Post by Steve Farrelly @ 05:39pm 18/01/19 | 3 Comments
And that last part of the headline is interesting, because it turns out more players finished the story side of Tom Clancy's The Division than any other Ubisoft title. Also, the anti-hacking measure should mean less griefing and a far better Dark Zone(s) experience than previously.
And we know this first-hand because we were invited out to the developer to ask the hard questions, duties of which we handed over to seasoned-veteran and AusGamers alumn, Adam 'Griz' Mathew"
On the topic of promises, I hear the correct collection of words that'll guarantee my day one attendance. What drove me away from The Division, after roughly a year of OCD grinding, was the presence of experience-destroying hackers in the Dark Zone. “We've reworked the client server architecture,” assures Gerighty. “[The Division 2] puts much more on the server side of things -- and the server count will be increasing, too. We're also including anti-cheat capabilities with an internal and external system...
"The Division's narrative lasted 40 hours and, surprisingly, Gerighty notes that more players finished it than any other story-based Ubisoft title."
Post by KostaAndreadis @ 11:56am 18/01/19 | 0 Comments
And yeah, that's Dark Zones plural. Perhaps the most talked about feature surrounding the launch of the original games, it was no secret that Ubisoft would be looking to bring back the tense and challenging PvE meets PvP action of the Dark Zone with The Division 2. And like with everything we've seen so far with the Washington D.C. set sequel, the revamped Dark Zone is shaping up to be the best version yet.
Instead of a single large connected Dark Zone, in The Division 2 there will be multiple, spread across different regions of the city. All PvP damage in the Dark Zones will be normalised to ensure a more balanced experience, but as an endgame bonus certain Dark Zones might become 'Occupied' which removes this limitation whilst increasing the rarity and quality of all loot drops. Think of it like the classic unbalanced Dark Zone from the original.
Going Rogue and engaging with other players to steal their loot is also being updated, with a new Thief mechanic being introduced allowing you to go Rogue via stealing the contents of an entire DZ drop or chest. Without the need to shoot fellow Agents. This new Rogue system also leads to access to a special Thieves Den where you can cash in, clean the loot, and remove your Rogue status. The whole contaminated loot system from the original, requiring calling in an extraction, returns in The Division 2 -- but this time 'Clean Loot' in the form of drops that you can immediately equip or use and never lose also makes an appearance. Which will no doubt draw more players into Dark Zones.
There are also four stages of going Rogue, depending on the damage you do, all the way up to the final form - Manhunt Rogue. As highlighted in the new video below.
What's also cool is that there will be a Dark Zone tutorial of sorts, presented as PvE missions that will teach players the ins and outs of Dark Zone life. The Division 2 is also set to launch with more traditional PvP multiplayer modes too, pitting teams against each other in deathmatch and capture point setups. It's out March 15 on PS4, Xbox One, and PC.
Post by Steve Farrelly @ 09:56am 06/07/18 | 2 Comments
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"
To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Post by KostaAndreadis @ 04:08pm 12/06/18 | 0 Comments
Which is a round-about way of saying that The Division's endgame was seriously lacking at launch. Something that took Ubisoft and developer Massive months to get right. With The Division 2 set to launch in March next year, this time the entire game has been built with an "endgame focus".
The following deep dive talks about what we can expect.
From a pure big news or new feature perspective The Division 2 brings Raids to the series for the first-time which are described as challenging and huge 8-player scenarios. This time around all campaign content will be playable either solo or in co-op with no weird sections that can only be tackled alone. Also, with the renewed focus on endgame this means the narrative is tied directly to the activities that can be completed post-story conclusion. Although details are scarce this means that there will be a reason for say completing this daily, weekly, or randomised mission.
Upon hitting max level players earn a specialty weapon - either a crossbow, sniper rifle, or grenade launcher, that will play into roles and defining a style of play in the endgame portion of The Division 2. Also we get confirmation that in addition to the return of Safe Houses, there will be friendly communities and settlements throughout the Washington DC map where players can complete tasks and quests and generally be the nice Agent.
All of the above speaks to the level of commitment that Ubisoft is putting in ensuring that it addresses some of the major and more prevalent issues people had with the original. Stay tuned to AusGamers, because we have a lot more on The Division 2 coming this week.