Genre: | Third Person Shooter | ||
Developer: | Digital Extremes | Official Site: | https://www.warframe.com/ |
Publisher: | |||
Music defines the entirety of Octavia's abilities, and it's all based around the Mandachord. This is a basic step sequencer, complete with its own set of instrument samples, capable of producing intricate songs.
The quest to obtain (non-Prime) Octavia and her instrument is rather special, and one of the more memorable journeys in the game.
There are of course default patterns you can use but composing music is super easy - just click the tile in the bass, melody or percussion line. Combining and looping the various notes and instruments into an awesome sounding track however, requires a certain skill, which, after many hours of trial and mostly error -- I can confidently say I do not possess. Thankfully songs can be shared via in-game Chat, and importing someone else's creation is simple.
NEXT-GENERATION’S ENHANCED POWER AND FIDELITY
Taking full advantage of the power of next-gen consoles, Warframe will run at up to 4K resolution and 60fps. Drastically improved loading times get players into the action as fast as possible and create a seamless experience as Tenno race from player-filled towns to massive and weird Open Worlds.
The all new Enhanced Renderer ups the ante on dynamic lighting. From the neon underbelly of Fortuna, to our newest landscape on the Infested moon of Deimos... there’s no better place to see the stunning differences. The light from the sun now casts long shadows through the trees, foliage creates dynamic shadows as you stalk through it, and the reflections of the dense Cetus market can be seen across your Warframe as you stroll through.
A game-wide texture remaster adds new levels of detail and enhanced color throughout the experience and also reduces the space Warframe will take up on your hard drive.
SQUAD UP WITH CROSS-GENERATION PLAY
This new hardware generation also elevates cooperative team-play by giving squads around the world one of their most desired features: cross-generation play.
For PS4 and PS5 owners, this means Tenno will be able to move seamlessly between platforms, playing with teammates regardless if they’re on PS4 or PS5. Gamers’ profiles and their progress will be saved and will follow them as they move onto PS5.
ACTIVITIES, NEXT-GEN CONTROLS & MORE ON PLAYSTATION 5
The next generation of Warframe also takes advantage of many of the new and unique features of Sony’s PlayStation 5.
Progress Activities will show you exactly how close you are to earning a Trophy, while Challenge Activities will get you right into the action with no need to load the game. The first will be a Sanctuary Onslaught Challenge, with more to come.
At launch using the PS5’s Adaptive Triggers, players will experience the impact of every shot fired with each trigger pull, bringing a new level of immersion and thrill to your actions without comprising the tight, fast, fluid and responsive controls that you can only get in Warframe.
In the future, as Digital Extremes explores Sony’s advanced Haptic technology, it aims to further immerse the player with unique vibration patterns that match in-game environments: from feeling the cold snow crunch under your feet on Venus in contrast to the soft-footing of a dusty Mars settlement.
Forging a blend of the grotesque and the beautiful, the old and the new, Canadian developer and publisher Digital Extremes will debut Warframe’s new expansion, Heart of Deimos, focused on the Infested faction, at its fifth annual TennoCon, Saturday, August 1.
Due to world events, TennoCon 2020 is an all-digital conference -- streamed from our homes -- that serves to join together the game’s community and the DE team to share their common love for Warframe. This year’s digital conference blends live and recorded events for a fully digital experience. Players can watch and participate in panels, contests, a community-created artwork showcase, and Warframe’s biggest content reveals, starting with the Infested-themed Heart of Deimos demo and the new community-created Warframe.
Building on the recent quality of life update (details below), and imbued with increased health, armor, and energy, Titania Prime has arrived. Newly primed weapons too, with the Corinth shotgun and Pangolin sword. The Corinth Prime in particular, being quite different to the original weapon. Gone is the unique shell-by-shell reloading technique, in its place a 20 round mag and massive three second reload time. Because hey, in a game where you can zip around like a space-ninja, three seconds can feel like an eternity.
The alt-fire airburst of the Corinth still exists, but now it can be detonated manually by hitting the alt-fire a second time. Status chance, rate of fire, and alt-fire damage have all been increased along with the mag size, but the slow, boring reload and lowered alt-fire fire rate can be detrimental to what was once a super fun, super unique weapon to use. Of course a lot of that comes down to what one grows accustomed to, so there’s a good chance that with time I'll get used to the new Corinth. Either way, it feels like an entirely different weapon now.
