No matter what happens with the first-person-shooter genre, the patriarchs of the popular gaming category -- Wolfenstein (grandfather) and Doom (father) -- refuse to retire. But while titles such as Duke Nukem Forever attempted a fusion between old-school shooters and contemporary mechanics, the granddaddy and daddy of the genre still seem to straddle the thin line of respecting what they created while simultaneously modernising the features shooter fans accept as normal nowadays.
One of the most impressive accomplishments of Wolfenstein: The New Order is it’s a genuine sequel. Despite shifting developers and publishers, The New Order still continues the larger-than-life on-the-fly autobiography of William “B.J.” Blazkowicz, with antagonist Wilhelm “Deathshead” Strasse returning after making his first appearance in Return to Castle Wolfenstein.
The game kicks off with a 1946 prologue, as the Allied forces fight a desperate battle to defeat the Nazis who now have access to advanced technologies that are turning the war in their favour. This is where The New Order first starts pushing the contemporary relevance of old-school shooter trends: namely, the arsenal, most of which is based on a 1960s approach to fictional weapons the Nazis could have created had they won the war.
B.J. isn’t limited to carrying two weapons, and there certainly aren’t any weight restrictions on the death-dealers he can lug around. Hell, he can carry basically two of every gun that you find in the game and still has unlimited sprinting stamina. The sprinting is important for more than just uninhibited level navigation as it also allows players to perform classy sliding kills.
More than just ticking the right box in the ‘cool features’ checklist, slide-shooting is one of many gameplay features that organically unlocks permanent perks across four categories: Assault, Demolition, Stealth and Tactical. Generally speaking, these areas relate to the gameplay approaches players naturally take. If you love cover shooting, you’ll organically unlock perks in the Tactical tree. If sneaking is your thing, you’ll score Stealth perks such as additional throwing knives and increased damage from silenced pistols. Demolition enhances and protects against explosive devices, while Assault is the tree that will bear the most fruit for run-and-gun players.
Traditionally, my FPS preferences err on the side of run-and-gun, but more games of late have tempted me with at least attempting a stealthier approach, thanks in full to the removal of hard-fail scenarios. The New Order has no hard-fail situations if you are spotted, which lends itself to encouraging players to naturally chip away at the perk requirements of the four skill trees. For instance, if you’re spotted while sneaking, use automatic lean -- or manually control it, which is a very cool addition -- to pop off some shots before Fritz can raise the alarm.
When things get loud, get louder. Guns akimbo is a keystroke away, while grenades are very effective at sending enemies scattering for cover or their limbs flying from their torsos. Suffice it to say, this Wolfenstein entry earns its R18+ rating, and not just for the gore factor. The Nazi experiments you stumble upon are particularly brutal, characters aren’t afraid to drop f-bombs and there’s even a bit of sex in there to round things out.
Tonally, The New Order has a bit of everything. MachineGames deserves kudos for shifting between comedy, ultra-violence, character pathos and inhumaneness. It’s not always effortless, but it works for the most part, meaning you’re likely to be laughing one minute and caught in bug-eyed shock the next. In one particularly brutal instance that I won’t ruin by detailing, I had my hand over my mouth; and I’ve honestly never done that in a game before. Kudos, MachineGames, for kicking things up a notch.
The mixture of old-school mechanics and contemporary expectations continues in the level design. At face value, The New Order is a corridor shooter, but it soon reveals itself to be deeper in terms of its combat options. The aforementioned perk trees offer additional tactical considerations as you start to unlock them. Throwing knives kill instantly (regardless of where they hit a goose-stepping goon) and are obvious additions in terms of enhancing your Stealth approach, but you can also unlock the location of enemy commanders on the map.
This is of particular importance because commanders are capable of calling in enemy reinforcements. Considering Wolfenstein can, at times, kick your arse on Normal difficulty, it’s worth taking these guys out as quickly and quietly as possible. When the AI is firing on all Krupp steel cylinders, they work together to take you down without cheating. If you’re spotted while sneaking, they’ll only flank and attack your last-known position, which means you can lure them into chokepoints or bunch them together for an easy grenade multi-kill. Unfortunately, there are times when the AI fails completely, and patrolling Nazis won’t notice you crouched right in front of them, or will breeze past dead comrades without blinking.
The other major component that stops The New Order from feeling like your average corridor shooter is the multiple incursion options to your average combat space. Running in with dual-guns blazing is always an option, but the most obvious approach is rarely the only one. Later in the game, you get access to the multipurpose Laserkraftwerk (LKW) which, outside of being extremely apt at killing Nazis, also can cut through specific metal cover. When it’s fully upgraded, the LKW is a worthy BFG replacement.
