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Post by trog @ 10:33am 20/05/08 | 97 Comments
Funcom have announced that the Collector's Edition of Age of Conan has sold out - a not-insignificant number of 110,000 copies.
More than one million unique visitors visited the Age of Conan websites last week, and as a result of the great interest in the game, Funcom's early access offer was swiftly oversubscribed. The three day early access program was a limited offer reserved for pre-order customers. While Funcom scaled the servers above anticipation, player demand surpassed expectations. As the Early Access servers launched last night, the servers and game held up exceptionally well. As the game launches properly later this week, Funcom expects additional large numbers of customers to enter the game.
The press release also mentioned that they've shipped around 700,000 copies to meet the anticipated demand once the game hits shelves.

Big numbers? Are you ditching World of Warcraft - even temporarily - to try this one out? Maybe some pretty screenshots will help.



age of conan





Latest Comments
Reverend Evil
Posted 10:36am 20/5/08
I'll ditch WoW for this if it's just as much fun. And then go back to WoW once The Lich King comes out.
natslovR
Posted 10:55am 20/5/08
wow is fun?
deadlyf
Posted 11:12am 20/5/08
Heh just got this email from JBs online store.
DESCRIPTION: Age of Conan: Hyborian Adventures (Limited Ed) (PC Online Game)
CURRENT STATUS: Backordered by supplier - awaiting receipt**.

I guess hearing that they have sold out I shouldn't be holding much hope for my copy.
Alt_F4
Posted 12:15pm 20/5/08
Keen to give this a try, but unfortunatley my computer is a bit outdated (AMD64 3200+ / 1gig ram / X800 pro vid card) :(
Khel
Posted 12:36pm 20/5/08
wow is fun?


10 million people seem to think so
boba
Posted 01:06pm 20/5/08
10 million people are addicted
fixed
3x0dus
Posted 01:28pm 20/5/08
aoc certainly looks perty, anyone had any experience with play yet? is it decent?
StreX
Posted 03:15pm 20/5/08
wellwellwell
Posted 07:43am 21/5/08
LOL Boba that made my morning :)
I played in the beta for awhile and i didn't like the combat system at all.
boba
Posted 08:38am 21/5/08
I played in the beta for awhile and i didn't like the combat system at all.
I played beta too and hated the game, they've done a 180 and now I reckon the games awesome
nexus6
Posted 11:43am 21/5/08
can anyone explain how the combat actually works. It appears to be real time combat which leads me to think its going to suck for australians because of the ping i played planetside briefly awesome game but a 600ms ping made pretty unlplayable here in oz. any thoughts?
sif greazy
Posted 12:15pm 21/5/08
Should checkout the wiki:
Players choose where they wish to swing along with which weapons. Spells, or techniques they wish to use are started by activating the combo via a button and then you must string together certain directions of successful attacks and then watch as their avatar completes the action. As players become better at using the system, they will find combinations of abilities, swing styles and target points that string together to make more devastating attack combos. While player stats and items bonuses will play a role in this system, the idea of "Real Combat" is to bring more player skill into MMO fighting.

http://en.wikipedia.org/wiki/Age_of_conan#Combat
Remy
Posted 03:33pm 29/5/08
I played WoW for 3 years and did 4/6 in the Sunwell. Pre-BC Naxxramas too. So ... WoW just became very stale and WoLK doesnt interest me in the least knowing that it will be just another grind.

Age of Conan is better. Here are my opinions on the game so far. I'm a level 40 Dark Templar on Gwahlur.

Pros:
- Visuals
- Combat system
- Large zones
- PvP system
- Choice and variety
- Destiny quests & associated story lines
- Questing is fun

Cons:
- City zoning
- Loading screens
- Low population Oceanic PvE for the time being
- Recent maintenance at Oceanic peak times

Conclusion:
Pros > Cons

Comparison to WoW:
AoC is very similar to WoW, except that it offers more PvE and PvP variety with a more advanced combat system and visual engine.


