One thing AusGamers has always been renowned for is being a fast, local mirror for Australians to download the latest and greatest gaming files. I just checked and we've been doing it since January of 1999 - our first ever file
, a Quake 2 CTF patch, is still there (actually there were other files before that, but that was the first logged in the database we use currently).
Things have changed a bit since those early days, but for us the importance of providing fast, local downloads has only grown. The Age of Conan client - launched today for early access users in the US - weighs in at 14 gigabytes, and the thought of Australians having to all tie up the few tubes that power our limited international connectivity downloading that from various sites fills us with dread.
We've been chatting with Funcom on and off for the last few weeks about mirroring it, explaining the issues that Australians face, so we're hoping to have an update about this tomorrow - previously though they've explicitly asked us not to mirror their gaming clients, a request that (as always) we've honoured.
To try and further explain some of the issues behind the mirroring process that we use, we have a new article
that looks at at it in some more detail, looking at some of the problems of game file distribution and hopefully offering some solutions.