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Xbox One
Xbox One

Xbox One
Genre: Action
Developer: Microsoft Official Site: http://www.xbox.com
Publisher: Microsoft
Wednesday, 17 April 2019
Post by KostaAndreadis @ 11:42am 17/04/19 | 1 Comments
But won't be reaching our shores when it starts to hit worldwide retail shelves on May 7 with a USD RRP of $249. According to Xbox Australia the new disc-free Xbox One will be "arriving in Australia later this year" with local pricing and availability to be announced in the coming weeks. As per the rumours leading up to its announcement the Xbox One S All-Digital Edition is indeed an Xbox One without a disc drive.

Where in addition to being bundled with first-party offerings Minecraft, Forza Horizon 3 and Sea of Thieves - the all digital console begins to make sense when you factor in the value of Xbox Game Pass. Microsoft's subscription service that features over 100 titles to download and play.


"Consumer appetite for digital content and experiences are stronger today than ever before. Gaming and technology have changed quite a bit since the first Xbox debuted in 2001. During this time, we’ve seen a digital transformation across gaming, music, TV and movies," notes Jeff Gattis, General Manager of Platform and Devices Marketing at Microsoft. "And closer to home, the success of Xbox Game Pass, which gives members access to over 100 great games, is just another example of how consumers today have grown to expect great digital content. The Xbox One S All-Digital Edition was created for those who prefer to find and play their games digitally and are looking for the most affordable way to play Xbox games."

Although disc-drive free the new console retains the same size and shape as the current Xbox One S. As the first mainstream console of its kind, the Xbox One S All-Digital Edition is a direct response to the shift towards digital - something that the PC market has seen for quite a while now. With just about every laptop or desktop today being built without an optical drive.

"We think of the Xbox One S All-Digital Edition as an option that caters to audiences who prefer to find and play their games digitally," added Jeff Gattis. "We’re not looking to push customers toward digital; it’s about meeting the needs of customers that are digital natives that prefer digital-based media and providing value with the most affordable Xbox One console.”

Although this means potential owners will lose out on the Xbox One S 4K UHD Blu-ray drive, they'll still be able to stream 4K content via Netflix and other services.
Wednesday, 26 September 2018
Post by KostaAndreadis @ 03:11pm 26/09/18 | 0 Comments
Microsoft has begun rolling out mouse and keyboard support for Xbox Insiders, which means developers can begin to add support for the devices in their games. As per the announcement, "It’s important to note that mouse and keyboard support for games is added on a title-by-title basis, entirely at developers’ discretion." Which is good because this is the sort of news that makes one wonder how unfair a game like PUBG or Fortnite might be if it's entirely up to players without in-game monitoring.

As for what titles will begin to support the input choice, Warframe will be one of the first - which will bring UI and control inline with the PC version for what is mostly a co-op experience. And so, without the issues that come with competitive modes with a split control setup.

Coming from Microsoft most USB and wireless keyboards and mice will work with the Xbox One, thanks to the console running on a version of Windows 10. But, as per the image in the header, Microsoft is also partnering with Razer to bring Xbox One specific devices in the future.

As per the announcement, Microsoft notes, "We’ve been working closely with studios of all sizes to ensure mouse and keyboard experiences on console are fun, fair and correctly balanced, and look forward to introducing more games with support for mouse and keyboard input in the future."

With a gradual rollout plan in place, expect to get more details in the November 10 edition of Inside Xbox.
Thursday, 30 August 2018
Post by KostaAndreadis @ 11:59am 30/08/18 | 2 Comments
And it looks very cool - in what's being called the Xbox One X Robot White Special Edition Fallout 76 Bundle. Okay sure, it's basically an Xbox One S. Available October 2 for the same price as a standard Xbox One X console at $649.00 AUD, you get the limited edition console plus a copy of Fallout 76. Also the Xbox Elite controller is getting a White Special Edition on October 30 for $199.95 AUD.

Launching ahead of the release of Fallout 76, this Xbox One X bundle offers access to the Break-It Early Test Application (B.E.T.A.) planned for October.


Also pictured above, Turtle Beach’s new Elite Pro 2 + SuperAmp Pro Performance Gaming Audio System for Xbox One. Which doesn't have an Australian release date or price but will be available next month in the U.S. for the premium price of $249.95 USD.
Friday, 13 April 2018
Post by KostaAndreadis @ 03:44pm 13/04/18 | 1 Comments
The good news is that a Microsoft spokesperson has confirmed to us that "Our team is working to address download delays some users in Australia may be experiencing". The bad news? Is that like many people in Australia I'm simply unable to update or install any game. And when the progress bar begins to move, it does so at near dial-up speeds.

