At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by Steve Farrelly @ 04:56pm 19/02/08 | 13 Comments
Lost Odyssey

At four disks long we've been cranking through Microsoft's Eastern RPG Xbox 360 offering, Lost Odyssey. An intriguing tale that does much to differ itself from the breed, but ultimately falls into the trappings of the overall JRPG blue-print. Still, Lost Odyssey is a deep and rich adventure worth a look to anyone interested in something other than Call of Duty 4 :P

From our review:
Having so much space, the quality of the games cinematics as youd expect is outstanding. From the opening sequence to the various bosses and in-game tangent story cuts, Lost Odyssey never fails to visually impress. Even the stuff using the games engine (which is actually the Unreal game engine) is up to scratch. Couple this with some great art-direction and character design and you begin to see one of Lost Odysseys most impressive draws...
Click here for our in-depth report on Mistwalker's epic four-disk RPG journey.



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