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Post by Psycho! @ 09:13am 01/02/06 | 57 Comments
A very brief set of quotes taken from recent interview with PC Gamer (UK)and the code monkey John Carmack. Some interesting bits of info in there:
"The Xbox 360 will probably will be id's primary development platform. As it is right now, we would get the game up on the 360. When I would do major hack-and-slash architectural changes it was back on the PC, but its looking like the Xbox 360 will be our target.
I just hope their next big thing doesn't suffer the ovbious 'made for Xbox' fate that Deus Ex 2 did; please make the PC your primary platfrom John. promoted forum item



carmack





Latest Comments
eightyeight
Posted 09:26am 01/2/06
meh forza motorsport 2 on xbox 360 ftw.

on the other hand I havent enjoyed an ID game since Q2
Obes
Posted 10:02am 01/2/06
Carmack is a fruit loop. Masters of Doom opened my eyes.
HERMITech
Posted 10:45am 01/2/06
When the f*** are people going to learn that Console FPS SUCK BALLS!!!
Fight & Car games are all they're good for
Reverend Evil
Posted 11:01am 01/2/06
id haven't released anything decent on PC for a while anyway. How many people here have played thru their newer games more than once? Personally, I eneded up putting god mode on just to get thru faster and see the end becuase they are that boring.
demon
Posted 11:09am 01/2/06

rip id


last edited by demon at 11:09:21 01/Feb/06
typo
Posted 01:53pm 01/2/06
iD died after quake
d[o_0]b
Posted 02:01pm 01/2/06
When the f*** are people going to learn that Console FPS SUCK BALLS!!!


no they dont, pc FPS games ported to consoles suck balls. FPS games made SPECIFICALLY for consoles rock and this is shown by product sales and reviews. stop shooting your mouth off you do not speak for the general population.
Term
Posted 03:00pm 01/2/06
I dont think its really that consoles suck, its more that the controlers for them arent evolving as quick as the consoles themselves, everyone would agree that playing fps games and rts etc is pretty much a waste of time on a console, it can techically do it, its just the controlers take the d***.

When they do evolve, hopefully it'll be into a keyboard and mouse :)
dais
Posted 03:09pm 01/2/06
Term it's called the Nintendo Revolution
ctd
Posted 04:58pm 01/2/06
yeah if this is the way it gonna play out in the future then consoles should come with some form of mouse and keyboard.
ravn0s
Posted 05:05pm 01/2/06
Term it's called the Nintendo Revolution


meh that kind of controller has been around for years. nothing revolutionary about it.
Hashy
Posted 05:09pm 01/2/06
Term it's called the Nintendo Revolution
Judging from gameplay videos of the PC versions of the revo controller it doesn't look that fantastic for FPS either, at least not on a plug and play level - hopefully something fantastic will happen with revolution FPS control schemes that makes it truely intuitive.
typo
Posted 08:43pm 01/2/06
I dont think its really that consoles suck, its more that the controlers for them arent evolving as quick as the consoles themselves, everyone would agree that playing fps games and rts etc is pretty much a waste of time on a console, it can techically do it, its just the controlers take the d***.


The real problem is that many designers base their design from FPS/RTS traditional designs. Traditional designs of both of these games uses a mouse as a player control point. Which makes sense to do so, since both FPS and RTS games come from desktop computers where both keyboard and mouse is the standard.

However, consoles don't come standard with keyboard and mouse, yet game designers often design for them as if they do. That is a great example of how user interaction breakdowns occure. Maybe game designers need to start designing their games for players, and not for pretties.

When they do evolve, hopefully it'll be into a keyboard and mouse :)


I agree, I don't understand what's so bad about a keypad + mouse as a gaming interface. You woudn't even need a normal keyboard, you could use something along the lines of a specalised keypad that allows for a couple of dozen keys to be pressed. Maybe even something along the lines of Doug Engelbart's chordal keyboard ...
cs_master
Posted 09:25pm 01/2/06
mouse and keyboard is only intuitive cause you've used it for years

watch someone use them for the first time and they are complete muppets
fraxyl
Posted 09:40pm 01/2/06
ravn0s, could you show me those kinds of controllers that have been around for years, as I've never seen anything like it before and would like to be informed.

