Post by KostaAndreadis @ 01:41pm 22/11/19 | 0 Comments
As part of a new update arriving to the ports of World of Warships: Legends on November 25. With the big thing being cross-play between players on Xbox One and PlayStation 4 - a first for Wargaming's console releases. The update also brings improvements to the UI and new maps.
In terms of cross-play specifics the move will reduce matchmaking times across both consoles without changing how matches play out or feel. Stuff like voice-chat across platforms and teaming up with friends is not included, pointing to this being the first step in a Wargaming cross-play future.
A sentiment reinforced by Wargaming CEO Victor Kislyi who says, "Making sure that our players have the best experience possible is our biggest goal, so I’m excited that both sets of fans will be able to enjoy World of Warships: Legends together. This is just the first step in our cross-play efforts; it’s definitely something we want to build on in the future."
Also arriving in the November update is Ranked Battles, which will no doubt up the competitive nature of World of Warships. Plus, a huge Black Friday sale for the in-game storefront.
Post by KostaAndreadis @ 01:29pm 30/08/19 | 0 Comments
The global company that is Wargaming has offices and studios located all over the world. With one of those being Wargaming Sydney. To coincide with the recent release of the excellent World of Warships: Legends for consoles we had the chance to speak to the team and discuss its role in bringing the game to PlyStation 4. Spoiler alert: the handled the PS4 port.
And we spoke to Team Lead and Senior Expert Software Engineer, Scott McMillan.
“Our part of the project, initially, was getting the PlayStation 4 version to run at all,” Scott continues. “And then of course, to run well. We also wanted the game to be visually engaging, to make full use of these ships that the artists have reproduced with such a high level of detail. To push the consoles as hard and as efficiently as we could, and just to try and make World of Warships: Legends look as good as it possibly could.”
“We did get it running [on PS4] and it didn't take a huge amount of time,” Scott recalls the earlier moments of bringing Legends to PlayStation 4. “But there's a difference between having something run and having it run well. Of course, you’re trying to make it look nice, but using the system efficiently that's where a lot of the challenge came in.”
Post by KostaAndreadis @ 02:50pm 19/08/19 | 0 Comments
Wargaming's naval warfare multiplayer action game has been making a splash in the PC space for a few years. And now with the full release of World of Warships: Legends, the multiplayer Ship-vs-Ship action has sailed into the smooth waters known as the Console Sea. In that the game is now available, and free-to-play, on PlayStation 4 and Xbox One.
Designed from the ground-up as a more streamlined experience, something which we found out in our review.
From Wargaming, the studio behind the long-running World of Tanks, World of Warships: Legends presents the console version of the game now available on PlayStation 4 and Xbox One. Out of Early Access and presented in shiny, polished Version 1.0 form. The Legends affix at the end may sound confusing, but in execution it means a more streamlined version of World of Warships. Fewer overall ships and tiers than those found in the PC release, three classes instead of four, smaller maps, and 9-v-9 battles instead of 12-v-12. That said it doesn’t lose the sense of scale, and the impressive tactics that feel unique to World of Warships. Even when compared to Tanks. It’s the same relatively fast-paced arcade action as found on PC, and visually it looks all but identical once you’re out there on the water.
As with World of Tanks, you don’t need to be a naval history or World War II buff to get the most out of the game. Instead its charm and simple to learn mechanics will have the opposite effect, make you wonder why you just fell in love with a ship from the first half of the 20th century.