Valve has released the full details of the
pyro update.The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
The second Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health.
The third Pyro unlockable is The Axtinguisher. This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting
Valve has also made changes to the normal pyro flamethrower
By hitting the alt-fire key, the Pyro is able to produce a blast of compressed air that knocks enemies away, and redirects enemy projectiles. It’s a highly versatile tool, allowing Pyros to get away from nearby enemies after igniting them, to kill enemy soldiers with their own rockets, or to separate enemy Medics from their healing targets. In particular, it allows a skilled Pyro to contain an enemy invulnerability push, and even to separate the Medic completely if the surrounding terrain supports it.
The update also contains two custom maps, CP_Fastlane and CTF_Turbine, in addition to the Meet the Sniper video released earlier today.
Hit the
link to see the full details of the achievements.
Edit: More good news:
the Pyro only needs 10, 15 and 20 respectively for his new toys. Since there are thirty-five to choose from, this means people can leave the silly ones alone if they don't fancy grinding them.
Source
promoted forum item
Posted 08:16am 19/6/08
Posted 08:50am 19/6/08
Edit: Is it a typo or a grammatical error if you use a homophone?
Posted 09:41am 19/6/08
Posted 10:53am 19/6/08
Posted 11:43am 19/6/08
I've switched over to spy for the time being, only got 10 hours so far but I'm having lots of fun.
Posted 11:52am 19/6/08
didnt you hear? hes awsome at everything. his nick should be captain awsome.
Posted 12:09pm 19/6/08
Posted 12:13pm 19/6/08
Posted 12:18pm 19/6/08
not lame fyi
Posted 12:19pm 19/6/08
Score is nice, but you never know anyone else's k/d unless they tell you.
Posted 12:23pm 19/6/08
Posted 12:27pm 19/6/08
Posted 12:28pm 19/6/08
Hey also what time does this update go live?
Posted 12:28pm 19/6/08
Posted 12:29pm 19/6/08
Much of the time, but not always :(
My soldier K:D ratio is around 4, but my overall score isn't necessarily high.
Problem is that unlike the rest of my team-mates, I usually listen around for enemies (medic+heavy or lone spy) and hunt them down before they do any damage or get close to our base. Unfortunately since I kill them before they're anywhere near anything, I don't get any point bonuses.
i.e., imagine I'm alert and kill an enemy before he touches our capture point vs another team-mate who kills the enemy WHILE the enemy is capturing (due to not paying attention). He'll get more points even though I played better.
I'm not complaining, just saying there are exceptions depending on what your strategy is that round.
Posted 12:35pm 19/6/08
Posted 12:39pm 19/6/08
If it coincides with the Free 'Weekend' (starting Fri June 20th), then we're probably looking at Saturday our time.
Posted 12:42pm 19/6/08
Posted 12:42pm 19/6/08
shacknews
Posted 01:14pm 19/6/08
I've never seen a domino on a Internode server? Add me next time.
Posted 01:19pm 19/6/08
Posted 01:28pm 19/6/08
What do you mean by "gamearena only takes ips"?
Posted 01:34pm 19/6/08
Posted 02:00pm 19/6/08
Posted 04:50pm 19/6/08
Was playing the other day and there was like 5 snipers and 1 medic.
Posted 05:04pm 19/6/08
But seriously, I'd like to know as well. I'm going to start playing this holidays.
Posted 05:23pm 19/6/08
we should start an [LGQ] clan for the B team.
Posted 05:24pm 19/6/08
seems it will have a pretty big impact on the entire way the game is played, which is cool in the sense that it keeps things fresh and interesting... but it also has huge potential to be aids. i trust valve for the most part though
Posted 05:47pm 19/6/08
Posted 06:18pm 19/6/08
Posted 06:27pm 19/6/08
Trust me when I say I'm speaking from experience, don't.
Join a different clan.
Posted 06:53pm 19/6/08
Posted 06:54pm 19/6/08
Posted 07:18pm 19/6/08
best off finding another clan until we advertise vacancies
ps. pumped for pyro w00t!
Posted 07:45pm 19/6/08
rofl. must have changed it so it does damage?