Now this may not sound like a bad thing but the problem is a bunch of games got sizable patches in the past few days. Including Sea of Thieves, Ghost Recon Wildlands, Fortnite, Overwatch, Warframe, and many more.

Oh, how I would love to be able to fire up The Division to check out its 4K make-over.

What's strange is that as per the many reports found on Reddit, Whirlpool, and other forums and Facebook groups the issue is affecting several but not all Aussie Xbox owners across Victoria and other states.

With the problem itself being one of those true head-scratchers. Where:

  • Downloads begin at full speed before slowing to a crawl very quickly and then stopping completely.
  • Turning the Xbox One off causes games to install/update at around 1GB of data per hour or no progress at all for several hours.
  • Messing with DNS or advanced network settings seems to fix the problem, but only for a few minutes.
  • Whilst stuck in a "Installing" or "Updating" loop you're unable to load any game or app as you get a time-out message. Rebooting the console seems to fix this, as does pausing installations or updates.
  • All network tests showcase full connection speeds with no issues or lag when accessing the store or community hubs


So yeah, definitely a weird one. And without any official word from Microsoft other than the regular troubleshooting advice of "hey, why don't you turn it off and on", this led to some desperate gamers across Reddit and Facebook to factory reset their consoles only to be hit with the same slow and non-existant speeds when the initial console update is forced.

Also we do know that this issue isn't affecting everyone. And that it isn't limited to any specific hardware revision as the problem cropped up across both my launch edition Xbox One and newer Xbox One X.

With the weekend coming up right now I'm downloading Sea of Thieves on PC (thanks Xbox Play Anywhere) at full speed alongside updating Overwatch for the Archives event and Ghost Recon Wildlands for some Sam Fisher action.
Thursday, 12 April 2018
Post by KostaAndreadis @ 12:15pm 12/04/18 | 1 Comments
Okay, so this starts off anecdotal - in that sometime yesterday my Xbox One X decided that it would no longer download updates or simply slow to a crawl. With several big patches dropping for games like Sea of Thieves, Overwatch, Fortnite, and more - not being able to download anything and getting an 'Installation Stopped' error was frustrating. Especially when as per the Xbox Live status, all is apparently well.

To rule out a hardware fault we were able to replicate the issue across multiple Xbox One consoles.

Fast forward to today and the issue is still there. With friends of AusGamers, Stevivor reporting similar issues perhaps there's an Xbox issue affecting Australians that hasn't been officially reported? Australians across both Reddit and Whirlpool are reporting the same issues of slow updates and updates not starting.

Update: We've reached out to Microsoft.

Thursday, 21 September 2017
Post by KostaAndreadis @ 11:45am 21/09/17 | 3 Comments
Well, once again. With the recent special Project Scorpio Launch Edition of the Xbox One X selling out almost immediately, making it the most popular Xbox console pre-order ever a lot of people have been waiting patiently for pre-orders to re-commence for the Xbox One X: Regular Edition. And that day is today, with pre-orders now open Australia wide.

At retailers like EB Games, JB Hi-Fi, Big W, Target, and so forth.


The Xbox One X, marketed as the most powerful console ever made with an approximate 40% increase in performance over any current console, it's clear that even if those figures are slightly off there's still cause to get excited for the 4K-capable console.

The Xbox One X arrives November 7, with a price point of RRP AUD $649.
Monday, 18 September 2017
Post by Steve Farrelly @ 03:40pm 18/09/17 | 1 Comments
That's another mouthful of a headline, but the stupid tech industry is continually progressing without helpful -- and simple -- explanatory buzzwords. In this case, what we're talking about is being simply referred to as "Intelligent Delivery", a new system where future Xbox One and Xbox One X games and content does away with assets or data that might not be needed from one console user to another. 4K is a good example here, especially for anyone not adopting Xbox One X, where this new "Intelligent Delivery" will recognise a console delivery platform, and leave the larger 4K assets out of any download going to an Xbox One or Xbox One S.