Raider
Posted 03:50pm 29/5/08
I played WoW for 3 years and did 4/6 in the Sunwell. Pre-BC Naxxramas too. So ... WoW just became very stale and WoLK doesnt interest me in the least knowing that it will be just another grind.


So in other words u got sick of wiping on Muru and quit? :)
Basket
Posted 03:52pm 29/5/08
yup got it a few days ago but my forum access is f***ed been raging on it for days enter the exact account name i set up/pw nothing doesn't even recognise my email. making me wanna f*****g punch conan in the face.... but apart from the forum part for me!. good game
darkjedi
Posted 03:59pm 29/5/08
Isn't a large chunk of Conan Instanced? Not to mention has loading screens in/around the cities & things?
Jim
Posted 04:16pm 29/5/08
there's multiple instances of most or all zones to help with lag, but it's not like guild wars (other than the night time quests in starter-land) if that's what you're getting at
DM
Posted 12:23am 31/5/08
I do love this game but some of the classes seem a bit unfinished. Well, rather very unbalanced. Sometimes to a point where you just think "wtf? WHY? how did this pass testing phases?"

Necromancers for example are so f*****g underpowered its insane. I managed to grind one to 11 and it is like pulling teeth. Your pets are horribly underpowered, your spells (while you do have a nice selection of them) are mostly s*** and for DoTs they only last like 3 seconds, and you are about as strong as a wet paper towel. Its really sad when you can do more DPS by spamming your dagger attacks than casting actual spells. I'm not even going to bother leveling it anymore. However on the flip side you have Priest of Mithra... Holy s***. How strong is this class. You get 2 HoTs eairly that can keep you alive pretty well, your smite spell you get at Lv 1 is just insane. Straight away you can 1 shot mobs and only gets stronger as you level. I don't get why 1 is so overpowered and 1 is so weak.

However it is a damn good game. Once you get out of Tortage the game just opens up and its almost scary how much stuff there is to do.
TicMan
Posted 07:00am 31/5/08
Is there any x-day trials available for AoC?
Obes
Posted 08:03am 31/5/08
Is there any x-day trials available for AoC?


There will be, they deliberately have not handed out buddy codes yet
TicMan
Posted 08:15am 31/5/08
Dang.. time to hit Big-dubbya and see if there's any boxes in stock.
Saint
Posted 09:31am 31/5/08
I'd say sales are doing very well. Pretty much any store in Brisbane is sold out, and any online stores that sell keys are sold out as well.

IMO the game has been released too early as it still feels to me like it's in the late beta stage in terms of bugs but overall the game is great fun, especially in a group.
Jim
Posted 10:17am 31/5/08
'grind to 11' what the hell? :)
11 is one of the many levels that just goes by in a fast blur while running around the newbie area
DM
Posted 10:34am 31/5/08
Not on a necromancer. Your weak, do piss poor damage and you only get a damage boost when you manage to get a fatality off and you get 1 of those frozen creatures. they do like 5x the damage of your other minions
Damo
Posted 10:54am 31/5/08
noob question..is this like wow where you have to pay each month to play?
Basket
Posted 11:08am 31/5/08
yes but this = s*** on wow. a bit buggy but it will sort it self out in time :D
TicMan
Posted 11:14am 31/5/08
Dammit, Big-W, Target, Myer, EB Games & Gametraders are all out.. time to start a mammoth Saturday morning shopping centre search.

Or one of you kind souls with the CE box can gimme a key!@.