Posted 07:58pm 19/6/08
Posted 08:03pm 19/6/08
ps. come battle some gold rush node
Posted 08:06pm 19/6/08
Same here.
Posted 08:48pm 19/6/08
Not yet apparently.
There were f***tards on the GA server piss-farting around in the sewers trying to hadouken each other to see if it works, while the other half of the team was trying to get the Civilian class glitch to work. The remaining 4 of us were actually going for the map objectives and playing properly.
Luckily I changed to the Internode servers and the number of retards plummeted.
Posted 08:58pm 19/6/08
Posted 10:23pm 19/6/08
Posted 10:30pm 19/6/08
Posted 11:37pm 19/6/08
Posted 11:40pm 19/6/08
Posted 08:30am 20/6/08
Posted 08:46am 20/6/08
Posted 10:55am 20/6/08
Posted 11:01am 20/6/08
The airblast thing is kinda cool but its not OMG awesome special!
Your old stats don't count towards the achievements either like the medic ones did when they first got released (probably changed by now) and that eats c***... I'm not killing another 1000 peons to get that done...
Posted 11:59am 20/6/08
Posted 12:26pm 20/6/08
Posted 12:28pm 20/6/08
I kill more SG's as demo with my pipes then with stickies... going to suck trying to lob them from far away at SG's when the pyro just bumps them away.
Posted 01:32pm 20/6/08
Posted 01:36pm 20/6/08
Posted 02:08pm 20/6/08
Posted 02:18pm 20/6/08
or just putting up a sentry ...
Posted 02:44pm 20/6/08
Posted 02:56pm 20/6/08
Posted 02:58pm 20/6/08
Add me on Steam man, CupOfTea
Posted 03:01pm 20/6/08
Sadly, it would only let me build one.
Posted 03:08pm 20/6/08
Posted 05:50pm 20/6/08
Posted 01:31am 21/6/08
There are a couple of achievements I can't get. The cigarette flick one doesn't work .. I pull out the disguise kit, do a taunt and get a pyro to light me at different stages of my taunt .. he doesn't get the achievement.
Also the igniting-dude-and-his-medic achievement doesn't seem to work either.
last edited by parabol at 01:31:40 21/Jun/08
Posted 01:48am 21/6/08
sometimes they randomly don't work like I had to try a few different times for the 'attention getter' to start registering.
One thing they have done this update that sucks is nerf rocket and sticky jumping. You can't do a double sticky jump anymore because it deals too much damage.
last edited by ctd at 01:48:20 21/Jun/08
Posted 08:49am 21/6/08
Posted 09:48am 21/6/08
WTF?
Also I'm glad sack told me last night about the farming, totally overlooked the fact that it completely screws up all your legit stats.
He's got 60 kills as medic now :)
Posted 12:35pm 21/6/08
Posted 01:04pm 21/6/08
went into a server that had idle bots, went on a bit of a killing spree, got 1 achievement n bailed, but yer it screwd up my stats :(
If your desperate to get achievements, Chub's got some achievement unlocker that gives you all achivements and doesnt wreck your stats...
last edited by $ack at 13:04:26 21/Jun/08
Posted 01:02pm 21/6/08
Posted 01:15pm 21/6/08
Posted 02:09pm 21/6/08
Posted 12:10pm 22/6/08
Just my thoughts,
Axetinguisher: This weapon has lots of potential, IMO I think scripting a fastswitch/attack to a key would be highly beneficial. No longer do I sit there and flame a heavy for 5 seconds, just light up and axe him. Works really good with 2 pyros. Sometimes I pull it out for soldiers, otherwise all other classes you're much better off flaming them.
Flare Gun: I don't know how practical this is, but god it's satisfying. ATM I've found 3 uses for it, snipers/engi's/c**** hiding out. Once you learn the lob angle, hitting a sniper from far away is relatively easy, once they're on fire they are next to useless, same with engineers... even though they might have a dispenser, fire seems to distract them a lot (I worked with a spy, once the engi was on fire he the spy absolutely destroyed him) and put them off there game. I found it useful for demos or even soldiers trying to get SG's from behind walls and such, 1 flare and they seem to retreat, I guess fire is just really annoying.
