As a gaming mouse designed for FPS players one of the cool features of the new Razer Basilisk is the inclusion of a thumb rest and DPI clutch. Like those things positioned behind fancy steering wheels, here it means being able to switch to a faster or slower DPI for small bursts of precision snipering. Or, in my case fast getaways.
Now this is a very cool competition. In that it will reward PlayStation Platinum Trophy hunters across multiple titles, giving them the chance to win a very limited real-life Platinum Trophy. As in there will are only four of them. Thanks to the launch of Gran Turismo Sport yesterday, the quest has begun.
In a follow-up to yesterday's story about EA closing down Visceral Games, one of the leads on the studio's classic survival horror sci-fi game Dead Space 2 noted that development cost upwards of 60 million and having sold 4 million copies sold wasn't enough to turn a profit. Or, make it a financial success. Which adds weight to the idea that strong single-player big budget titles might be a gamble for a number of publishers.
As it includes every Halo game prior to the release of Halo 5, remastered for Xbox One, Halo: The Master Chief Collection represents one of the biggest installs currently available on the console. And now with Xbox One X enhancements due next year, which is awesome news, we should expect to see this compendium cross the 100GB install size threshold. Which is okay when you consider it's more than one game.
Yeah, it's been 10 years since the initial release of Team fortress 2 by Valve. Which is still one of the all-time great team-based shooters, where its design and hat influence can be felt across many of today's hottest properties. And to celebrate 10 years Valve has released a big update that includes a new in-house designed map, and a whole slew of community-created content.
Filed in 2015, Activision noted to Rolling Stone that "the technology is not currently in any games". Which is all well and good, but reading into the patent reveals just how far using time-honored marketing tactics have come. For the sole purpose of manipulating consumers into buying something. And never feeling content with what they have.
In my interview with game director Jen Matthies, he spoke about how the team envisioned the Wolfenstein reboot as a trilogy. Which happened before the success of the first game, noting that "we introduced Frau Engel in the hopes that we got to do the second game, and she would be the main antagonist". And now with a Hitler cameo in the launch trailer... well, you get the idea.