After a few weeks of tinkering and getting lucky with drops we present to you one of the most powerful Necromancer builds in the game.
The Most Powerful Necromancer Build for Diablo III on Console
E3 2017 was full of great games and great surprises, and here's our sleeper-hit from the show
Preview: Call of Cthulhu is a Call to Classic Horror Innovation
An in-depth look at everything from price, games, and hardware to find out if it's worth picking one up.
Good Cop/Bad Cop – The Case For the Xbox One X
Micro Machines is back! With the release of Micro Machines World Series for PC, PS4, and Xbox One.
Micro Machines World Series Review - Vroom For Improvement
Tony Hawk's Pro Skater HD
Tony Hawk's Pro Skater HD

PlayStation 3 | Xbox 360
Genre: Sport
Developer: Robomodo Official Site: http://www.activision.com/at...
Publisher: Activision
Release Date:
30th June 2012
Tony Hawk's Pro Skater HD Review
Review By @ 10:47am 19/07/12
XBOX360
It’s a funny thing nostalgia; a hazy collection of memories that you associate with trends and events from days gone by, but when confronted years later can lead to two very different outcomes. It can either be the timeless Blazing Saddles - “they said you were hung.” “And they was right.” (for one example) - or it can be Dana Scully in the X-Files, leaving you wondering why you ever had a crush on her all those years ago. When Tony Hawk’s was first released it wasn’t just a skating game it was a revelation. It pitted friends against each other and against the clock in a battle for high score bragging rights, the tight controls and encyclopedia of tricks would keep you awake at night planning new lines, new combinations. The gap list and challenges themselves would consume you in your efforts to 100% every level with every skater.

With the level of obsession that Tony Hawk’s 1 and 2 inspired it’s a daring task to bring it back, particularly given that Tony Hawk’s has lost its crown to the Skate series and the format itself has moved on to massive urban sprawls. So is Tony Hawk’s HD Blazing Saddles or Dana Scully? Actually, it’s a little of both, balancing the rail so to speak between a fantastic and tireless trick system and a sub-par conversion.



For starters, for a game that takes the ‘best’ of THPS and THPS2, there seems to be quite a bit missing. On the skater front yes the greatest of all time Rodney Mullen is back, but why is Lyn-Z Adams replacing Elissa Steamer and where is Kareem Campbell, Rune Glifberg and Bob Burnquist, yes the Bob Burnquist, all of whom were in both THPS and THPS2? How can it be a revisit when skaters are replaced? Yes there might be licensing issues, but seriously, it’s like tabletop electrical football without the NFL license - a bunch of imitators vibrating randomly around the board.

Compounding this snafu (yes that’s right, snafu) is the inclusion of levels. Sure Warehouse, Venice Beach, School and Marseille are definite inclusions but Mall has always been a sucky level, particularly when you already have Downhill Jam from the same game. Why not Burnside or even Roswell instead? But maybe we’ll see them as DLC.

Yes these opinions are a bit like an old man trying to return soup to a deli, but THPS HD is not just about what was left out but also about the quality of what was left in. Rather than a graphics overhaul it’s more like a gloss, the levels, still functional in their design lack the detailed textures and effects that would bring them back to relevance. The game utilises the Unreal engine but also lacks polish. The physics are at times unpredictable and launching for transfers at different angles can confusingly make no difference at times while that mechanics of eating it can range from a 10 meter upward projection to a sudden stop. When you add to this the issue of some objectives, such as grinding certain objects, not always registering it’s easy to wonder if this was a port from five years ago rather than now.

The saving grace then is a big one: the amazing, still fluid, tremendously enjoyable trick system. The conversion might be Dana Scully but the foundation trick system and level design whips out an excellent welcome speech for those that missed THPS 1 and 2 or for those wishing to relive past glories. The classic A-button ollie style of play is still exactly that, classic, with even the small levels such as Hanger and Warehouse surviving well despite contemporary move to more open spaces. There might be issues but after re-adjusting to the two-minute objective system Tony Hawk’s proves to be almost as obsessive as all those years ago.
What we liked
  • Trick system is tireless
  • Great tunes
  • Love those special tricks
What we didn't like
  • Ill-advised selection of levels/ skaters
  • Lacking polish in the conversion
  • Inconsistent physics and objective recognition
More
We gave it:
6.5
OUT OF 10
Latest Comments
Stefanzi
Posted 12:05pm 19/7/12
'Yes these opinions are a bit like an old man trying to return soup to a deli'

Classic!
Commenting has been locked for this item.