Air Blast: OMFG, this rocks so much. I can't believe how good it is for deflecting rockets, unless we're point blank I can nearly get 100% of them... had many LOL's from deflecting crit rockets back into them. I like deflecting SG rockets but I don't know how practical that is? If you're close enough to activate a SG, the bullets are going to kill you anyway... and the deflected SG rockets don't do enough damage to harm the SG with an engi behind it. Blowing away stickies IMO is the greatest strength, eg. on Gold Rush when demos often sticky the cart... 1 air blast can knock away 100% of them. Also it's great for helping engi's, a pyro chilling next to the SG can make it practically invincible from distance rockets/grens.
Backburner: Not much to say... extra 50hp, crits from behind... this weapon buffs the pyro massively, very powerful but I feel it's balanced.
All in all, pyro is epic fun and this update is perfect :)
PS: Fastlane seems good, Turbine seems a bit lame.
Posted 12:32pm 22/6/08
does anyone know if the rockets etc you deflect only hurt the person that shot them or any enemy that manages to get hit?
Posted 01:01pm 22/6/08
Posted 01:49pm 22/6/08
Same, it's great watching soldiers charge you then retreat with the shotgun once they learn your aim and timing is good :)
A friend of mine killed 2 enemies with a single deflected sticky, so there's your answer.
Posted 02:25pm 22/6/08
Posted 03:05pm 22/6/08
Posted 04:14pm 22/6/08
Posted 05:09pm 22/6/08
Airblast = pwn, f*****g love that thing! No longer are pyros soldier prey :)
Getting a crit redirect kill is so damn satisfying.. ahhh yeah :D
I am setup with regular flamethrower, flare gun and axetinguisher.
I just wish they'd stop being f*** and release unlocks for the remaining classes all at once... it'd stop the stupid mass spamming of the class thats just got them.
Posted 05:31pm 22/6/08
I'd much rather them release something every 2 months and always have something fresh to try.
Posted 05:55pm 22/6/08
Posted 06:03pm 22/6/08
Posted 06:25pm 22/6/08
Some highlights:
Posted 06:37pm 22/6/08
Posted 07:20pm 22/6/08
Also:
Posted 07:34pm 22/6/08
The extra 50hp is nice with the backburner, makes the pyro pretty tough, but I rarely find myself behind the enemy.
The axe I'm using HEAPS, since there are other pyros I often just run in with my axe, roughly 50% of my kills are with the axe... it just plonks them.
Flare gun is pretty useless, they needed it to have significant damage because it's just flatout crappy to shoot (bad delay, silly lob, moves slow enough through air that you can dodge it). Then again, I don't see myself using the shotgun so I just keep it equipped anyway.
I found it useful for lighting up spies if they're too far away for your flame to reach, normally you would be shotgunning them to death... but 1 flare and your team knows and they get hammered.
Good fun :D
Posted 10:28pm 22/6/08
It doesn't usually kill them but I get tons of assists and they s*** themselves and usually fall back to heal.
Posted 11:39am 23/6/08
Posted 11:49am 23/6/08
99.9% of soldiers spam the shoot button, so you can tell EXACTLY when they're going to shoot (comes at exact intervals).
I try to run up, deflect a shot, flame them once, deflect the next shot then axe them. I find it better then holding down the flame, because you're ALWAYS going to get hit by the next rocket, better to do a spurt, deflect instantly (they're going to shoot, that's for sure) then axe them.
Air doesn't have to be very precise, it's got a bit of a window, maybe 1/2 second so it's suprisingly easy to get them point blank... the only thing that stuffs you up is if they don't spam, then you're screwed.
/end pyro strat rant
Posted 11:21am 24/6/08
Posted 11:24am 24/6/08
He's not overpowered, you shouldn't have let the pyro behind you, that's like saying an undisguised spy is overpowered because he would have killed you from behind also.
If a pyro manages to sneak up behind you, you deserve to die.
last edited by CHUB at 11:24:06 24/Jun/08
Posted 11:25am 24/6/08
Posted 05:33pm 24/6/08
Posted 06:59pm 24/6/08
Posted 07:21pm 24/6/08
Posted 07:49pm 24/6/08