Valve have released a neat video clip showing off their leet skillz:
We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.
If you've got Steam you can watch it directly through the Steam client, or you can
download it locally from AusGamers.
Posted 01:54pm 15/5/07
I'd nearly like to see a whole movie made based on TF2
Posted 02:01pm 15/5/07
Posted 02:03pm 15/5/07
nvideas new real time human texture technique
Posted 02:05pm 15/5/07
cant wait to hold sasha in my arms.
Posted 02:10pm 15/5/07
Posted 02:39pm 15/5/07
fap fap fap
Posted 02:48pm 15/5/07
Posted 03:08pm 15/5/07
Posted 03:29pm 15/5/07
Posted 03:39pm 15/5/07
i.e. will this require Dx9 capable cards?
Posted 03:44pm 15/5/07
Posted 03:44pm 15/5/07
Posted 03:47pm 15/5/07
well i'm not sure if it will quite be a jump as big as that. But i wouldn't be surprised if this doesn't require some sort of decent amount of grunt to pull off.
I'm just curious because i'm in the market for a new card. And i'm also hoping that this will be playable under Wine
Posted 04:20pm 15/5/07
Posted 05:07pm 15/5/07
Posted 05:20pm 15/5/07
I am definately looking forward to playing it at lans though
Posted 05:31pm 15/5/07
Posted 05:42pm 15/5/07
after such a long wait for the next team fortress installment im really suprised by what valve are offering, (in a good way) and i cant wait to get my hands on it.
Posted 05:52pm 15/5/07
Posted 05:55pm 15/5/07
That Nvidia footage was very impressive to say the least...
Posted 06:29pm 15/5/07
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Posted 07:48pm 15/5/07
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Posted 08:25pm 15/5/07
It won't run on your computer Psycho and besides the new rating system procludes anyone as old as you from owning a copy.
Posted 09:15pm 15/5/07
mwhahahaha
Posted 09:49pm 15/5/07
Posted 10:01pm 15/5/07
Posted 10:11pm 15/5/07
They definately made the correct choice in steering away from realism imo.
Posted 10:46pm 15/5/07
Posted 10:48pm 15/5/07
Posted 02:18am 16/5/07
Posted 08:02am 16/5/07
s***? that was awsome in the original.
Posted 10:25am 16/5/07
I remember the in game vid they release a few years ago of that, it looked impressive at the time. Not sure if they have burried the project but they should have stuck with their original engine choice and got it out.
Posted 10:47am 16/5/07
Posted 03:39pm 16/5/07
Posted 04:51pm 16/5/07
Posted 04:52pm 16/5/07
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Posted 05:07pm 16/5/07
Posted 05:21pm 16/5/07
EDIT: Here we go
last edited by Lynx at 17:21:07 16/May/07
Posted 06:06pm 16/5/07
Posted 07:17pm 16/5/07
Removal of the grenades was a gameplay issue due to the fact that the medic was not based on movement. The scout was the primary 'movement factor'. If you just gave the medic concussion grenades you would be over-riding the whole scout with speed thing.
That is why John Cook and Robin Walker removed the grenades. Sure its a revoluntionary elemental thing and a lot of old school TF players will complain about it but with all the server side modding that has been done over the years with MegaTF for TF and NeoTF for TFC it will be interesting to see how TF2 holds up.
A lot of the professional TFC (or TF players) will hate me for saying this, but somethings just have to be done. Classes in TFC have movement limits for various reasons. In many ways concussion jumping is a skill in it self. But TFC is not deathmatch. Its 'TEAM' Fortress for a reason and thusly its called "TF2" not TFC2 or TFC Source.
I am not disagreeing that the removal of the grenades is justified. BUT at the end of the day TF-anything is Robin's b****. There have been people out of the TFC community that have said "Oh Robin didn't consult us." well. He did come to Melbourne for the Game Developers Conference in 2004 you could of asked him, then why he hasn't taken a deeper interest in the people who still actually play TFC (or TF).
But anyway... All my blathering a side. Love it or hate it. It is going to be VERY INTERESTING to see what if anything after 8 years of development TF2 is going to bring. Did we forget to mention 'dynamic maps' that modify the game flow. I think we did.
Posted 08:14pm 16/5/07
To quote the HW guy, "Cry some more"
Posted 10:02pm 16/5/07
Source: http://www.gameinformer.com/News/Story/200703/N07.0327.1745.51023.htm?Page=2
Cannot wait for this release...Man..between this and ETQW's..my holidays are set
Posted 10:20pm 16/5/07
- tf2/ep2/portal
- crysis
- quake wars
- left 4 dead
- hellgate london
- UT3
- Company of Heroes: Opposing Fronts
Posted 10:25pm 16/5/07
drools
Posted 12:48am 18/5/07
Posted 11:41am 18/5/07
Posted 12:38pm 18/5/07
don't pretend it was some sort of skill that sets the good TF players apart from the bad.
i'm really looking forward to this, i just hope i can run it on the lunix without having to install XP
Posted 02:06pm 18/5/07
At the end of the day though, its an entirely new game, its not like its a remake of the original TF like TFC was, so nothing says it has to be exactly the same game TF was (and tbh it'd be disappointing it if was, we've all played that, give us something new).
Posted 02:38pm 18/5/07
Posted 10:54am 19/5/07
Posted 08:03pm 19/5/07
Hope the sniper is more like it was in the original and TFC, and not like a CS style el lamo :/
Posted 10:01pm 19/5/07
That was the impression i got from it, i mean, thats what i thought the whole thing was for?
Posted 02:04am 20/5/07
last edited by Fade2Black at 02:04:32 20/May/07