Also, can someone tell me what ports it uses - I'll add it to the list of allowed ports on "ticmans awesome proxythingie used for wow!@%!@" and see if it improves the ping.
Jim
Posted 12:42pm 31/5/08
You can buy keys online from some US sites and just use the early access download - that's all I did
icewyrm
Posted 12:58pm 31/5/08
Does the instancing help with latency? Realtime combat system+~200ms latency doesn't sound like much fun :/
Jim
Posted 02:09pm 31/5/08
I just had a quick go of a necro and cleared level 9 in 1.5 hours of the usual running around doing the quests, didn't feel any different from doing the same on a guardian, assassin or dark templar. It would take another hour at the worst to make 11 - not what I'd call even close to a grind. It's true that in some situations it made more sense to use melee than spells but... that's to be expected with any nub casting class.

As for the dot being short - dude it's so early in the game it's not funny. Plus did you consider that the two pets you can cast right away are just like two additional dots that basically don't expire at all?

I'm not seeing the issue, especially so early in the game
Jim
Posted 02:14pm 31/5/08
Saint
Posted 03:39pm 31/5/08
^^ an obvious photoshop
Phooks
Posted 03:49pm 31/5/08
I hear this game has buddy codes of some sort?
Obes
Posted 04:21pm 31/5/08
Or one of you kind souls with the CE box can gimme a key!@.

Which part of my statement "they deliberately have not handed out buddy codes yet" was confusing
Phooks
Posted 04:30pm 31/5/08
I know, I was asking about what the buddy codes were. (ie; what they give you, limitations, and for how long etc etc)

last edited by Phooks at 16:30:11 31/May/08
TicMan
Posted 05:12pm 31/5/08
Which part of my statement "they deliberately have not handed out buddy codes yet" was confusing


The bit about buddy codes obviously.. I was originally talking about a trial for the game available via the official web site but then asked about the collectors edition which comes with 5 trials for friends as I presumed they'd be seperate things.

But besides that - no need to be a 'tard about it.
Taipan
Posted 05:27pm 31/5/08
I have to say it's really nice to see so much interest in an MMO that isn't wow. Even though I won't be playing AoC (very doubtful anyway) it's good to see something new on the scene and to hear that people are really enjoying it.
boba
Posted 06:29pm 31/5/08
I was originally talking about a trial for the game available via the official web site but then asked about the collectors edition which comes with 5 trials for friends as I presumed they'd be separate things.
They're both the same thing, The CE just comes with some paper you can write the codes on you get from your account management page which is disabled for everyone atm.
Jim
Posted 07:18pm 31/5/08
yeah this one totally blindsided me taipan, I thought it was gonna be s*** but it's great
StreX
Posted 09:52am 01/6/08
taipan, i have an alt char with your name reserved :D

he's a stygian assassin with all these cool snake tattoos all over him. i'll sell him and the name for 1k cash deal right now gogo
deadlyf
Posted 11:00am 01/6/08
I got my CE edition a couple of days ago and found some time to play it this morning. I made a ranger and they seem pretty ok although for some reason I thought AoC would let you actually aim with the bow.

I'm feeling pretty lost though, I walk into the first city and run around a bit and some pirate comes out of nowhere and nearly kills me. I'm feeling like a noob at the moment, which is a good thing because once all the mystery of the game falls away it might end up like a theorycrafting fest like WoW where your spec, class and race are all determined by what gives the best numbers.
boba
Posted 11:07am 01/6/08
I thought AoC would let you actually aim with the bow.
Zoom into first person view and you can aim that way, and you also get a tad extra range shooting that way over 3rd person view.
TicMan
Posted 12:56pm 01/6/08
Either EB/BigW/Target/Kmart/Myer/JB & Wow are hiding their copies out the back .. or it's a popular game :|
Poogay
Posted 01:16pm 01/6/08
Yeah I spent all of Friday morning ringing around any store that sells PC games, and all stores were sold out. My mate gave it one last go and called Harvey Norman at Garden City and they said they just got 5 copies in before we called. Very lucky.