In laser-cutter mode, though, it can slice through specific fences and walls, affording the chance to quietly flank enemies, but it also to can get behind foes… and then run in guns blazing. Or maybe you could jump on a nearby turret and mow them all down. Turrets can be detached and used as a mobile weapon. While that’s been seen before, returning the detached weapon to its turret position means you’ll instantly replenish ammunition, allowing you to conserve precious ammunition while hosing down Nazis.
Ammunition is plentiful for the most part, which tends to cue an impending boss battle or upcoming room filled with more Nazis than a Nuremberg Rally. In these instances, the full-frontal assault is rarely advised; unless, of course, you’ve been hunting down the little toy medic soldiers that permanently upgrade your health 10 points at a time. You can also collect health to boost your vigour as high as 200 hitpoints, which will drain to its highest normal state. Health will reset up to its nearest 20-point denominator, which affords cheeky lean-and-shoot tactics for taking out that last armoured mini-boss in a room you’ve just attempted five times. Oh, you can also eat dog food, which is one of many cool nods to Wolfenstein 3D.
Dying isn’t that much of an issue, though, thanks to fast loading times and a generous checkpoint system, while id Tech 5 certainly looks and scales better on PS4 than it did with last-gen Rage. Characters in particular are beautifully designed, with faces that you’ll love or hate, depending on which side they’re fighting. There are some nice lazy additions for the player that only wants a single play-through, such as the menu option to highlight important items on your map if you don’t feel like exploring.
Interestingly, there’s a choice very early on in the game that opens up an additional timeline, which adds more second play-through motivation than simply encouraging players to collect all the gold scattered around specific levels. There isn’t any multiplayer on offer, but my review speed-run took around 11 hours to complete, with a reported 20 hours if you explore everywhere and collect everything.
While part of me is disappointed at the lack of multiplayer (more Enemy Territory anyone?), the lengthy (by shooter standards) and cinematic campaign was an absolute riot from start to finish, tainted only by the strange inclusion of back-at-base missions that included jarring fetch quests. Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.
Nathan Lawrence can be found fragging n00bs in a variety of digital battlefields, but most commonly the ones from the franchise with a capital ‘B’. He loves games with a strong narrative component, and believes in a gaming world where cutscenes are no longer necessary. In his lack of spare time, Nathan can be found working on a variety of wacky script ideas, and dreams of freeing cinemagoers from unnecessary sequels and pointless remakes by writing films with never-before-seen twists and turns. But mostly he’s all about the fragging of n00bs.
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Find him on Twitter - @nachosjustic PSN - SaintRasputin XBL – NachosJustice and Steam - uber_chimera.
Posted 02:04pm 20/5/14
Aw, updated from an empty post. Now I just look rude.
Posted 02:09pm 20/5/14
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Posted 03:43pm 20/5/14
6/10
Posted 04:22pm 20/5/14
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Posted 06:04pm 20/5/14
Posted 06:55pm 20/5/14
edit: this downloading is going to take forever. it's almost 41GB in size.
last edited by ravn0s at 18:55:40 20/May/14
Posted 07:02pm 20/5/14
apparently the only PC review because there was no PC review copy but TB has a good relationship with bethesda (or some s***)
Posted 08:19pm 20/5/14
41Gb?
I might wait a while.
Posted 09:25pm 20/5/14
Posted 09:33pm 20/5/14
Posted 10:58pm 20/5/14
Here's my review: You blow s*** up and kill Nazi's, the PC version looks gorgeous and guns shoot people. Also lots of gore. Fun corridor-ish shooter, has a bit of tactic to it and you can stealth if you want to (even rewards you through perk upgrades).
Posted 07:38am 21/5/14
Posted 07:29pm 23/5/14
(Say yes. Though I'll prob have bought it by the time you respond :p)
Posted 07:46pm 23/5/14
And out of 10?
Posted 10:58pm 23/5/14
Posted 10:16am 24/5/14
Looks good, but the gameplay and AI looks pathetic. Won't be buying.
Posted 10:55am 24/5/14
Do it Grazer, heap of mindless fun!
11/10
Posted 10:16pm 24/5/14
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Posted 07:53am 26/5/14
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Posted 08:54am 26/5/14
I also really enjoyed the cut scenes and story telling in it.
last edited by Protius at 08:54:42 26/May/14
Posted 09:50am 26/5/14
Posted 09:56am 26/5/14
In saying that its a great SP shooter that's tons of fun. It's best feature is it's ability to allow the player to switch between fast pace shooting action to slow stealth and allowing that switch to be completely optional. The AI is dumb as dog s*** and it's the games greatest weakness.
Posted 09:58am 26/5/14
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Posted 10:33am 27/5/14