The Prime Vault is the means by which Prime Frames and weapons that have been 'retired' and thus made unobtainable from Void Relics, are once again reintroduced into the game for a limited time. These (along with some tasty Prime cosmetics) can be purchased directly from the Warframe website or farmed in-game. The Relics containing the freshly unvaulted parts can be found in the Void, as well as Plains of Eidolon and Orb Vallis bounties, the latter two being preferable as you can earn extra relics for completing the bonus objectives.
Unfortunately Oberon and Nekros haven't received a lot of love since their initial release in terms of updates, and as such their most useful builds rely heavily on Augment mods, and focus on the use of only one or two of their abilities. That said both Frames can still be turned into nigh-unkillable tanks with the help of Phoenix Renewal and Umbral mods for Oberon, and a high Strength Shadows Of The Dead modded Nekros.
One of our all-time favourite frames, Ivara, has finally been Primed. The superior stealth Warframe has been upgraded with greater shields, increased energy, and ever so slightly boosted sprint speed. And of course, a shiny new look not dissimilar of a jellyfish, but with extra dangly bits. Her appearance when in Prowl has changed as well, and instead of showing her basic outline as before, the Primed Ivara now resembles a galaxy in motion - which admittedly, will take some getting used to. In that controlling Ivara Prime is a bit like living the final act of 2001: A Space Odyssey - trippy.
MACH RUSH: Burst into a hyper-sprint to run across water, traverse across large areas faster, bowl over enemies and re-charge his Speed Gauge. Crashing into solid objects generates a powerful shockwave.
KINETIC PLATING: Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to battery level.
THERMAL SUNDER: Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Press and hold to reverse the process, draining the battery and inflicting Heat Status on nearby enemies.
REDLINE: Push Gauss’ battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
PASSIVE: Never stop moving. Keeping Gauss in motion generates an electrical current that charges his Speed Gauge, helping Shields recharge up to 80% faster, and decreasing recharge delay up to 80%.
Once upon a time in the long long ago, Wukong was the goto frame if an invincible god was what the mission called for. Realising that the virtually unlimited immortality that resulted from combining his Defy ability with the Rage or Hunter Adrenaline mods was indeed broken, and led to utter boredom, Wukong usage declined to below Atlas-like levels.
Fast forward to Update 25.2 and Wukong's massive rework is released, and the forgotten Monkey King becomes a legend once again. All his abilities were retooled, and while no longer immortal, he's pretty damn close to being god-like.
HILDRYN’S ABILITIES
- Balefire: Charge and launch devastating bolts of fire.
Shield Pillage: Pillage a percentage of Shields and Armor of nearby enemies to replenish her own Shields and Overshields.- Haven: Create a Shield aura around allies. Enemies that approach Shielded allies will take damage.
- Aegis Storm: Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When Shields runs out the enemies are smashed into the ground.
New Features In Fortuna: The Profit-Taker Include:
BRING THE BIG GUNS: Only serious firepower can crush the Profit-Taker. Earn the Archguns -- previously only available to equip in space -- to equip your Warframe while on foot and ascend to a whole new level of ballistic power.
EARN BARUUK, THE NEW WARFRAME: A pacifist by nature, the 38th Warframe’s calm manner erupts when pushed to the edge.
- Elude: Dodge all incoming projectiles, but only while not attacking. Edge closer to the brink with each projectile dodge.
- Lull: A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented.
- Subdue: Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Untouchable to double the range.
- Serene Storm: With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
CONSERVE ANIMALS, EARN FLOOFS: The Business and his conservation team have three new Echo-Lures on offer. Use them to save three new species in the Vallis before the Corpus get to them first. New Floofs and a Conservation Badge await your efforts!
UPGRADE, ENHANCE AND MOD: Visit the character Little Duck in Fortuna to access new Operator Amps and Arcanes, while picking up weapons and customizations (such as hairstyles and Ventkid Cosmetics) in the marketplace. And collect a whole new set of weapons, mods, and customizations to keep up with the Corpus’ expanded arsenal (including new shotguns, whips, revolvers, shields, Syandana, alt helms, and more).
PlayStation 4 and Xbox One players will meet the Solaris United Faction to kick off this enormous new expansion. Whether in the underground hub city of Fortuna or on the massive Orb Vallis on the planet surface, players can dive into Solaris United’s stories, learn about the plight of The Business, Eudico, Rude Zuud, the Ventkids, and others, and help them rebel against their brutal oppressors. With the trusty Archwing or the K-Drive Hoverboard players can blast across the wide open Venusian landscape to pull off grabs, spins, rails and explore the massive, alien Landscape.