The game is pretty good so far, got a lvl 17 Herald of Xotli on Bloodspire. Name is Kharak, hit me up.
Obes
Posted 01:28pm 01/6/08
The bit about buddy codes obviously.. I was originally talking about a trial for the game available via the official web site but then asked about the collectors edition which comes with 5 trials for friends as I presumed they'd be seperate things.


cos buddy doesn't have a meaning anything like friend...
TicMan
Posted 01:40pm 01/6/08
What does the meaning of two words matter when I was originally asking about a trial available off the web site -vs- the 5 friend/buddy codes from the CE?
boba
Posted 03:41pm 01/6/08
a trial available off the web site -vs- the 5 friend/buddy codes from the CE?
I think you still don't get it. There is no codes in the CE. CE gets 5 buddy codes off the website and normals gets 1.
TicMan
Posted 05:05pm 01/6/08
Rightio thanks boba - that clears it up. The way it's written in the CE extras list is that the codes are in a bit of paper inside the box.
Jim
Posted 05:39pm 01/6/08
I've heard you can buy it online
gimpy
Posted 06:35pm 01/6/08
You can buy TicMan's mum online
TicMan
Posted 06:37pm 01/6/08
You can, she's under G for GINGER KIDS

Jimmles - I have and installing/patching it now :(
Le Infidel
Posted 06:51pm 01/6/08
how much does this game cost back in Aus? I'm thjinking about buying it, at the conversion rate it works out to be roughly AUD $45. But theres a weird note on it saying that buying this verion I can only play it on european servers??

Cant find the monthly fee either.

last edited by Le Infidel at 18:51:14 01/Jun/08
Poogay
Posted 07:47pm 01/6/08
I picked it up for $80, and its USD$14.99 a month I think.
deadlyf
Posted 09:31pm 01/6/08
Zoom into first person view and you can aim that way, and you also get a tad extra range shooting that way over 3rd person view.

Thanks for the tip. Is there a way to log out without having to exit game? I've started a few other chars and the only way I can see to swap between them is to exit the game.
Jim
Posted 02:19am 02/6/08
cool ticcles

deadlyf, wait out the logout timer instead of clicking the exit now button and it'll go back to the login screen
Obes
Posted 08:02am 02/6/08
You can get it alot cheaper online.

Around the $60 mark.
boba
Posted 08:54am 02/6/08
The servers will come down for an update on 2nd of June at 11am GMT / 7am EST. The downtime is scheduled to last about 5 hours. =(
DM
Posted 10:00am 02/6/08
2 things for people that may not know. Good for anyone wanting max fps if they have an older pc like mine.

1.) apparantly there is a bug that slows down your fps even if you select the low or medium graphics settings. If you set it to high, go into advanced options and disable shadows + tweak the settings a bit you get a better framerate. Mine went from around 15 - 20 up to 25 - 45.

2.) Also changing to shader 2.x or 2.0 will be a huge boost but you lose some effects like blood and spell effects. I was getting 5fps at 1 point in a heavy populated area and changed it from 3.0 to 2.0 and went up to 50 fps

Just thought i'd share if anyone cared. Also Dark Templars rock
Le Infidel
Posted 05:42pm 02/6/08
DM what video card with?
DM
Posted 09:24pm 02/6/08
i'm embarrased to say lol. its in the 7k series so lets leave it at that. getting a 9800 next time i get payed as it'll be a nice upgrade for a long while
Obes
Posted 09:34am 03/6/08
Saint's comment is probably the most accurate in the thread
IMO the game has been released too early as it still feels to me like it's in the late beta stage in terms of bugs but overall the game is great fun, especially in a group.


The first 20 levels are excellent. After that is still fun but you start to see untested content and quite a few bugs.
Taipan
Posted 09:46am 03/6/08
^^^ Kind of sounds like par for the course for any MMO. Every MMO I have ever played had issues in the early days of going live but from everything I have read AoC has made a nice start in comparison to most of those that went before it.