The bottom line, it doesn't matter what system you're using, like typo said, it's in the designers the fault lies.
Insom
Posted 01:45pm 02/2/06
man this is stupid - f*** carmack

what are id working on at the moment anyway? I'd like to see a proper Quake sequel, ie. with monsters and cool quasi-medieval settings instead of humanoid robots and space ships

unrealistic sure, but a man can dream
trog
Posted 01:47pm 02/2/06
what are id working on at the moment anyway?
An as-yet unannounced property and Enemy Territory: Quake Wars with Splash Damage.
partyhat
Posted 01:49pm 02/2/06
meh that kind of controller has been around for years. nothing revolutionary about it.


im sorry, but i think you have no idea what the revolution controller does. come back after e3.
Obes
Posted 01:50pm 02/2/06
Insom a sequel to quake will never happen at id, give it up.
Insom
Posted 02:02pm 02/2/06
never
Psycho!
Posted 02:14pm 02/2/06
Bring back Romero!!
trog
Posted 03:07pm 02/2/06
Wanting another sequel to Quake has to be the most bizarre thing I've ever heard.

Quake: A story that (at the time), when asked, id Software people would say things like "Plot? ahahahahahah" (Can't find the quote; I thought it was American but the old QuakeFAQ reckons it was Romero.)

Quake 2: Now all of a sudden we're invading an alien race called the Stroggos.

Quake 3: Really a multiplayer only game, but with a tournament-style single player mode.

Quake 4: Return of the Stroggos.

Why would you WANT another one?
Hashy
Posted 03:48pm 02/2/06
im sorry, but i think you have no idea what the revolution controller does. come back after e3.
I don't think you've seen this. They're already on the market.
ravn0s
Posted 04:05pm 02/2/06
my little cousins have this s***** little console that plays a bmx game. the controller is the handle bars that u move around to steer etc. some thing as the revolution controller
dranged
Posted 04:08pm 02/2/06
haha, trog's keepin it real for the byxnet crew

the doom posse is a little outnumbered on QGL :P
myWhiteWolf
Posted 04:25pm 02/2/06
no they dont, pc FPS games ported to consoles suck balls. FPS games made SPECIFICALLY for consoles rock and this is shown by product sales and reviews. stop shooting your mouth off you do not speak for the general population.
F*****g console fanboys

fps games just don't work as well as they do on PC's. fps games that do well in sales only do well because they are made for console and not for computer. don't get me wrong. they still absolutly suck nuts. just it has a greater "suckage" on pc.

if you want proof. look at pc sales of half life 2 compaired to xboxes halo.

f*****g console fanboy needs to learn that consoles have greater limitations that pc. the only reason why lots of games come out for console is because its easier to develop than pc.

EDIT : F*****G POST LIMITER!
typo
Posted 04:38pm 02/2/06
mouse and keyboard is only intuitive cause you've used it for years

watch someone use them for the first time and they are complete muppets


You're certinaly not wrong, mouse and keyboard are not intuitive. However, your comment is amazingly broad and born in simplicity of the problem space. In fact, your comment fits for almost any technical user interface that currently exists

Driving a car is only intuitive cause you've done it for years

watch someone drive for the first time and they are complete muppets


You cant deny that (for many reasons) mouse and keyboards do simplify many complex interactions at the cost of intuitiveness. Specifically in the case of FPS and RTS games, mouse and keyboard adds depth and levels of control that isnt available on a control pad.



last edited by typo at 16:38:35 02/Feb/06
Insom
Posted 05:07pm 02/2/06
Wanting another sequel to Quake has to be the most bizarre thing I've ever heard.


True, but the so called sequels to Quake were never really sequels; Quakes 2 and 4 followed the same kind of Strogg storyline, whereas Quake 3 was almost an entirely different game save for some commonality in the weapons, powerups, and the like.

I haven't shat myself (not literally) as much as the first time a shambler came at me, I couldn't give two s**** about some robot charging at me with a rotating blade arm and fourteen different guns, even if it is controlled by a brain in a jar.

