
Hah, who would want to be in a clan with you clit :)

ps. come battle some gold rush node
`ViPER`
Posted 08:06pm 19/6/08
I personally don't want to be in a proper QGL clan, just to play with a bunch of people regularly who aren't total dips****.


Same here.
parabol
Posted 08:48pm 19/6/08
must have changed it so it does damage?

Not yet apparently.

There were f***tards on the GA server piss-farting around in the sewers trying to hadouken each other to see if it works, while the other half of the team was trying to get the Civilian class glitch to work. The remaining 4 of us were actually going for the map objectives and playing properly.

Luckily I changed to the Internode servers and the number of retards plummeted.
ravn0s
Posted 08:58pm 19/6/08
lol parabol. they must have thought the update was today.
FraktuRe
Posted 10:23pm 19/6/08
More good news:

the Pyro only needs 10, 15 and 20 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them.

ravn0s
Posted 10:30pm 19/6/08
means ill get the new weapons that much faster on sunday night :)
Jabroney
Posted 11:37pm 19/6/08
10,15 and 20 wat?
FraktuRe
Posted 11:40pm 19/6/08
achievements, instead of all of them like medic
WetWired
Posted 08:30am 20/6/08
civilian class glitch? wat dat?
d0mino
Posted 08:46am 20/6/08
i had a quick tool around with the new update this morning. looks like its going to be fun. compressed air thing is pretty cool, can't use it to do bigger jumps though which sucks.
boba
Posted 10:55am 20/6/08
the Pyro only needs 10, 15 and 20 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them.
it's actually 10, 16, 22
rubba-chikin
Posted 11:01am 20/6/08
I havent played in months and decided to check it out cause i loved pyro... 3/4 of the server is pyros running around.

The airblast thing is kinda cool but its not OMG awesome special!

Your old stats don't count towards the achievements either like the medic ones did when they first got released (probably changed by now) and that eats c***... I'm not killing another 1000 peons to get that done...
sunsin
Posted 11:59am 20/6/08
Pyro is going to be even more useful to the engineers now that they can use the air blast to deflect incoming rockets.
ravn0s
Posted 12:26pm 20/6/08
already done a couple of achievements. wish pyros could compjump though
CHUB
Posted 12:28pm 20/6/08
Pyro is going to be even more useful to the engineers now that they can use the air blast to deflect incoming rockets.
Hey, awesome thinking.

I kill more SG's as demo with my pipes then with stickies... going to suck trying to lob them from far away at SG's when the pyro just bumps them away.
Midda
Posted 01:32pm 20/6/08
Just played at lunch, it's mayhem. Pyros f*****g everywhere, don't play spy.
boba
Posted 01:36pm 20/6/08
so much fun playing a heavy+medic combo and mowing down all the pyros
eighty-eight
Posted 02:08pm 20/6/08
this game is too awesome.
parabol
Posted 02:18pm 20/6/08
so much fun playing a heavy+medic combo and mowing down all the pyros

or just putting up a sentry ...
Midda
Posted 02:44pm 20/6/08
Nah, sentry didn't work that well, if more than two got close, it'd kill one, and the other would own the turret. Not to mention that they can now shoot at them with the flare gun from long range.
WetWired
Posted 02:56pm 20/6/08
Multiple turrets would probably work though? as single turrets don't tend to be overly effective unless you're playing against tards, even before this update.
CHUB
Posted 02:58pm 20/6/08
this game is too awesome.
Na 88, let it settle down for a bit THEN you will experience the awesomeness.

Add me on Steam man, CupOfTea
Midda
Posted 03:01pm 20/6/08
Multiple turrets would probably work though?

Sadly, it would only let me build one.
ctd
Posted 03:08pm 20/6/08
So they have these pyro farm map servers. Engies join for the lol. Spawn die spawn die.
Twisted
Posted 05:50pm 20/6/08
w00t! Took about an hour and a half to get all of the weapons. At least it wasn't like the medic one where it took forever and you had to complete ALL of the achievements.
parabol
Posted 01:31am 21/6/08
Damn the compressed gas thing is good, I've been gibbing soldiers with their own rockets. Also found it does an awesome job of dispersing stickies. In fact if you want to get the 100 deflections achievement, just chase and keep dispersing stickies ... you'll get the achievement in no time.

There are a couple of achievements I can't get. The cigarette flick one doesn't work .. I pull out the disguise kit, do a taunt and get a pyro to light me at different stages of my taunt .. he doesn't get the achievement.

Also the igniting-dude-and-his-medic achievement doesn't seem to work either.

last edited by parabol at 01:31:40 21/Jun/08
ctd
Posted 01:48am 21/6/08
they all work man because I have gotten them all except the million points and the kill-3-people-1-uber

sometimes they randomly don't work like I had to try a few different times for the 'attention getter' to start registering.