I just hope it goes well because it's better for all gamers when there is some competition for our hard earned buck.
Obes
Posted 10:08am 03/6/08


A Funneh
Jim
Posted 10:13am 03/6/08
yeah it's definitely beta-ish but I think they're showing signs of getting past the initial launch hassles and onto the ongoing bugfixes now. and yeah I think it was a pretty smooth launch, sure there were plenty of glitches but aside from the 4-hour down time windows (which imo while annoying due to being in aussie prime time, are quite short) I found it easy to get in and play and get hooked on the game
ravn0s
Posted 10:21am 03/6/08
ive heard many bad things about gm's banning people for ganking in groups on the free for all servers. ive always thought anything goes on free for all.
TicMan
Posted 10:25am 03/6/08
I'm only up to level 10 but it's definetly a fresh of breath air in the MMO space. I've tried quite a few out over the past few years trying to find a decent alternative to WoW and AoC is the only one to actually get that feeling of excitement about a game back again.

I haven't encountered any glitches or bugs so far and the learning curve isn't a challenge at all. The day/night switches are a bit innovative and kind of nice while the combat system is just complicated enough to be playable but not overly complicated that you give up on it.

My only complaint so far is no DX10 yet, the option is still greyed out in my settings. There is the donwtime problem but at least FunCom seem to be recognising this and are at least thinking of ways to work around it for the Oceanic players.
jmr
Posted 10:32am 03/6/08
Pings ?
Jim
Posted 10:33am 03/6/08
ive heard many bad things about gm's banning people for ganking in groups on the free for all servers. ive always thought anything goes on free for all.

I havent heard of that either in-game or on the US forums which is definitely where you'd see b****ing about it if it was true. All I've seen is a clueless GM lecturing someone about spawn camping, which isn't against the pvp rules: http://support.ageofconan.com/article.php?id=170

Basically those rules say anything goes as long as you're not using some exploit or other mechanic which prevents the victim from using the various intended means they have at their disposal for getting away.

Most of the time people are too dopey to remove themselves from the situation and prefer to cry and b**** about being killed. They repeatedly spawn and run right back and try to continue doing whatever they were doing instead of changing their behaviour in order to deprive the ganker of more kills. Clearly, they only want to pvp by choice so why even roll a toon on a pvp server?
ravn0s
Posted 10:52am 03/6/08
what i heard is that the sa fools were ganking people in groups. gm intervened saying they cant do that cause they were getting too many complaints. they then btiched to the gm and got banned.

theres also a pic of a gm protecting a lowbie from gankers with the gm saying he would ban anyone that attacked him or the lowbie. some dude called him a b**** then got banned.

but yer if you complain about being ganked on a free for all server then you shouldnt be on that server. the ones that complain should be banned.

last edited by ravn0s at 10:39:20 03/Jun/08

last edited by ravn0s at 10:52:54 03/Jun/08
TicMan
Posted 10:46am 03/6/08
Pings ?


Around 280-300ms..

Interesting that the proxy thingie I use improves it by about 150ms from directly connecting. If someone works out the IP/Ports AoC uses then I can add it to the allowed list otherwise I'll suss it out when I get home tonight.
trog
Posted 10:48am 03/6/08
Most of the time people are too dopey to remove themselves from the situation and prefer to cry and b**** about being killed. They repeatedly spawn and run right back and try to continue doing whatever they were doing instead of changing their behaviour in order to deprive the ganker of more kills. Clearly, they only want to pvp by choice so why even roll a toon on a pvp server?
Wow, just like spawn campers in modern FPS games! Good to know that at least is the same.
Obes
Posted 10:48am 03/6/08
They suspended people for chain killing people on the respawn point before they even took control of their characters.

The GM asked them to cease and they continued even while the GM asked them to stop.


Now you spawn with a buff that prevents that.

It was obviously a bug and it was being exploited purely to cause disruption. They didn't follow a CS rep's request.

