There’s a great game at the core of Diablo: Immortal.
Diablo: Immortal Review - Sanctuary Lost
DreamHack Melbourne represents the first time the festival will hit our shores, and it’s on track to become Australia’s requisite gaming event of the year.
DreamHack Melbourne 2022 is Going to Be Huge
Thanks to the Bethesda ANZ, we've got an amazing custom The Elder Scrolls Online Xbox Series S console pack to giveaway in Australia!
Win This Amazing Elder Scrolls Online Xbox Series S Pack
Overwatch 2 is launching this October, and with a big reveal stream showcasing what's in store, we break it all down...
Overwatch 2 - Everything You Need To Know
Post by trog @ 01:43pm 15/05/07 | 56 Comments
Valve have released a neat video clip showing off their leet skillz:
We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.
If you've got Steam you can watch it directly through the Steam client, or you can download it locally from AusGamers.



team fortress 2
Buy now from SteamUS
(compare all prices)





Latest Comments
Freewheelin
Posted 01:54pm 15/5/07
That video was awesome.

I'd nearly like to see a whole movie made based on TF2
trog
Posted 02:01pm 15/5/07
Yeh it's pretty freakin' cool. It would be totally weird (and awesome) if they could somehow meld the facial animations with the VOIP parts so when you talk to your teammates, your character lipsyncs to what you're saying.
Superform
Posted 02:03pm 15/5/07
http://rocketsheep.com/tempp/human_head.wmv

nvideas new real time human texture technique
StreX
Posted 02:05pm 15/5/07
i f*****g love it.

cant wait to hold sasha in my arms.
Mantra
Posted 02:10pm 15/5/07
Both of those videos are f*****g amazing...
casa
Posted 02:39pm 15/5/07
f*** f*** f*** f*** f*** f***

fap fap fap

Nightblade
Posted 02:48pm 15/5/07
sif care about facial animation in a shooter...
CeMaX
Posted 03:08pm 15/5/07
Needs to hurry up FFS! Sick of waiting.
scuzzy
Posted 03:29pm 15/5/07
New comptuter time :(
Denny
Posted 03:39pm 15/5/07
will tf2 have a requirements bump as a result of this sort of s***?

i.e. will this require Dx9 capable cards?
Hogfather
Posted 03:44pm 15/5/07
Gawd that looks awesome
infi
Posted 03:44pm 15/5/07
do u mean dx 10? i just cannot come to love the cartoony graphics.
Denny
Posted 03:47pm 15/5/07
do u mean dx 10? i just cannot come to love the cartoony graphics.


well i'm not sure if it will quite be a jump as big as that. But i wouldn't be surprised if this doesn't require some sort of decent amount of grunt to pull off.

I'm just curious because i'm in the market for a new card. And i'm also hoping that this will be playable under Wine
Thundercracker
Posted 04:20pm 15/5/07
more like celda am i rite?
Infidel
Posted 05:07pm 15/5/07
graj some more peans play some more?
koopz
Posted 05:20pm 15/5/07
here's to hoping the MSX boys don't f*** it up with hax like every other Valve game atm..


I am definately looking forward to playing it at lans though
StreX
Posted 05:31pm 15/5/07
msx who?
groydis
Posted 05:42pm 15/5/07
that looks really good,

after such a long wait for the next team fortress installment im really suprised by what valve are offering, (in a good way) and i cant wait to get my hands on it.
koopz
Posted 05:52pm 15/5/07
pm sent
Psycho!
Posted 05:55pm 15/5/07
hehe TF2 still looks as if they still have that quirky NOLF2 kind of humour happening and I like that a lot. Looking forward to playing it a lot also.

That Nvidia footage was very impressive to say the least...
hef
Posted 06:29pm 15/5/07
*boner*
Spook
Posted 07:12pm 15/5/07
awesome, fricken awesome
ravn0s
Posted 07:48pm 15/5/07
theres tears in my eyes. looks so awsome. they got a great voice actor too.
whoop
Posted 07:59pm 15/5/07
who touched sasha?
Mass
Posted 08:25pm 15/5/07
hehe TF2 still looks as if they still have that quirky NOLF2 kind of humour happening and I like that a lot. Looking forward to playing it a lot also.