One thing they have done this update that sucks is nerf rocket and sticky jumping. You can't do a double sticky jump anymore because it deals too much damage.

last edited by ctd at 01:48:20 21/Jun/08
d0mino
Posted 08:49am 21/6/08
i got the do all your 3 taunts above a freezecam with one taunt.
CHUB
Posted 09:48am 21/6/08
Wtf, TF2 is updating again today and I went "view update" and the title is
Update News - Team Fortress 2
Latest Update: December 31, 1969


WTF?

Also I'm glad sack told me last night about the farming, totally overlooked the fact that it completely screws up all your legit stats.

He's got 60 kills as medic now :)
eighty-eight
Posted 12:35pm 21/6/08
farming?
$ack
Posted 01:04pm 21/6/08
farming?


went into a server that had idle bots, went on a bit of a killing spree, got 1 achievement n bailed, but yer it screwd up my stats :(

If your desperate to get achievements, Chub's got some achievement unlocker that gives you all achivements and doesnt wreck your stats...

last edited by $ack at 13:04:26 21/Jun/08
ctd
Posted 01:02pm 21/6/08
only f*** give a s*** about stats anyway, its all about the unlocks.
FraktuRe
Posted 01:15pm 21/6/08
What's this about an unlocker?
CHUB
Posted 02:09pm 21/6/08
I see nothing, nothing!

CHUB
Posted 12:10pm 22/6/08
Woah, just played a few hours as Pyro... I can't believe how incredibly awesome he is now.

Just my thoughts,

Axetinguisher: This weapon has lots of potential, IMO I think scripting a fastswitch/attack to a key would be highly beneficial. No longer do I sit there and flame a heavy for 5 seconds, just light up and axe him. Works really good with 2 pyros. Sometimes I pull it out for soldiers, otherwise all other classes you're much better off flaming them.

Flare Gun: I don't know how practical this is, but god it's satisfying. ATM I've found 3 uses for it, snipers/engi's/c**** hiding out. Once you learn the lob angle, hitting a sniper from far away is relatively easy, once they're on fire they are next to useless, same with engineers... even though they might have a dispenser, fire seems to distract them a lot (I worked with a spy, once the engi was on fire he the spy absolutely destroyed him) and put them off there game. I found it useful for demos or even soldiers trying to get SG's from behind walls and such, 1 flare and they seem to retreat, I guess fire is just really annoying.

Air Blast: OMFG, this rocks so much. I can't believe how good it is for deflecting rockets, unless we're point blank I can nearly get 100% of them... had many LOL's from deflecting crit rockets back into them. I like deflecting SG rockets but I don't know how practical that is? If you're close enough to activate a SG, the bullets are going to kill you anyway... and the deflected SG rockets don't do enough damage to harm the SG with an engi behind it. Blowing away stickies IMO is the greatest strength, eg. on Gold Rush when demos often sticky the cart... 1 air blast can knock away 100% of them. Also it's great for helping engi's, a pyro chilling next to the SG can make it practically invincible from distance rockets/grens.

Backburner: Not much to say... extra 50hp, crits from behind... this weapon buffs the pyro massively, very powerful but I feel it's balanced.

All in all, pyro is epic fun and this update is perfect :)

PS: Fastlane seems good, Turbine seems a bit lame.
ravn0s
Posted 12:32pm 22/6/08
i prefer using the normal flamethrower over the backburner because of the air blast. since im usually charging an enemy, instead of behind them theres really no use for back crits. its better to shoot a rocket back at the damn soldiers.

does anyone know if the rockets etc you deflect only hurt the person that shot them or any enemy that manages to get hit?
FraktuRe
Posted 01:01pm 22/6/08
They hurt any enemy - when you deflect them they effectively switch teams.
parabol
Posted 01:49pm 22/6/08
i prefer using the normal flamethrower over the backburner because of the air blast.

Same, it's great watching soldiers charge you then retreat with the shotgun once they learn your aim and timing is good :)
does anyone know if the rockets etc you deflect only hurt the person that shot them or any enemy that manages to get hit?

A friend of mine killed 2 enemies with a single deflected sticky, so there's your answer.
ravn0s
Posted 02:25pm 22/6/08
cheers. i couldnt really tell cause ive only killed soldiers so far
Twisted
Posted 03:05pm 22/6/08
does anyone know if the rockets etc you deflect only hurt the person that shot them or any enemy that manages to get hit?
Apparently I killed one of my team mates by deflecting a soldiers rocket at them. At least they were b****ing I had :p
FraktuRe
Posted 04:14pm 22/6/08
Yeah I heard the splash from deflected stuff hurts anyone or something.
rubba-chikin
Posted 05:09pm 22/6/08
After playing it a few hours today... I will retract my previous statement.

Airblast = pwn, f*****g love that thing! No longer are pyros soldier prey :)
Getting a crit redirect kill is so damn satisfying.. ahhh yeah :D

I am setup with regular flamethrower, flare gun and axetinguisher.