Lucky to only get a suspension imo.
jmr
Posted 10:51am 03/6/08
Interesting that the proxy thingie I use improves it by about 150ms from directly connecting. If someone works out the IP/Ports AoC uses then I can add it to the allowed list otherwise I'll suss it out when I get home tonight.


What are you doing - tunneling through the US directly ?
TicMan
Posted 10:53am 03/6/08
What are you - tunneling through the US directly ?


It's a Socks5 proxy on my US box that just disables Nagles algorithim. Using that I get about 220-240ms in WoW (when its 400ms direct) and as above for AoC.
Jim
Posted 11:13am 03/6/08
apparently those rules I linked to were only put up a couple of days ago - so I guess from now on you should see less intervention from GM's for ganking or griefing that's done within the rules

hopefully it stops some of the whinging too
deadlyf
Posted 11:47am 03/6/08
but yer if you complain about being ganked on a free for all server then you shouldnt be on that server. the ones that complain should be banned.
If you call a GM a b**** you should be perma bant regardless of the situation. Complaining is merely annoying, calling a figure of authority a b**** is idiotic. It would be great if they were able to enforce the 18+ age restriction since it'd probably lower the amount of whiners at the same time as getting rid of kids who think it's cool to not do as the GM's ask.

One thing I'm really liking so far is the speed of which you can move around due to being able to increase your run speed and having a sprint function. My biggest pet hate about RPGs is the fact that you spend most of your play time running back and forth between one point and another and AoC have really minimalised that through instancing and travel speed. The other thing it has over WoW is little to no downtime between kills, there is no sitting on your arse for every 30 seconds out of 4 minutes to regen health and mana. I also like the fact that there is quest dialogue so I don't have to strain my bleary eyes late at night trying to read what the quest is about. The solo night time stuff is also pretty neat although a lack of story options seems pretty linear for replayability while leveling other chars.

The jumping animations are retarded and the fact that you can physically block other players will end up being exploited. There is no ingame explanation of your class, you pretty much have to work it out for yourself, like finding the renewal spell for my bear shaman at level 10 all the while wondering when the hell I'd actually get a healing spell.

So far the pros definitely out way the cons and hopefully the major con, the retarded jumping animation, will be fixed eventually.





Rukh
Posted 04:58pm 03/6/08
I'm only level 25 currently (Tempest of Set on Deathwhisper) but here are some of my thoughts:

1) While things like collision detection are nice (though bound to be exploited) and can add elements to combat like casters being able to hide behind tanks etc, on the whole the entire spell system at least seems pretty trivial and with requiring little skill. There's skill sure in positioning, but that's about it.
Look at healing for example. Each of the 3 healer classes from what I understand gets 2 HoTs and 1 fast casting big heal.
1 of the HoTs doesn't stack with the same rank spell of another of the same class, the other does stack but is weaker and has a cooldown, and the "big heal" leaves a debuff on the target which means none of the 3 healer classes can use their big heal on that target again for about a minute.

Also all of the HoTs are AoE (though somewhat coneshaped in front of the caster).

So in a raid situation, you bring along 1 of each type of healer, they keep up their HoTs (so they recast them like every 10 or 15 seconds) and can then basically go afk unless they need to cast that single big heal.

I dunno, it just feels *simple*.

2) Not even close to finished.
When WoW was released, yes the servers kept on dying for a while (something AoC seems to handle better) but there was still a hell of a lot of content available and it didn't seem unfinished.
It's pretty noticeable in AoC. Once you leave the starter zone suddenly the npcs no longer have audio for their speech dialog whereas they all did in the starter zone. The interface is lacking some things that you'd sort of expect like the ability to bind controls to the mouse and changing the mouse sensitivity and the like.

3) Loading screens.
Everything is instanced. Sometimes you feel you're spending half your time on loading screens (you're not of course, but it can feel like if you're running to and from places questing).
It lacks the feel of one big world that you get with WoW (true, WoW uses instances too but they're pretty much reserved for dungeons and the continents, not for each zone).

