A GameSpot
wrapup of an EA press conference includes mention of the long-awaited, almost-forgotten Team Fortress 2:
TEAM FORTRESS 2. WHERE DID THIS COME FROM? Hey, they're still making it! It's got a totally exaggerated, crazy art style now. Looks a little like Spy vs. Spy or No One Lives Forever, kind of a '60s spy feel. It's going to be the included multiplayer mode in Episode 2! Class-based, etc. You know the drill. Great news for shooter fans. We all thought this game was dead years ago.
Not a lot else about it just yet but I'm sure there'll be more info floating around soon.
Edit:
It's official. Check out the
concept image for an idea of what to expect. A video will be released next week.
Posted 09:27am 14/7/06
next thing 3drealms will be saying dnf almost done.
Posted 11:06am 14/7/06
Posted 11:10am 14/7/06
Posted 11:19am 14/7/06
Posted 11:24am 14/7/06
tfc was one of the first games to really get me into online gaming. fkn loved it.
spy ftw
Posted 11:56am 14/7/06
Team fortress is where I also started, but it was on QW. So many fond memories. I even got back into QWTF at one point a year or 2 back, the community is still there.
last edited by casa at 11:56:24 14/Jul/06
Posted 04:22pm 14/7/06
though could tf2 become the next duke nukem forever.....?
Posted 04:26pm 14/7/06
http://www.gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006
Posted 04:30pm 14/7/06
TF2 was announced like a day after DNF
Posted 05:02pm 14/7/06
Posted 05:09pm 14/7/06
TF2 has gone from one of the games I was most looking forward to, to perpetual vaporware, to a lame kids game. I'm sure it'll still be fun, but I wanted to see a badass tacshooter that had been in development for years, used the best tech Valve could come up with, and had incredible visuals and hardcore environments. Now it sounds like we're getting a Nintendo-style FPS with bobblehead graphics. A far cry from what we were promised back in '99.
Posted 06:03pm 14/7/06
Posted 06:07pm 14/7/06
Posted 09:24am 15/7/06
That looks much better then I thought it would.
last edited by ccl at 09:24:49 15/Jul/06
last edited by ccl at 09:24:55 15/Jul/06
Posted 10:27am 15/7/06
im sure some random team will re-do all the skins etc to make it look badass anyway.
Posted 10:30am 15/7/06
last edited by ravn0s at 10:30:14 15/Jul/06
Posted 11:05am 15/7/06
lolling at the badass texan sniper, all he needs is a fat stoogie.
when's this game due?
Posted 01:21pm 15/7/06
Trog, you've forever lost my respect for your "lame kids game" post
Posted 01:49pm 15/7/06
I was expecting hardcore teamplay game.
Posted 01:56pm 15/7/06
Bring it.
Posted 04:31pm 15/7/06
GO TF2! GO!
Posted 04:55pm 15/7/06
Posted 05:23pm 15/7/06
The cartoon can be just as bad-ass as anything else, with a possiblity to portray a distinct style seperating from everything else.
Exhibit A: the team lineup shot they have is wicked.
It'll still be a hardcore teamplay game, irrespective of whatever graphic style it has. Though hardcore teamplay games tend to require teams to play it hardcore.
Posted 05:33pm 15/7/06
Of course, this was in 99; I guess we're lucky to get anythign at all.
Also, in that image (omg, Incredibles) - what are the things in the background? They look like power sockets or something. Are they miniature men?!
Posted 06:08pm 15/7/06
looks great, works well with the theme of the game
Posted 08:42pm 15/7/06
The plugs etc in the background just look like exaggeratedly large industrial-type plugs or something for me, but the overuse of depth of field does kinda've suggest they're meant to be small. Who knows? It'd be kinda neat to have an miniature themed levels!
Posted 08:58pm 15/7/06
Posted 09:39pm 15/7/06
Posted 10:25pm 15/7/06
There are plugs in the background, a little higher up on the wall is an intercom and a little higher still is an alarm. Having the alarm and intercom in the same pic as the plugs suggests that it is not a 'mini map or shrunken people' ala small soldiers, just that the size of these things are out of proportion.
I'm hoping that the plugs signify a new element to the game, such as providing power for an engineers doohikky or whatumacallit.
YAY!
Posted 07:02am 16/7/06
Posted 10:21am 16/7/06
Posted 10:42am 16/7/06
NEWS AT F*****G 11
Posted 10:59am 16/7/06
Posted 11:12am 16/7/06
Posted 11:44am 16/7/06
Posted 12:43pm 16/7/06
this all being said....a gf2 32meg aint going to cut it:P might look at upgrading..
Posted 12:56pm 16/7/06
Posted 01:02pm 16/7/06
Posted 08:53pm 16/7/06
but looking at the pic.....gibbs may not be there :)
Posted 10:21pm 16/7/06
Posted 10:22pm 16/7/06
Posted 02:01pm 17/7/06
a bit slow. the vid should be interesting to see.
Posted 02:05pm 17/7/06
Posted 02:07pm 17/7/06
Posted 02:26pm 17/7/06
Posted 03:50pm 17/7/06
It's a interesting style, but I don't think it suits team fortress. Sure Team Fortress is over the top as it is (big HW guy taking 100 bullets to die), but that seems to go too far for me.
I don't think realistic would suit, but that has become too cheesey. One really does need to see how the game plays out, the animations and weapons in action to truly judge. Chances are you'll see a 50/50 divide in the older community for this style. I can't say it will come down to gameplay.. because what you see on your screen does effect how you play.
I'm just wondering... will there be any blood? HL2 has bearly any.. in the past with QWTF there was little due to the engine abilities of the time. But now after years, you'd think they would add some blood... but instead we get cartoons. It does seem to be one of those "cool" things to do (cell shaded graphics, cartoony graphics etc..) when a company is trying to be "different".
I know I've only used that picture and made assumptions... So I'll reserve final judgement for it's release.
Posted 07:35pm 20/7/06
Posted 02:40am 22/7/06
Half way through this year, Valve were moving some crates around and stumbled upon the basement door. To their surprise, Jason Mitchell was still there and working on the project. He had only survived by licking coffee off the pipes that had run down from the leaky coffee machine upstairs.
When asked how the project was going, Jason smashed his fist into the keyboard and demanded better resources. To everyone's surprise, the screen flickered and up came the completed game. When Ken Birdwell asked him what key he pressed, Jason responded that he didn't know. Everyone put it down to another stroke of luck, and Gabe Newell threw it in with the press release of Episode 2.
last edited by DrFrag at 02:40:28 22/Jul/06