Eurogamer's Digital Foundry has a far more in-depth piece on what Microsoft is currently working on, but if it delivers on its promise, it could cut down downloads, space and more in drastic and revolutionary ways.
Based on documentation seen by Digital Foundry, Intelligent Delivery was initially revealed to game-makers at Microsoft's XFest developer event earlier this year, and its execution relies upon developers adapting the way they master their titles. Essentially, the concept involves splitting game content into 'chunks' of data and then adding tags to them. Multiple tags can be attached to a chunk, and they can be device-specific or language-specific, for example. In the case of the latter, this means that game audio or cutscenes in non-relevant languages don't need to be downloaded - Intelligent Delivery could, in theory, install just the assets applicable to your region, with other languages an optional 'on demand' download, accessible via the Xbox One dash...

Based on what we know so far, Intelligent Delivery looks like a well thought-out, robust solution to several issues. Principally, the arrival of Xbox One X with its big 4K texture packs shouldn't make life harder for owners of the older model - many which only have 500GB hard drives. But what's impressive here is that the system of chunks and tags devised to address this challenge has been expanded out to offer space savings for many other scenarios unrelated to the arrival of the new console. Microsoft's developer briefings even point out that Intelligent Delivery can be retrofitted to existing titles, though the process is only really recommended for upcoming games.
If what the site is describing even does half of what they're promising it could go a long way to helping those of us with multiple terabit drives hanging out of the limited number of USB ports on our consoles. And then some.
Tuesday, 8 August 2017
Post by KostaAndreadis @ 01:42pm 08/08/17 | 0 Comments
Microsoft have a long history of redesigning its interfaces, usually for the better. This was the case with the Xbox 360, and also with the Xbox One. The dash, or main user interface is very different now to what it was at launch. And a new update and redesign is on its way later this year. Team Xbox's Major Nelson and Mike Ybarra give us all a glimpse.



And yeah, it looks different. As a fan of the current interface I'm not too sure what to make of this other than the Content Block stuff seems a little confusing. Part of what's called Microsoft Fluent Design the new customisable dashboard has been created for both speed and players being able to quickly get access to and see what they want to see.

It does sound very cool in principle. Also the community page is getting a much needed overhaul, which can be seen in the video above. The update, expected later this year, will also come to Windows 10 in addition to Xbox One consoles. And if you're part of the Xbox Insider program you can get access to the new dash right now.

For more info, head here.
Friday, 11 November 2016
Post by KostaAndreadis @ 01:49pm 11/11/16 | 0 Comments
Seasonal updates to the Xbox UI are always something to look forward to, as more often than not they add new features and abilities that help improve the overall user experience. The latest update to the Xbox One and the Windows 10 Xbox App seem to be focused on improving the social experience and fostering gaming communities.



  • Clubs on Xbox Live. Clubs are gamer-created and managed groups that can help you meet people and grow communities of gamers who love the same things you do. Anyone can join or create a Club, and you’ll probably see a Club for just about everything. If you do not, creating a Club is quick and easy.

  • Looking for Group on Xbox Live. Looking for Group (LFG) helps you quickly find other players that you want to game with. It’s like posting a gaming “want-ad” to the Xbox community. You can use LFG to help complete daily quests, Achievement hunt, or even get a group together to annihilate hordes of the Swarm and DeeBees in Gears of War 4. You’ll be able to add certain requirements to make sure that you’re finding the right gamers. You can specify the game, the game mode, the language the party will be speaking, how many people you need, rules like no trash talking or casual friendly, and any other in-game requirements like level, gear or character type.

  • Achievement Rarity. Achievement Rarity, a top fan request on Xbox Feedback, helps you discover just how unique an Achievement is among players of a given game. When you earn a rare Achievement, you’ll get a special notification and diamond icon highlighting it. Unlock one today and let us know how you like the new animation!

  • Group Messaging on Xbox Live. Group Messaging helps you coordinate and keep in touch with your friends and fellow gamers by sending a single group message to everyone in a single conversation. You can also add people to the group and dynamically change the conversation topic. Group Messaging works across Xbox One and the Xbox app on Windows 10, iOS, and Android devices. To help you write your messages even faster on Xbox One, we have added a new predictive dictionary which you can quick access with the right thumb stick on your controller.

  • Gamerscore Leaderboard. We’ve improved the Gamerscore Leaderboard on Xbox One and the Xbox app on Windows 10 devices. The Leaderboard now resets at the beginning of each month instead of displaying results for a 30-day rolling period, meaning you and your friends will have a clean slate to compete against one another at the start of each month! You can keep an eye on the Gamerscore Leaderboard through the Achievements tab in your profile.