4) You had better love humanoids that all look pretty much the same because that's all I've really seen so far. While the graphics engine is pretty nice (still see some missing textures etc at times mind you) and definitely superior to WoW's, it still does make me appreciate the wisdom of Blizzard's approach of keeping things cartoony and colourful.

That all said, it's been a fun enough diversion recently and I might continue to level up my ToS a bit more yet. But I imagine if I can get my hands on a WotLK alpha or beta key I'd be over there playing on it in between my current WoW raiding etc.
DM
Posted 12:57am 04/6/08
30 Dark Templar on Thog and a few things i've noticed. It's still better than WoW though.

- get used to seeing the same armor graphics until late 20s
- not being able to ask a guard where something is, is a bit annoying and sends you on a city wide hunt
- not explaining professions is annoying too. How am I supposed to get wood or copper?
- my biggest gripe is that you dont have a lot of skills to use. i've been using the same f*****g bleeding wound skill since like Lv 15. i want another one already god damnit
existence`
Posted 06:50am 04/6/08
How long have you guys needed to play to reach level 30?

is it similiar to wow played time?

edit : and how would my amd 64 3000+, 8600GT with 1 gig of ram handle the game? is it upgrade oclock?
Obes
Posted 08:31am 04/6/08
not being able to ask a guard where something is, is a bit annoying and sends you on a city wide hunt


But the put a x on your map and mini map for all quest bits.

not explaining professions is annoying too. How am I supposed to get wood or copper?

Online manual ?
But logn story short. Right click on an appropriate tree (harvestable trees are targetable and have particle effect leaves falling off them) or copper nodes. ps. they are static spawns.

How long have you guys needed to play to reach level 30?

20 is about 12 hours and thats going slow. 20 - 30 is probably another 12 hours just cruising along.
They said they'd expect most people to get 80 in around 10 or 11 days played.

how would my amd 64 3000+, 8600GT with 1 gig of ram handle the game?

Thats not dual core is it ? ... really needs atleast 2gig ram (chews about 1.4G on my machine). I'd think the GT would struggle on all but the lower rezzes.


As for rukh's comments... I don't think he has actually grouped with other healers. There are 3 heals. 2 hots, both aoe (not cone). The big heal is cone and does block it for 1 min from being recast.
The debuff only seems to block the heal from that class. ie. Saint a PoM and me a ToS were both able to use our big heals at once, it put 2 big red debuffs on the group. And no way should a healer go afk on a raid. As a tos I can basically chain heal and do crazy aoe dps and not run out of mana.

Funcom actively decided to prevent afk playing, no passive heal bots. No /follow, a combat system that requires constant mashing.

Once you leave the starter zone suddenly the npcs no longer have audio for their speech dialog whereas they all did in the starter zone.

Wow npcs have none ...
Rukh
Posted 08:47am 04/6/08
Oh I know that WoW npcs don't have any (well a few city bosses and raid bosses do). But all of the npcs in the starter zone in AoC had them and then suddenly outside the starter zone they don't. That just draws attention to it being unfinished as they're obviously meant to have speech.

As for the healer stuff, was talking more about a PoM in a raid than a ToS. From what I understand they lack our rather ummm....."nice" AoE DPS abilities instead being more of a CC/Heal class and from reports from people that have tried the first raid zone CC is pretty much irrelevant. They just zerg through it all with DPS which leaves the PoM with little much to add. Same with some of the other CC/DPS classes.
Rukh
Posted 08:49am 04/6/08
The same sort of zerg style of play wouldn't have got you past the first twin pack of Molten Giants in WoW when it first came out. But apparently zerging is enough for the first AoC raid instance.
Saint
Posted 09:09am 04/6/08
There are 3 heals. 2 hots, both aoe (not cone). The big heal is cone and does block it for 1 min from being recast.

