We've taken to Star Wars Jedi: Fallen Order like a Womprat to sand. But how does it hold up?
Light or Dark? Our In-Depth Star Wars Jedi: Fallen Order Review
We take the lesser plumber through a Gooigi-tastic hotel, combined... with numerous ghosts and levels for review spin!
Ectoplasmic! Luigi's Mansion 3 Switch Review!
Obsidian returns with its latest RPG, this time with the creators of Fallout in tow. So then, is this New Vegas in Space? Or something entirely different?
The Outer Worlds Review - Spacer's Choice
Going hands-on with Minecraft RTX we immediately knew we were witnessing something truly special.
Minecraft RTX – The Building Blocks For a Ray Traced Future
Watch Dogs Legion
Watch Dogs Legion

PC | PlayStation 4 | Xbox One
Genre: Open-World
Developer: Ubisoft
Publisher: Ubisoft Classification: TBC
Release Date:
February 2020
Monday, 15 July 2019
Post by Steve Farrelly @ 04:32pm 15/07/19 | 1 Comments
Last year Ubisoft revealed it was working with Joseph Gordon Levitt and his community creative platform, HitRECord, to help flesh out the world of Beyond Good and Evil 2 (explored elsewhere here), and now the publisher is looking to the platform again to help with Watch Dogs Legion.

Here's the official line from Ubi:
From the very beginning, we have always wanted to include our fans and the community in the making of our game.

Thanks to our partnership with HitRECord, our talented Watch Dogs fans and the HitRECord community have the opportunity to participate together in the creation of the musical landscape for our open world version of London.

Whether you’re a musical composer, writer, singer, player, or someone with big ideas and a lot of passion… we are super excited to hear your music composition. You can get started right away! Click below and begin collaborating with other HitRECord and Watch Dogs musicians, players, as well as fans from all around the world on the Watch Dogs: Legion Production Page. MAKE YOUR MARK!
So if you're a creator of the music ilk *cough* Kbit *cough*, jump on board.

Watch Dogs Legion is out for PC, PS4 and Xbox One March 6, 2020.
Friday, 21 June 2019
Post by Steve Farrelly @ 06:06pm 21/06/19 | 1 Comments
That's one nugget we learnt from our in-depth interview we did with Ubisoft's Shelley Johnson, which we've already teased once, and trust us when we say she unloads on the goods awaiting us in this ambitious new angle for both the franchise, and open-world games in general.

This is the full interview in Q&A form with a bit of a twist, and is definitely worth a read if you want to know just how deep this new angle actually goes.
Shelley Johnson: So it's... everybody has a life. Like, a real life. They go to work, they have hobbies, they have families, they have relationships. And like I was saying before, they have a different willingness to fight. And the player's mission is to win people over to him or her. And you need to hack into each person's life for you to profile them, research them, hack into their lives, help them with their problems, and it's... there is a great deal of depth to how far you go down that route. You can follow everybody's relationships. You can do something to a distant relation that may have a knock-on effect later. If you do something violently to somebody, you may find that you have someone coming and chasing a relation that's out to get you, that's hunting you down within the city. You may not even know about it for some time. Everything you do has an impact on the world, and how you're perceived.

AusGamers: Technically, how did you pull that off? Is it a procedural...

Shelley Johnson: It's fully systemic.

AusGamers: Fully systemic?!?

Shelley Johnson: Yes.
Click here for our full interview with Shelley Johnson chatting all things Watch Dogs Legion.

Wednesday, 19 June 2019
Post by KostaAndreadis @ 04:14pm 19/06/19 | 1 Comments
One of the most fascinating and impressive debuts at E3 this year was Watch Dogs Legion, the third game in the open-world hacker series that not only shifts the action to London - it creates an entire city of people to recruit and fight for DeadSec. That you can control. At the show we sat down with associate director Shelley Johnson to talk about the world in which the game takes place.

"The people of London are seeing their city on the brink," Shelley tells us. "The impact of technology on the city has led to skyrocketing unemployment, the economy and the government are collapsing, private military contractors are taking over. The people are scared, they're hurt, and they want to fight back."

Which is where the sheer ambition of Watch Dogs Legion kicks in. Through the use of technology you can hack and recruit any citizen you come across - and then take direct control over them as you see fit. "The player needs to build that popular resistance, give form to the resistance itself," Shelley continues. "To take the fight to them, by using the the city's technological infrastructure."

With the mention of extremists and authoritarians no doubt one could draw parallels to modern day life in western countries and a post-Brexit London. With Watch Dogs Legion development starting four years ago the team began by looking at World War II and life in occupied Paris. "It was a frightening time," Shelley explains. "You could disappear, but people went about their lives and their jobs. They met their friends, they had drinks, they tried to live as much of a normal life as possible.

"There are a lot of people that are on the side of the authoritarians," Shelly adds. "For our times, if we take it to the nth degree, we see the rise of automation, we see the ongoing rise of authoritarianism. What might that look like, what might that feel like."

The answer, at least partly lies in the world and setting of Watch Dogs Legion.

Thursday, 13 June 2019
Post by Steve Farrelly @ 07:27am 13/06/19 | 1 Comments
It's easy in this day and age to slap together a cohesive, alive open-world and have single protagonist running around in it. Open-world gaming is now just a popular as annual mainstays like Call of Duty and Battlefield. It's a lot more difficult to take that formula though, and remove the concept of a single hero, which is exactly what Ubisoft has done with Watch Dogs Legion.

What's just as difficult is explaining just how this works, and why it's both fascinatingly ambitious and downright scary in concept. Here's a snippet from our own hands-on:
In Watch Dogs Legion, every person populating this futuristic dystopian London also has purpose. They each have skills, relationships to other people in the world, jobs, criminal records, dodgy or altruist agendas. They have personalities that define all of the above, and you need to work with them to gain their trust and hopefully recruit them to the cause of Dedsec. Sometimes this doesn’t work, sometimes you can fail at helping them and produce a knock-on effect of negativity that goes against Dedsec’s goals. But if it does work, you can use their skills and jump between any active person on your roster at any moment in the game. If they find themselves in trouble, they can also be dropped at death’s door (figuratively) where you’re given a choice to revive them for another go at it, in real-time right in front of what dropped them in the first place, or you can surrender.
Click here for our in-depth hands-on preview of Watch Dogs Legion.