In just 13 days Valheim has been purchased by over two million Vikings, and this weekend we reached a new peak concurrent player milestone of 360,000!
Forget longboats, we have now blown a 700+ year old record by boasting the largest Viking population in all of human history. For reference, the previous peak in Viking numbers was set in 1300 AD and was approximately 500,000.
Everyone at Iron Gate has really been appreciating all the messages, love, questions and thoughts from all of you, so please keep them coming! And again, a big thank you to all of you for helping us reach this ridiculous milestone in under two weeks of sailing onto Early Access.
The Triangle of Survival posits that survival games can be broken down into three categories; Exploration, Crafting, and Existing. Each survival game — and by now there are a lot of them — falls somewhere in this triangular chart between these three factors. And if you can work out where survival games you like exist, you might be able to identify early on whether you will or will not like another one.
Think of it like one of those charts you might see during a business seminar, except far more practical.
Games that are heavy on Exploration encourage you to branch out from your home base, to look at what else is out there and find something better. A game that is purely exploration might be called a Walking Simulator — that is, all you do is wander around, discovering new things and learning about the world without worrying about staying alive or building anything.
Games focusing on Crafting give you loads of recipes and reasons to build them. You can craft anything from a simple axe all the way up to giant kingdoms, depending on the game you're playing. A game all about crafting would be something incremental, where you progress purely by finding and crafting new recipes.
And finally, games focused on Existence require you to live against the odds. You'll need to manage an array of needs as you attempt to stay alive for just one more day. Battle Royales, being an evolution of the DayZ PvP loop and generally focusing on a last person standing theme, would be games that are purely existence-based. The PUBG to the Firewatch.