I just wish they'd stop being f*** and release unlocks for the remaining classes all at once... it'd stop the stupid mass spamming of the class thats just got them.

FraktuRe
Posted 05:31pm 22/6/08
Do you want to wait a year for them to actually create everything before it gets released?

I'd much rather them release something every 2 months and always have something fresh to try.
Le Infidel
Posted 05:55pm 22/6/08
howcome? have they just got one guy working on it?
FraktuRe
Posted 06:03pm 22/6/08
No, but you know what valve is like. It would take them forf*****gever to get it done if they did them all at once.
parabol
Posted 06:25pm 22/6/08
http://developer.valvesoftware.com/wiki/Valve_Time

Some highlights:

Today = Tonight at 11.59Pm
This week = Next week
Next week = In 3 months
Coming soon = When Duke Nukem Forever goes gold
Tollaz0r!
Posted 06:37pm 22/6/08
I'm not going to be enjoying the Spy fest 08 when it happens.
parabol
Posted 07:20pm 22/6/08
^ ever spy will be disguised as opposite team's spy to blend in ..

Also:


CHUB
Posted 07:34pm 22/6/08
I am setup with regular flamethrower, flare gun and axetinguisher.
Yep same, I just redirected a crit rocket into a soldier about 5 minutes ago... soo good.

The extra 50hp is nice with the backburner, makes the pyro pretty tough, but I rarely find myself behind the enemy.

The axe I'm using HEAPS, since there are other pyros I often just run in with my axe, roughly 50% of my kills are with the axe... it just plonks them.

Flare gun is pretty useless, they needed it to have significant damage because it's just flatout crappy to shoot (bad delay, silly lob, moves slow enough through air that you can dodge it). Then again, I don't see myself using the shotgun so I just keep it equipped anyway.

I found it useful for lighting up spies if they're too far away for your flame to reach, normally you would be shotgunning them to death... but 1 flare and your team knows and they get hammered.

Good fun :D
rubba-chikin
Posted 10:28pm 22/6/08
I love the flare gun, I seem to have some crazy ability to hit almost anything with it.

It doesn't usually kill them but I get tons of assists and they s*** themselves and usually fall back to heal.
sLaps_Forehead
Posted 11:39am 23/6/08
New stuff for the Pyro

CHUB
Posted 11:49am 23/6/08
I'm getting pretty good at the air blast now, how he shoots it in the video isn't very practical, you got to have mega twitch and be able to do it point blank. On long maps (or if they're trying to get SG's) soldiers sometimes shoot horizontal and it will deflect back, but the majority shoot at your feet and it just bounces back into the ground.

99.9% of soldiers spam the shoot button, so you can tell EXACTLY when they're going to shoot (comes at exact intervals).

I try to run up, deflect a shot, flame them once, deflect the next shot then axe them. I find it better then holding down the flame, because you're ALWAYS going to get hit by the next rocket, better to do a spurt, deflect instantly (they're going to shoot, that's for sure) then axe them.

Air doesn't have to be very precise, it's got a bit of a window, maybe 1/2 second so it's suprisingly easy to get them point blank... the only thing that stuffs you up is if they don't spam, then you're screwed.

/end pyro strat rant
ravn0s
Posted 11:21am 24/6/08
he had the backburner equipped which does 100% crits from the back and gives them an extra 50 health. imo they should also do less damage than the normal flamethrower from the front aswell as losing the air blast.
CHUB
Posted 11:24am 24/6/08
Was playing yesterday ... pyro was able to kill me in 1 second (as soldier) and something came up about a level ten flame thrower (pretty sure it said that) ... is pyro just a tad over powered now?
Backburner, +50hp and 100% criticals from behind.

He's not overpowered, you shouldn't have let the pyro behind you, that's like saying an undisguised spy is overpowered because he would have killed you from behind also.

If a pyro manages to sneak up behind you, you deserve to die.

last edited by CHUB at 11:24:06 24/Jun/08
ravn0s
Posted 11:25am 24/6/08
heh if i come up behind someone i just flame them once then 1 hit (2 if heavies) them with my axtinguisher.
ctd
Posted 05:33pm 24/6/08
You were probably on 1hp :P
ravn0s
Posted 06:59pm 24/6/08
did he use the air blast to shoot a rocket back at ya?
sc00bs
Posted 07:21pm 24/6/08
sames been happening to me zj... keep gettin just raped face to face with pyros no matter who i am, whether it b another pyro, heavy, soldier, demoman... they just smash threw anything now :S
Twisted
Posted 07:49pm 24/6/08
Was playing yesterday ... pyro was able to kill me in 1 second (as soldier) and something came up about a level ten flame thrower (pretty sure it said that) ... is pyro just a tad over powered now?
Probably just crit you. Last time I checked a crit from most classes if close enough or accurate enough will kill you almost instantly. I've been sawed down by medics in 1 hit, shot gun blasted by scouts in 1 hit...etc...etc.
Commenting has been locked for this item.
104 Comments
Show