  • Emojis for your Xbox One virtual keyboard. Emojis will be joining your virtual keyboard on Xbox One! In addition to the existing alphabet and symbols that you can use, you’ll now be able to express your likes, dislikes and more with a host of different emojis on Xbox Live. Once on your virtual keyboard, you can get to emojis by pulling the left trigger until they show up. From there, select any emoji, or press and hold on one to see more related emoji.
  • Tuesday, 31 May 2016
    Post by KostaAndreadis @ 03:16pm 31/05/16 | 7 Comments
    Yeah, yeah, we're now getting our news from filters added to the E3 website. But hey, what are you going to do? With the recent rumour pointing to an Xbox One hardware upgrade sometime next year, and that the company is looking to partner with Oculus Rift, the official E3 Website has a new filter for developers and exhibitors called "Xbox One Virtual Reality". And with a few Oculus Rift developers utilising the, err, filter, we're probably looking at some sort of VR related announcement from Microsoft at E3.

    Granted this filter has been there for a while, but with just about every serious gaming platform embracing VR or at the very least having a VR strategy in place, all eyes will be on Microsoft to do something. At this point it's all but guaranteed that the company will be revealing a new lower cost Xbox One model for release later this year. So the question is, how much of the Xbox-future are they willing to reveal. Which would have to be something, because if all we get is a cheaper, quieter Xbox One reveal, then the company runs the risk of dis-associating the Xbox brand with hardcore gaming.

    According the the E3 website four companies have listed "Xbox One Virtual Reality" as part of their showcase including Rebellion, Maximum Games, Readily Information Company, and 3DRudder.

    Source: neoGAF
    Wednesday, 2 March 2016
    Post by KostaAndreadis @ 02:56pm 02/03/16 | 4 Comments
    At a recent Spring Showcase held by Microsoft, Phil Spencer, the head of the company's Xbox division, announced that Microsoft is planning to unify both platforms into one ecosystem running Universal Windows Applications (UWAs). What does this almost fake sounding acronym mean for console and PC users? Well, a potential situation where a purchased game could either be played on a Windows 10 capable PC, an Xbox One, or even a supped up version of the Xbox One aimed at hardcore gamers.

    With the Xbox One becoming a Windows 10 powered device late last year, and the recent announcement of Forza Motorsport 6: Apex for Windows 10, and buyer of the upcoming Quantum Breaks getting access to both Xbox One and Windows 10 versions, it looks like Microsoft is taking some serious steps to unify these two seemingly distinct platforms. In the case of Forza 6: Apex, the entire Forza engine was recently ported over to become a UWA, meaning that any future title in the series could conceivably run on both Windows 10 and Xbox One platforms. This news of UWAs and UWPs is also something that could lead to some very simple backwards capability for the Xbox platform. Which would be a key component of any hardware upgrade for the Xbox One, which Spencer also hinted at.

    We believe we will see more hardware innovation in the console space than we’ve ever seen, with new hardware capability during a generation that allows the same games to run backwards and forward compatible because we have UWAs running on top of UWP. It allows us to focus on hardware innovation without invalidating the games that run on that platform.

    We can effectively feel a little bit more like what we see on PC where I can still go back and run my old Quake and Doom games, but then I can also see the best 4K games coming out. Hardware innovation continues and software takes advantage. I don’t have to jump generation and lose everything I played before.


    In the presentation Spencer went on discuss the importance of Windows 10 and the PC platform to Microsoft's future, and the Xbox brand.

    PC gaming is as important as its ever been in the company. Windows is a critical franchise. Over 40% of the people running Windows 10 are playing games. We want to work hand in hand with our partners to make sure we have the best platform we can have. Everything we do on any device is being driven by the Xbox team, and that team is 100% committed to success on every platform gamers want to play on. The gamer is at the center of every decision we make.


    But as they say the proof will be in or around the pudding. And being Microsoft, a lot of people are justifiably skeptical. After all, how can we forget that thing called Games for Windows. But with UWA tools readily available and publishing on the Windows Store not all that difficult, and with Microsoft leading the way with titles like Forza, Quantum Break, and Gears of War, we could be looking at the beginning of a large shift for Microsoft and Xbox.



    Thursday, 24 September 2015
    Post by nachosjustice @ 04:13pm 24/09/15 | 1 Comments
    There's a new Xbox One controller on the way that may be of interest to PC gamers as well as, obviously, Xbox One owners. The Elite Wireless Controller boasts interchangeable parts, improved ergonomics, configurable thumbsticks and additional programmable paddles. It's clearly not aimed at your average gamer, but it certainly has appeal to more hardcore players.