It won't run on your computer Psycho and besides the new rating system procludes anyone as old as you from owning a copy.
sleepy
Posted 09:15pm 15/5/07
cry some more!!
mwhahahaha
Fish
Posted 09:49pm 15/5/07
nvideas new real time human texture technique
omgwtfbbq! for what they claim to be real-time, that is wicked!
ravn0s
Posted 10:01pm 15/5/07
wow the face in the nvidia vid looks almost real. would be freaky to see s*** like that in a game.
rubba-chikin
Posted 10:11pm 15/5/07
Oh man come out already, I have been hanging for a sweet fps multiplayer game of late... nothing has delivered recently.


They definately made the correct choice in steering away from realism imo.
Reverend Evil
Posted 10:46pm 15/5/07
S*** yeah! We need a good, fun mutliplayer game to come out. Hurry up TF2 you s*************!!
Obes
Posted 10:48pm 15/5/07
Duke Nukem Forever ?
The GuVna
Posted 02:18am 16/5/07
Looks cool, there not gonna have that stupid concussion jumping s*** are they?


ravn0s
Posted 08:02am 16/5/07
Looks cool, there not gonna have that stupid concussion jumping s*** are they?


s***? that was awsome in the original.
Mass
Posted 10:25am 16/5/07
Duke Nukem Forever ?


I remember the in game vid they release a few years ago of that, it looked impressive at the time. Not sure if they have burried the project but they should have stuck with their original engine choice and got it out.
Martz
Posted 10:47am 16/5/07
he's got a russian accent. bloody crazy russians.
ctd
Posted 03:39pm 16/5/07
Word on the street (if i remember correctly) is that they are taking out grenades as they think it makes the game to spammy.
CeMaX
Posted 04:51pm 16/5/07
TF isn't TF without conc-jumps and grenades!
Khel
Posted 04:52pm 16/5/07
Really? All grenades? Cos the TF2 trailer has a demo man using a cluster grenade and it looked really cool :(
Two&Eight
Posted 04:59pm 16/5/07
I hope they were joking about the grenades. How else is a medic going to take out a fatty-no-skills?
ctd
Posted 05:07pm 16/5/07
I read it in some interview and they said they had grenades but after heaps of play testing said it played better without 'em. They also said people would be saying 'wtf' because grenades and secondary grenades were such a big part of TFC.
Lynx
Posted 05:21pm 16/5/07
I believe only certain classes get grenades.

EDIT: Here we go

last edited by Lynx at 17:21:07 16/May/07
groydis
Posted 06:06pm 16/5/07
when i think of duke nukem forever i imagine 2 fat nerds wearing 3drealms shirts sitting infront of computers loling at everyone
Kimbo
Posted 07:17pm 16/5/07
It really is great to see "Robin's baby" working over time.

Removal of the grenades was a gameplay issue due to the fact that the medic was not based on movement. The scout was the primary 'movement factor'. If you just gave the medic concussion grenades you would be over-riding the whole scout with speed thing.

That is why John Cook and Robin Walker removed the grenades. Sure its a revoluntionary elemental thing and a lot of old school TF players will complain about it but with all the server side modding that has been done over the years with MegaTF for TF and NeoTF for TFC it will be interesting to see how TF2 holds up.

A lot of the professional TFC (or TF players) will hate me for saying this, but somethings just have to be done. Classes in TFC have movement limits for various reasons. In many ways concussion jumping is a skill in it self. But TFC is not deathmatch. Its 'TEAM' Fortress for a reason and thusly its called "TF2" not TFC2 or TFC Source.

I am not disagreeing that the removal of the grenades is justified. BUT at the end of the day TF-anything is Robin's b****. There have been people out of the TFC community that have said "Oh Robin didn't consult us." well. He did come to Melbourne for the Game Developers Conference in 2004 you could of asked him, then why he hasn't taken a deeper interest in the people who still actually play TFC (or TF).