Of course as Obes pointed out id would never make a proper sequel to Quake, I don't think they have the balls anymore to make a game that different, but I am keen to find out what the next id project is going to be.
demon
Posted 05:36pm 02/2/06
yeh, as the legendary frog once said "quake2 should have been called doom3.. coz it's in space & stuff" :D so really quake HAS NO SEQUELS!~ ;p

so id's games should read like this :-
doom
doom2
quake
doom3(quake2)
puffpuff princess's in bounce-bounce beepbeep anime land (quake3arena)
doom4(doom3)
doom5(quake4)

not that i want a sequel to quake... quake still works fine :D
typo
Posted 06:46pm 02/2/06
I knew there was a reason I loved you demon. Will you let me ride your rocket?
Zen Apathy
Posted 08:17pm 02/2/06
Those s***** contollers on the market now only detect rotational movement. The Revolution controller detects translational and rotational movement. So while those s***** controllers let you tilt them to change where you're looking in a FPS game, the Revolution controller could let you control movement and looking by moving and tilting the controller. That's quite a difference.
Spook
Posted 08:27pm 02/2/06
puffpuff princess's in bounce-bounce beepbeep anime land (quake3arena)

hahah
fpot
Posted 08:42pm 02/2/06
Driving a car is only intuitive cause you've done it for years

watch someone drive for the first time and they are complete muppets
The level of muppet is greatly reduced. If someone got into a car for the first time and controlled it as well as I have seen the average new user control a mouse keyboard setup, they would have a fatal accident in the first 10 seconds.
2099
Posted 09:39pm 02/2/06
dude, has anyone actually read the interview. He says the xbox 360 is their gameplay development and testing platrform NOT their target release platform (and that the pc is generally better than consoles anyway, they just cost a bit more).
Insom
Posted 11:46pm 02/2/06
controllers are relative

there were a couple of people who were pretty decent at playing Quake with the Space Orb
Hashy
Posted 11:50pm 02/2/06
Hey, don't knock the space orb.
Psycho!
Posted 11:55pm 02/2/06
hehe remember those guys in the Quake clan at Yeronga who used to play with joysticks. LongJohn?/Lonewolf?? I think was one guy, crazy s*** had FOV up so far it looked really wierd but they were pretty good with those joysticks.

:P
dranged
Posted 07:52am 03/2/06
hey clan ashaman

whos actually got our Space Orb

I get a turn now ;)


plok
Posted 09:13am 03/2/06
Last I saw it, blah was taking it into his room with a jar of vaseline?
dranged
Posted 09:41am 03/2/06
i changed my mind
trog
Posted 10:17am 03/2/06
True, but the so called sequels to Quake were never really sequels
That was basically my entire point
Term
Posted 12:19pm 03/2/06
everyone who says FPS games dont work on consoles and other such things are really wrong, they run awesome, look awesome, and can be just as fun etc, additionally there is a lot to be said from a multiplayer perspective of everyone having equal frame rates / settings

BUT: the controllers really do suck more d*** than your average rentboy - the controller completely breaks the game. It isnt the consoles that need another number after their name, its the controller needs a re-look to give more functionality and control to the user.

In terms of FPS games, the use of the word 'controller' to describe current technology is somewhat contradictory at best
parabol
Posted 12:34pm 03/2/06
everyone who says FPS games dont work on consoles and other such things are really wrong, they run awesome, look awesome, and can be just as fun etc,

I generally find them to have a particular console "look" to them. As in, much of the geometry and textures have been simplified to fit the game data into the limited, fixed amount of available memory .. as you'd perfectly-well expect!

But yeah, despite the controllers sucking in general, and despite my disliking consoles for years, I -did- have lots of fun playing Cooperative Halo from start to finish. Though given the choice between spending cash on a new console or upgrading my PC, I'd go the latter .. but we'll see. Maybe that will change one day.

And regarding 'id', I think they have lost direction. Their licensees are pumping out games an order of magnitude more interesting than their own 100% id titles. I was severely disappointed with Quake3. I have no idea what they were thinking! Then again, I think the same thing everytime a new bunnyhopping-fest version of Unreal Tournament 200x comes out to dazzle me for 15 minutes with its new shiny graphics and identical gameplay and weapons.

last edited by parabol at 12:34:45 03/Feb/06
Thundercracker
Posted 01:02pm 03/2/06
The console "look" can be attributed to the insanely low resolution that most TVs run in. That will begin to change when high definition becomes the norm and you can actually read smaller text.
EniGma
Posted 11:49pm 04/2/06
Anyone had any first hand experience with XBOX 360's HDI support?