PoM's have 2 hots. One is aoe and one is 120deg cone in front of the caster. The big heal is also AoE.


As for the healer stuff, was talking more about a PoM in a raid than a ToS. From what I understand they lack our rather ummm....."nice" AoE DPS abilities instead being more of a CC/Heal class and from reports from people that have tried the first raid zone CC is pretty much irrelevant. They just zerg through it all with DPS which leaves the PoM with little much to add. Same with some of the other CC/DPS classes.

As for PoM for aoe dps, I manage fine with lance. It's not strictly AoE but if you're smart enough and line mobs up properly you can do some tasty dps (and heals from it to boot). Last night we had a group of 5 which included my PoM and Obes's ToS .. our DPS, Heals, and Mana/Stam regen were tasty.
Jim
Posted 10:05am 04/6/08
yeah I reckon wow is the epitomy of pve raiding
TicMan
Posted 10:09am 04/6/08
I had my first PvP run in last night both in a mini-game and out in the open and it was phwaorsome!@ Alot more fun than any sort of PvP in WoW and could even be on par with some of the epic Eve PvP moments as well.

There was the ganking, revenge killing and obligatory s*** slinging between each other.. great stuff!
boba
Posted 10:53am 04/6/08
yeah ffa pvp > any pvp wow can offer

was playing a 23 hox yesterday and a conq was camping me asking me if I wanted to live or die so I decided to attack the c***



ended up 2 shotting him =)
TicMan
Posted 11:32am 04/6/08
Letter from the game director at FunCom.
groganus
Posted 11:47am 04/6/08
But all of the npcs in the starter zone in AoC had them and then suddenly outside the starter zone they don't. That just draws attention to it being unfinished as they're obviously meant to have speech.


i was smart enough to work out that, that is how it was intended
the only quests outside of the starting zone to have voice acting is the destiny quests.
the starting area has voice acting to help your immerse yourself into the story and kick you off into your destiny quests.

the characters when you get quests out of tort dont move there lips like the "talk" characters in tortage, they make gestures and grunt, but no actual talking.

also the install is already like 25gig's
how much bigger would it be if every quest had voice acting.
or how big would the patches be if every time they added new quests you needed to grab voice acting.

Obes
Posted 12:03pm 04/6/08
Actually now that groganus mentions it. I think the level 30 destiny quest had voice overs.
Jim
Posted 12:07pm 04/6/08
the new lore quests will apparently have voice as well, but yeh it's not hard to work out that it's intentional that the voiceovers stop after newbie land
deadlyf
Posted 12:52pm 04/6/08
The same sort of zerg style of play wouldn't have got you past the first twin pack of Molten Giants in WoW when it first came out. But apparently zerging is enough for the first AoC raid instance.
Molten Core wasn't available at the release of WoW.
Obes
Posted 01:56pm 04/6/08
Who cares ... its about fun.

Not how big your e-penis is.

ps. No wow raid takes skill. DBM etc trivialised it all. All the bosses emote before doing stuff.

EQ1 now it took skill. Heck organising 72 people to all do their job pre-vent even took skill.
Rukh
Posted 04:37pm 04/6/08
deadlyf: umm, yes it was.
Saint
Posted 05:09pm 04/6/08
No it wasn't, Onyxia was the only "end game" raid dungeon on release.
defi
Posted 05:10pm 04/6/08
just installing now

- seriously dont think my machine is gunna run it

Amd x2 64 3800+, 1 gig of corsair and 7600gt.

Time to upgrade ram and vidcard?
deadlyf
Posted 05:13pm 04/6/08
World of Warcraft Client Patch 1.1
...
New Raid Encounters

Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she wont take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxias lair for testing purposes.

Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.

** Raid loot is being worked on and temporary loot has been placed in raid encounters

4 days after release so probably close enough but it wasn't exactly finished at that stage.
Thundercracker
Posted 05:20pm 04/6/08
UBRS!
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