While surveying the terrain, the Corpus occupiers, led by the profit-obsessed Nef Anyo, bring new weapons, systems, and facilities to bear including a bustling spaceport, a secretive research facility and a massive shrine to Nef Anyo. Tenno should keep an eye out for mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to the massive, invulnerable Orbs that loom over the region. The new Alert System will keep all players on their toes.
Get Wicked on the K-Drive -- Blast across the wide open Venusian landscape on the Bondi K-Drive. Warframe's new means of locomotion instantly turns transportation into extreme recreation. Get in touch with the Solaris United's youth movement -- the Ventkids -- to earn Standing to upgrade and customize your board to the next level (including K-Drive Mods!). Experiment with grabs, spins, rails and more. Learn how to use your board in combat: players can dismount mid-air, pull out weapons, blast Corpus thugs, and remount in air for extra points! Just like in Plains of Eidolon, players can access their Archwing to get a bird's eye view and fly across the Orb Vallis!
The New Faction, Solaris United -- The cyborg Faction Solaris United live in the Blade-Runner-esque debt-internment colony, Fortuna. Similar to the gathering bazaars of Cetus in Plains of Eidolon, Fortuna is an underground hub city that serves as a factory to clean coolant rivers and doubles as a trading hub for the region. Underneath the facade of harmony and unified labor, however, discontent runs deep. Dig into the faction's stories, learn about the plight of The Business, Eudico, Rude Zuud, the Ventkids, and others, and help them fight their oppressors.
Fortuna and The Orb Vallis -- The Fortuna expansion takes place underground and above ground, comprising the underground Colony of Fortuna and the surface landscape of The Orb Vallis. Fortuna is a hub city similar to Cetus in Plains of Eidolon, where players can socialize and pick up bounties and missions from the local Solaris denizens. The surface world of The Orb Vallis is an exotic terrain blanketed with Orokin structures, towering mushroom forests, oceanic flora, and endangered native creatures.
New Combat and Enemy Alert System -- The Corpus occupiers, led by the profit-obsessed Nef Anyo, bring new technology, weapons, systems, and warriors to bear. The game's four quadrants, bases of enemy operations, are patrolled by giant robo-spiders, while mid- and small-size robot spiders appear across the giant terrain. Players will be prompted to liberate Corpus bases for rewards and can even enter their underground bases. They're not small! Alongside new Corpus ground troop variants and new kinds of bounties, a new Danger Rating system challenges players to escape or double down.
Animal Conservation -- Strange, wonderful animals of the Vallis are going extinct due to Corpus cruelty. In between fights, take it down a notch: explore the landscape of Fortuna and use your new skills and tools to lure, track, and capture them for relocation. Hunting starts with tracking animal droppings and following footprints to the right location. Echo-lures mimic the distinct sound of each animal (each animal responds to a different lure sound) and a series of calls and responses then brings the animals into sight. Using stealth and skill to tranq and trap them will help them find a safe, happy home!
New Warframe -- The bloody, powerful Garuda Warframe offers a deadly combination of health-based abilities to wreak havoc on any enemy in her path. Deployment of her skills will leave you vulnerable with low health, but greatly enhanced damage potential. Skillful Tenno will chain together tactics to keep her energy high while skewering enemies, boosting shields, and leaving a trailer of dismembered foes in her wake.
Mining, Fishing, Exploration -- Resources are plentiful in the Vallis if you know how to get them. As players explore the vast new landscape in search of resources (caves, bases, and more), they'll use new mechanics to extract a variety of different ore to upgrade their gear. Fishing makes its mighty return but with a twist. The fish in the Vallis are robotic, so you'll need to use different spears and tips to catch them. Just don't break them!
ENTHRALL
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant's spell until this Ability runs out.
MESMER SKIN
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
REAVE
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.
DANSE MACABRE
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Thralls killed by this leave overshield pickups.
In some areas of the game the new control scheme has become slow and painful to use. And it's especially unintuitive when it comes to modding weapons and frames. In the previous iteration of this interface you would simply click on a mod, then click the slot where you wanted it placed. Now you have to drag the cursor with the left stick to your mod, then hold A and simultaneously drag it to it's desired slot for placement. Talk about awkward. It feels like the idea came from that one person, who obviously doesn’t exist, that pauses a heated game of StarCraft to plug in an Xbox One controller so he can select units and micromanage ability use with an analogue stick and a couple of buttons.