    Xbox's Larry "Major Nelson" Hryb tweeted that the newfangled controller will be available in the US on the 27th of October, which coincides neatly with the global launch date for Halo 5. In Australia, however, we're looking at a launch date of the 6th of November, the same day as Call of Duty: Black Ops III, and a price point of $199.95, according to the EB Games website.

    In the US, the Xbox One Elite Wireless Controller has a price point of $149.99USD. Interestingly, according to my XE maths, the Australian price is cheaper than a straight conversion by around 15 bucks. Still, $200 is quite the pretty penny to pony up for a controller, even if it is compatible with both PC and Xbox One.
    Wednesday, 10 June 2015
    Post by Steve Farrelly @ 11:44am 10/06/15 | 8 Comments
    Ahead of this year's E3 rumours were flying that Microsoft would have some kind of hardware announcements surrounding its Xbox One console, which it today confirmed detailing a new 1TB Xbox One, coming this month, alongside a new, updated Xbox One controller complete with 3.5mm stereo headset jack.

    The new console will be available in Australia from June 24 at EB Games and JB Hi-Fi (and other 'selected' retailers) for AUD$549, while a new wireless adapter for the Xbox One controller for Windows is also "coming soon" and will be priced at AUD$39.95.
    Now let’s take a closer look at the new Xbox One Wireless Controller, shipping with future consoles moving forward, and now featuring a 3.5mm stereo headset jack that lets you plug your favorite gaming headset right into the controller. With the updated controller, in addition to the volume and mute controls on gaming headsets, you’ll also have the option to adjust headset volume, mic monitoring, and voice and game audio balance through the Settings menu on your console. We’ve also improved the quality of audio coming through the controller and increased the maximum audio volume on headsets used with this controller, based on fan feedback. All existing controller accessories will work with the updated controller, including the Stereo Headset Adapter for those who want the convenience of fingertip control for their audio. In addition to audio improvements, we’ve fine-tuned the bumpers for more consistent performance anywhere along the full surface of the bumper. And we’ve enabled wireless firmware updates on the updated controller which eliminates having to connect the controller via USB cable to receive updates. What’s more, fans will be able to purchase the new controller as a standalone item in black as well as a new camouflage design in silver and black with the Xbox One Special Edition Covert Forces Wireless Controller.
    Watch Major Nelson talk about all of the above, below.

    Tuesday, 2 June 2015
    Post by Steve Farrelly @ 11:26am 02/06/15 | 1 Comments
    A new indie console bundle exclusive to Australia from Microsoft is set to offer up some seven indie titles out of the box for Xbox One, including the Aussie-developed (and awesome) Hand of Fate.

    Available now from the Microsoft Store online in Australia for just $499, the bundle features a number of exciting titles released through the ID@Xbox self-publishing programme for independent developers on Xbox One.

    In addition to an Xbox One console, Xbox One controller, 14 day Xbox Live trial and HDMI cable, the bundle also includes seven great titles: #IDARB, Warframe, Jackbox Party Pack, Threes!, Never Alone, Smite and, Australian developed, Hand Of Fate from the team at Defiant Development.
    "Independent games are something we are incredibly passionate about here at Xbox, and we know many of our fans feel the same," said Jeremy Hinton, Business Group Lead for interactive entertainment at Microsoft in Australia via press release. "The ID@Xbox bundle offers Australian consumers the opportunity to enjoy an incredible Xbox experience with an outstanding line-up of independent titles available on the console in 2015, including several available first on Xbox One.”
    Thursday, 19 February 2015
    Post by Eorl @ 01:54pm 19/02/15 | 1 Comments
    Microsoft has pushed through the much-awaited March system update for Xbox One's preview program, bringing a variety of new features to the console including a screenshot function.

    The March update will see the Xbox One finally gain a screenshot function, which has been a requested feature from many console owners since its launch in 2013. Taking a screenshot is as simple as double-tapping the Xbox button and pressing Y to save the screenshot. Those with a Kinect can also say "Xbox Take a Screenshot" to snap a pretty picture.

    In relation to the screenshot function the Upload app is now updated to handle screenshots. You can also use a screenshot as your background, by viewing the screenshot in full-screen mode from the Upload app, then, press the Menu button and select Set as background.

    Suggested friends, sharing your name, tile transparency, privacy and online safe settings as well as a report spam option have all been included in the March preview. For Australian gamers the update sees continued support for OneGuide, and those who purchased a Xbox One digital TV Tuner can now use it with this month's preview.