But anyway... All my blathering a side. Love it or hate it. It is going to be VERY INTERESTING to see what if anything after 8 years of development TF2 is going to bring. Did we forget to mention 'dynamic maps' that modify the game flow. I think we did.
Khel
Posted 08:14pm 16/5/07
I am not disagreeing that the removal of the grenades is justified. BUT at the end of the day TF-anything is Robin's b****. There have been people out of the TFC community that have said "Oh Robin didn't consult us." well. He did come to Melbourne for the Game Developers Conference in 2004 you could of asked him, then why he hasn't taken a deeper interest in the people who still actually play TFC (or TF).


To quote the HW guy, "Cry some more"

Haklin
Posted 10:02pm 16/5/07
No Grenades...


GI: I was pretty surprised that you pulled grenades out. I was looking for grenades and theyre gone. There are no grenades outside of the Demoman's grenade launcher. Thats a pretty big deal.

Walker: So the grenades thing was something that just fell straight out of our philosophy of, we had some theorys of why these are hurting us, we removed them as a playtest against many of our own objections. We cant do this! and then within two days everyone was like, Wow! This plays so much better without these. The reasons we tried were things like grenades are 90% spam in the game so which we tend to think that spam is a negative.

They reduce class differentiation a lot and this was the key killer of what made us do it. If everyone is carrying around a grenade everyone has the same capabilities in that way. A Demoman with a grenade is the same as a Spy with a grenade. With grenades were reducing that sharp line of class differences.

The clans really dont play Scout at all. They play Medic because the conc jump [ed: Concussion Grenade jumping] is the same so the Medic and the Conc is so much about the skill of using a Medic in TFC to capture flags. The conc itself invalidated the Scout itself. It just said, dont play me, this class is better. When we removed those the lines between classes became stronger and more significant.


Source: http://www.gameinformer.com/News/Story/200703/N07.0327.1745.51023.htm?Page=2

Cannot wait for this release...Man..between this and ETQW's..my holidays are set
ctd
Posted 10:20pm 16/5/07
Yeah its looking like a pretty sweet time (Q3) for PC games
- tf2/ep2/portal
- crysis
- quake wars
- left 4 dead
- hellgate london
- UT3
- Company of Heroes: Opposing Fronts
infi
Posted 10:25pm 16/5/07
- Company of Heroes: Opposing Fronts


drools
The GuVna
Posted 12:48am 18/5/07
No Concussion Grenades, that's awesome.
Raisty
Posted 11:41am 18/5/07
Only awesome if you were one of those people that couldn't conc jump
Denny
Posted 12:38pm 18/5/07
please, conc jumping took all of like 20 minutes to learn and at most a few days to get good at

don't pretend it was some sort of skill that sets the good TF players apart from the bad.

i'm really looking forward to this, i just hope i can run it on the lunix without having to install XP
Khel
Posted 02:06pm 18/5/07
I dont really care that grenades are gone, I just wanted them to be in there cos the demo man throwing his cluster grenade looked so cool in the trailer :(

At the end of the day though, its an entirely new game, its not like its a remake of the original TF like TFC was, so nothing says it has to be exactly the same game TF was (and tbh it'd be disappointing it if was, we've all played that, give us something new).
shad
Posted 02:38pm 18/5/07
Tho having about 5 nail grenades going off at once in the middle of 2fort4 was always fun.
excess
Posted 10:54am 19/5/07
id like to see it in action, but i'm not sold on the no grens idea. Yes medic was used alot more in some instances but it depended on the map. The medic still has to run the flag back to the base anyway. Maybe they need to add new types of grens, medic shouldnt have cuss but scout should, gren 1 + pipe for demoman was lethal and should be kept and the pyro napalm was annoying as s*** but that suited the class because pyros are annoying as s*** anyway :)
Loki
Posted 08:03pm 19/5/07
Mmm sniper and well ftw.

Hope the sniper is more like it was in the original and TFC, and not like a CS style el lamo :/
myWhiteWolf
Posted 10:01pm 19/5/07
It would be totally weird (and awesome) if they could somehow meld the facial animations with the VOIP parts so when you talk to your teammates, your character lipsyncs to what you're saying.


That was the impression i got from it, i mean, thats what i thought the whole thing was for?
Fade2Black
Posted 02:04am 20/5/07
edit - fixed - ventrilo playing with sound settings

last edited by Fade2Black at 02:04:32 20/May/07
Commenting has been locked for this item.
56 Comments
Show