Okay, so we're kind of just having fun with the recent Need for Speed tease by developer Ghost Games. Who's first Need for Speed garnered mixed reviews and feedback from fans back in 2015. Some of which was tied to the game being 'always online' and not really feeling like the sort of game that warranted that approach. Not so for the sequel says Ghost in a new post over at needforspeed.com.
And it looks incredible. We already know that Creative Assembly can knock it out of the park when it comes to blending its Total War franchise with the fantasy world of Warhammer, so odds are this will play as good as it looks. And with the introduction of the Lizardmen, and dinosaurs, you can already feel the hype.
With registrations for the Closed Beta of GWENT: The Witcher Card Game shutting down this weekend that means that the next step for the multiplayer card battle game would be a Public Beta. Details on that are expected next week, and we should probably have a better understanding of the game's road to release in the lead up to E3.
Torn Banner Studios' latest brawler, Mirage: Arcane Warfare, is now free for everyone to check out ahead of its launch on May 23. Available to play throughout the weekend, you can head to the Open Beta page now and start playing. As the developers of well received Chivalry: Medieval Warfare I haven't had the chance to check out this more fantastical take on the multiplayer combat game, but it does look very cool.
There's a reason why Morrowind holds a special place in the hearts and minds of Elder Scrolls fans. And that's the land of Vvardenfell itself, a place full of wonderfully weird and ancient landscapes, and one filled with competing Elven houses older than anything you'd find in a place like Skyrim -- those being House Hlaalu, House Redoran, and House Telvanni. In the latest story trailer for the expansion we get to see how that might play out in The Elder Scrolls Online.
As in they're selling the studio which they acquired back when EIDOS Interactive was absorbed. The decision to sell the studio, which just released a year's worth of great Hitman content, comes down to finances. With the reasoning, and decision itself, reported in the most clinically financial-market speak imaginable in something called a 'Notice of Booking of Extraordinary Loss'.
Back in 2013 word of a VR mod for Half-Life 2 began to surface long before the release of VR headsets from Oculus and HTC. As the title suggests it would let players relive one of the greatest shooters of all time, Half-Life 2, in VR. At the time Valve added support for Oculus Rift development kits into Source, but that's where the story ended. Or so we thought.
With a title "Video Game Raised $148 Million From Fans. Now It’s Raising Concerns." you might think that it was a bit of a Star Citizen hit piece from the New York Times. Sorry, I mean 'Failing New York Times'. Thanks Donny. Anyway, the piece is a great primer into the frankly staggering success of Star Citizen's crowdfunding, and how it slowly has become one of the most ambitious games currently in development.
The Mass Effect Andromeda launch was not without its problems. In addition to mixed reviews a number of the in-game characters, cinematics, and animations, quickly became the butt of many an online joke. Because, well, they looked weird. Since launch EA and BioWare have been hard at work patching and improving the game, placing particular focus on stuff like animation. The latest 1.06 Patch is no different, but a new report over at Kotaku also has the Mass Effect series "on hiatus".
Announced via a community stream earlier today, Payday VR is a virtual reality version of the popular heist game that will be available to all Payday 2 owners. A beta for the new mode is expected later this year, which will also allow for VR players to team up with non-VR players as they rob jewelry stores and banks. A new video showcasing the mode has also been released, and yeah, it looks pretty cool.