    Full info on the March preview can be found at Major Nelson's blog post.
    Wednesday, 18 February 2015
    Post by Eorl @ 12:17pm 18/02/15 | 0 Comments
    The Verge is reporting that Microsoft will finally be making good on its promise that all Xbox One's will be capable of converting to dev kits, a promise they perpetuated well before the console's launch in 2013.

    Before this idea of converting personal consoles to dev kits was floated, those wanting to actually develop on the Xbox platform would have to either buy an expensive dev unit, or use the XNA framework available on PC. According to The Verge that will become far easier later this year when Microsoft rolls out its ambitious plans, like allowing more apps on the Xbox One. Apparently we can expect more to be talked in the coming months, especially during their Build developer conference in April.

    Alongside the retail dev kit switch Microsoft are also planning to publish an SDK preview in May, both to be made public to developers for app creation. The report indicates that Microsoft expects to increase its development pool from a "select" few individuals to "everyone" that feels like they have what it takes.

    More on this and how Windows 10 will play a part can be found at The Verge's report.
    Tuesday, 17 February 2015
    Post by Eorl @ 11:31am 17/02/15 | 0 Comments
    The Xbox One has received a large update to their video app Upload Studio, bringing about an increased maximum time length of 30 minutes to recorded videos but also a variety of other nifty gimmicks, including a green screen for Kinect.

    Users creating videos through the app are now able to load in 15 various segments, as well as a range of new templates, splash screens, title cards and transitions. As mentioned above the Upload Studio can now discern between the human body and a background (thanks to the Kinect 2.0), offering users a handful of green screen drops for use in their video.

    Clip manipulation also seems to have been revamped, however there are templates available for those wanting to take a shorter path to video creation. You can check out that and all the other mentioned updates in the video below.

    Wednesday, 28 January 2015
    Post by Eorl @ 03:36pm 28/01/15 | 16 Comments
    After being absent in Australia for some time now with no real word on when we'd be receiving the fabled device, Microsoft has finally got some good news: Australian Xbox One owners will finally be able to purchase the TV Tuner come this March.

    The TV Tuner, which will supposedly retail for $39.95AUD (though you'll most likely be able to find it cheaper), attaches directly to the Xbox One through USB, and will provide access to digital TV. Not only that, but you'll also be able to share the many fabled free-to-air channels across your home network thanks to SmartGlass.

    Controlling the TV on Xbox is done directly through the OneGuide app, which conveniently Microsoft has announced a "public preview" of today. Inconveniently it hasn't been made clear how users will be able to test the app considering the tuner isn't out until March.

    Pre-orders for the TV Tuner can be found directly through the Xbox store, or through your electronic retailer starting today.
    Post by Eorl @ 10:47am 28/01/15 | 0 Comments
    Starting today, members of the Xbox Preview Program are able to update their controllers to the latest preview build. The latest firmware update, which pushes the software to version 1.2.2236.0, adds several improvements to the Xbox One's controller functionality.

    This new update makes controllers connect to their paired console faster, taking the 4-5 second connection time down to around 2 seconds. The new update also addresses a number of smaller issues as brought up by Xbox One owners and Xbox Preview Program participants.

    Those Xbox Preview Program members who want to update their controllers to this version can do so by connecting their Xbox One controllers to their consoles using a USB cable while keeping any headsets that they use plugged into the controller. From there, you can navigate to "Devices & accessories" under the settings menu and select "Update."

    The Xbox Preview Program is an invitation-only program that allows for Xbox owners to gain special early access to new versions of the Xbox operating system and software updates prior to them being made available to the general public. There is currently no date given for when the new controller firmware update will be made available to all Xbox One owners.
    Tuesday, 27 January 2015
    Post by Eorl @ 02:34pm 27/01/15 | 1 Comments
    Microsoft has released its Xbox sales for the quarter ending December 31st, revealing in the earnings call that Xbox One and Xbox 360 combined sales saw 6.6 million units sold.

    When compared with the 2.4 million Xbox units shipped in the quarter prior to that, Microsoft showed significant improvements. This most recent quarter includes the holiday season, the Xbox One price cut, and aggressive bundling. The year prior to that, on the heels of the Xbox One launch, Microsoft shipped 7.4 million consoles in the corresponding quarter. Most recent shipment figures put Xbox One at 10 million in mid-November, though we suspect that number to be quite a bit higher now.

    Xbox One outsold PlayStation 4 for only the second time in November 2014 and followed that up in December. We won't know how Sony fared during the same quarter for a little while, due to the company delaying its quarterly earnings report, citing the Sony Pictures hack that took place in November of last year as the reason.