Genre: | Third Person Shooter | ||
Developer: | 2K Marin | Official Site: | http://www.xcom.com |
Publisher: | 2K Games | ||
Release Date: | 20th August 2013 |
Genre: | Third Person Shooter |
Developer: | 2K Marin |
Official Site: | http://www.xcom.com |
Publisher: | 2K Games |
Release Date: | 20th August 2013 |
Considering the game’s fraught development history and arguably ill-conceived premise, The Bureau is practically a best-case scenario. It may not be a game that anyone asked for, but perhaps that has, in a way, strengthened the final game, forcing it to reel itself in a bit and focus on being entertaining rather than revamping an old IP. It succeeds admirably as an enjoyable sci-fi shooter, and that’s good enough for us.Zap your way to outer space for the full review of The Bureau: XCOM Declassified.
At the height of the Cold War, The Bureau discovers a series of mysterious transmissions. Agent Carter and his team investigate the signal's origin and conceal it to protect citizens from the truth.The trailer also unveils some hard information on one of the more important secrets, the pre-order bonus which will offer players an extra mission titled "The Codebreakers".
The game plays from a third-person perspective, with players controlling their own character, William Carter, and issuing commands to two nearby agents. It feels a bit like a slicker version of 2004's Full Spectrum Warrior. When a player wishes to issue a command they drop into battle focus mode, which slows time to a crawl, giving them a bit more time to issue commands using a circular hub broken into three sections, one each for your character and the two agents.
The Bureau encourages far more tactical play by making the enemies far more durable and aggressive. And thanks to XCOM's signature perma-death, every single encounter could have serious repercussions not only for the remainder of the level--but for the game as well. No longer will you be able to Rambo your way through a checkpoint only to have Garrus auto-revive after you clear the area. You'll have to play a lot smarter than that. Thankfully, you can because you have far more control over what your squadmates do.
“If you go back and you look at the video from 2011, you will see that it’s a first-person experience in terms of navigating through the terrain. It’s almost like a navigation vehicle, as much as it is a tool for investigation and exploration. Having a first-person view gets you closer to things so you can explore and do that.The Bureau: XCOM Declassified is due out August 20th.
Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.The title will see the use of third-person mechanics, offering players "a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action." 2K Marin has also added that The Bureau will be utilising permanent consequences, with decisions factoring on just what happens to your squad.
“We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.”
“The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray, creative director at 2K Marin. “We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.”
When we covered things up, no one knew what happened. But that's not right. People need to know the truth. The truth cannot be contained much longer.Earlier last week we saw the removal of the official XCOM page and YouTube trailers relating to the original FPS concept, which meshes well with recent rumours that the game is undergoing a major re-branding away from the successful XCOM strategy franchise. Hopefully we'll be able to hear a more official word from 2K Games but for now the developer is staying quiet.
Last week, Take-Two registered the domains thebureau-game.com, thebureau-game.net, whathappenedin62.com, and whathappenedin62.net. These domains seem to hint at a rebranding of 2K's beleaguered XCOM shooter, which places players in the shoes of an FBI agent in 1962. Given the success of Firaxis' XCOM: Enemy Unknown, I wouldn't be surprised if 2K thought having two very different games in different genres could dilute the franchise's brand.If the title has indeed been re-branded, we will probably (and hopefully) see more on the new changes sometime during this year either at E3 or later down the track. With the game being in development since 2007, hopefully the long ride hasn't caused the project to be completely wiped.
The XCOM shooter has been in off-on development since 2005 and gone through a number of iterations at several studios, including 2K Australia, Irrational Games and current developer 2K Marin. Recent information suggests that 2K dropped the first-person perspective in favor of SOCOM-esque third-person tactical shooter possibly for downloadable distribution platforms.
Featuring a bold new origin story told from a first-person perspective, XCOM pits Special Agent William Carter and his team against the threat of human extinction from an insidious otherworldly force. But every enemy is an opportunity – players will strike surgically against the alien menace, capture their technology, and by the science of desperation – turn the invaders’ weapons against them.Some new screenies are available on the game page and we've got a trailer which showcases some of the action, including some of the crazy alien technology you'll be up against.
Armed with these lethal new tools of war, players will command their squad on XCOM’s front lines: Main Street, USA.
Join humanitys struggle against an unknown enemy and step into the shoes of William Carter, an FBI agent tasked with identifying this mysterious growing threat and eliminating it at any cost. True to the roots of the franchise, players will be placed in charge of building a campaign of risky strategic gambits to overcome high-stake odds. Told from a first-person perspective, they will enact their plans through heart-stopping combat experiences that pit human ingenuity and frailty against a foe beyond comprehension. Players will feel the white-knuckle tension and fear that comes with confronting an elusive and deadly enemy across battle lines drawn through the homes and lives of the innocent.Some more features are listed on the game page along with some new screenshots, and you can hit up the video stream or download now as well.
XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.Targeted for the PC and Xbox 360, this re-imagining of the series will no doubt raise eyebrows around the globe. A single image accompanies the press release, which you can see right here.