Is it like, woahh or meh?
Psycho!
Posted 12:50am 05/2/06
I was getting pretty excited about the xbox until i read some apparently new info on the ps3 over here Especially this bit....

Apparently the new online service, titled PlayStation Network, won't just offer matchmaking and ranking lists. You can expect an iTunes-type store that lets you download films and music, and you'll be able to use the console as a Location Free Player. Which means you'll be able to upload stuff from your PS3 onto your PSP, and watch Blu-Ray and DVD movies on your handheld.
Advertisement

Rather excitingly, the PS3 will act as a digital video recorder, so you can digitally store all your favourite telly programmes just like with Sky+ and TiVo. Plus, you'll have the option to control the DVR function using your PSP.

Tepid
Posted 01:07am 05/2/06
@enigma

its ok. its like playing a game on a crt without AA though. perfect dark was so jaggy :( not woooah but not really mehhh, still looks nice.
ravn0s
Posted 01:19am 05/2/06
damn if all of what psycho posted is true, screw the f***en xbox. wonder how much its gonna cost though? probably $1000+ :(
Psycho!
Posted 11:00am 05/2/06
yeh Ravn0s, I'm with you, if these reports are true the xbox may not be my console of choice. On the price point that article I linked to has this ...
As previously announced, the PS3 will play Blu-Ray discs, but apparently that shouldn't push up the price too much. It seems the Cell and RSX can take care of things for the most part, so you won't be paying what you would for a standalone Blu-Ray player on top of your basic console price. Whatever that may be, of course...


I have a ps2, an xbox, the consoles were mainly purchased for my boys to play on and I do notice that the boys more often that not seem to hire titles for the Ps2 more than the xbox. Their preferences probably run at 3 to one at the moment.

I am very keen on either console because of the HDTV widescreen aspect as I would love one to run thru my home theatre setup, but I reckon I am going to hold off for a while now. I almost preordered an xbox360 at EB the other day. They are offering the full HDD version for $499 with a trade-in of an xbox and 7 titles (i think from memory). Bu for now I am going to wait and see what the Sony product has to offer at E3.

last edited by Psycho! at 11:00:13 05/Feb/06
fpot
Posted 01:17pm 05/2/06
I am going to get both :P (or try to)
DrFrag
Posted 01:34pm 05/2/06
Is it just me, or have id gone from revolutionary game designers to wannabe trendsetters?


id: We're making Doom. It'll be more 3D than Wolfenstein.
Industry: Yeah, uh, we're working on 3D games too. (/gets busy)

id: We're making Quake. (/glances at Duke Nukem 3D) It'll be truly 3D.
Industry: Yeah, uh, we're pushing the 3D envelope too. (/gets busy)

id: We're making Quake 3. It'll be MULTIPLAYER ONLY!!!!11
Industry: No!
Industry: Surely not!
Industry: Acutally, uh, we're focussing on multiplayer only now too. (/gets busy)

id: We're making Doom 3. It's be SINGLE PLAYER ONLY!!!!11
Industry: That's revolutionary!
Industry: Wow, we were headed back in that direction too! (/gets busy)

id: We're making Quake 4. It'll be a new experience in immersion and cinematography!
Industry: Uhh, oh sorry, were you talking to me? I was busing playing Half Life 2.

id: We're developing on the XBOX!!!11
Industry: (/cricket chirp)
Microsoft: I'm sorry, I can't let you in without gameplay.
Bah
Posted 03:12pm 05/2/06
damn if all of what psycho posted is true
Hows those Jurassic park like games going on your ps2?
ravn0s
Posted 03:30pm 05/2/06
Hows those Jurassic park like games going on your ps2?


er what?
Bah
Posted 05:08pm 05/2/06
Sony is spinning as much bulls*** as they can to make people hesitant about buying an xbox360 and waiting til the ps3 is out, just like they did with the ps2.
ravn0s
Posted 05:23pm 05/2/06
i believe the ps2 came out before the xbox. also u cant tell me that microsoft and nintendo havent talked bulls*** to sell their consoles too.
Bah
Posted 05:47pm 05/2/06
It was ps2 v Dreamcast.
And no i didnt make any reference to other companies bulls***ting tactics.
ravn0s
Posted 05:48pm 05/2/06
well since the dreamcast sold out i guess sony's 'bulls***' didnt work to well
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