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World of Warcraft: Legion
World of Warcraft: Legion

Genre: Role Playing
Developer: Blizzard Entertainment Official Site:
Publisher: Blizzard Entertainment Classification: M15+
Release Date:
30th August 2016
World of Warcraft: Legion Review
Review By @ 03:50pm 19/10/16
Glen Gugliotti has taken up the review mount for World of Warcraft: Legion and because it's an MMO with so much new stuff to explore, we've done a "review-in-progress" type of thing, with this, obviously, being part two. You can check out part one here, and then Read on for his final thoughts...

It’s been about a month since I started playing the new World of Warcraft: Legion expansion and like the filthy casual that I am, I have finally hit the new level cap. For my character this consisted of leveling-up 12 times within the new Legion content. Because like the expansion packs of old, Legion will let you start the content two levels before the previous expansion’s level cap. So in this case, Level 98.

Since my first entry I have quested throughout all of the leveling zones and spent a heap of time in the dungeons available to characters that aren’t max level -- and had a great time. I credit this to both the newly introduced Artifact Weapons and the new tagging system. Both of these new introductions to the game have made the act of simply leveling a character quite the enjoyable experience. Credit should also go to the Blizzard team for constructing a top notch looking environment and creating quests that while at their core are the usual MMO fare, are presented in such a way as to not feel like a chore.

The world scaling system that I was previously unsure about is now something that I’ve come to love. Mostly this is due to my experiencing with the Leveling dungeons of Legion. Once you hit a certain ‘ilvl’ (where ilvl refers to the average item level of your currently equipped gear) four dungeons become available to you, then once your characters hit level 105, a fifth dungeon is unlocked.

The first four dungeons are directly tied to the leveling zones of Legion in both a thematic sense and also in regards to available quests. Once a player has progressed enough of a zone's storyline they are given a quest relating to the dungeon located within the zone. These quests are all about retrieving extremely powerful weapons and bringing it back to Dalaran for safe keeping.

The scaling system that is throughout the leveling world is also evident in the dungeons where it is quite common to have one or two 110 level characters in your dungeon group. I am not sure if those players are scaled down, or the other players scaled up, but the result is a dungeon group that is filled far quicker than in previous expansions. Thanks to the much larger player pool.

The more that I use the new artifact weapon upgrade system, the more I like it, especially considering that the Druid Artifact Weapon allows players to physically change their player model. Once certain requirements have been met, you unlock a new appearance, which can be assigned at your Artifact forge in your class order hall. From my experience the Druid class seem to get the most out of this system as their entire player model is affected, not just their weapon getting a different colour or fancy effect.

Last time I briefly touched on the class hall system and since then I have had a lot more time to explore its various elements, such as the follower missions, the consumable recruiting, and lastly the research system. The follower missions are very similar to Garrison follower missions in Warlord of Draenor. Followers can be sent on missions to retrieve Gold, Player XP or items that yield a good chunk of artifact power, which can be used to upgrade your Artifact Weapon. If however you don’t have enough followers to send you can, through the recruitment system, recruit some temporary soldiers to send on your suicide missions.

While it may seem like a trivial thing to note, your progress through the various class hall missions simply reward you with new followers to send out on more missions. But in a bizarre twist of something strange the new follower missions only allow you to have a maximum of 5 followers active at one time. Which means that the system actively forces you to ‘deactivate’ followers before letting you start new missions, and to add insult to injury you must pay a fee of 250 gold to deactivate your followers. I’m sure there is a reason behind this new limited follower system, but by Gul’dans beard I can’t fathom it.

At its core, you could say that World of Warcraft is a game about socialising and while it’s not necessary to WoW with a friend, it certainly helps speed things along. Due to work and life commitments for those WoW players that are a bit older now, me included, it gets a little hard to schedule your playtime with friends. Which can make it difficult for you to enjoy every aspect of what is on offer. While I am a member of a raiding guild (The Teddy Bear Mafia on Barthillias if you're keen on joining) , I can never make raid times. And when I am doing dungeons, it's usually with randoms through the dungeon finder system. Which is a long of saying that the follower system's problems affect me more than you might think.

But despite this minor gripe, I am thoroughly enjoying this new expansion for World of Warcraft. From the new additions to the enemy tagging system, to the way the new zones dynamically adapt to the player's level, and the way that the dungeon instancing system can now select players anywhere from Level 98 to 110 to fill a group, makes this new expansion one of the most player friendly experiences in WoW yet. So if you’re one of the many out there that have taken a break from WoW, or have never tried it before, then as cliched as it sounds -- there has never been a better time. The community is open and inviting, the world is lovingly detailed, and the questing and lore is expertly crafted.
What we liked
  • New tagging system
  • Enemies scale with your level
  • Richly developed story and lore
  • Weapon Artifact system and Appearances
  • Legion Quests rain money
What we didn't like
  • Limit of five active followers at one time
  • Follow quest times (12+ hours?!!)
  • Research quest times (14 days?!!)
We gave it: