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Kicking off 2022 in Games
Tom Clancy's The Division 2
Tom Clancy's The Division 2

PC | PlayStation 4 | Xbox One
Genre: Action
Developer: Massive Entertainment
Publisher: Ubisoft
Release Date:
March 2019
Thursday, 11 June 2020
Post by Steve Farrelly @ 01:29pm 11/06/20 | 1 Comments
And what that means is that come June 16, "Title Update 10" will be sneaking its way into your The Division 2 storage area, updating the game across a number of fronts both in order to address a number of issues and requirements, while also prepping the game for Season 2 of Warlords of New York, which releases June 23 bringing with it new endgame content and hotly anticipated Second Raid.

Here's what you can expect over the next week:
Major Improvements and Fixes

In advance of Season 2, core changes and improved balancing will be introduced. These changes were tested on the game’s Public Test Server, which gathered feedback from players, allowing the dev team to finetune gameplay and deliver on community requested improvements in key areas including:
    Player Power
  • Increased damage for nearly all weapons, including exotics
  • Gear set improvements
  • Brand set improvements
    Loot Generosity
  • Increased overall loot quality
  • Improved loot quality scaling with difficulty
  • Improved quality of crafted items
  • Improved vendor stocks
    Fixes and balancing
  • Major balancing pass
  • Large amount of bug fixes
As you'd expect, Title Update 10 is a free update and should engage automatically, however, Season 2 of Warlords of New York is part of the expansion pay model. Here's what you'll be getting, as a refresher:
On June 23 the second season of progressive endgame content will be available. Seasons are part of the Tom Clancy’s The Division 2 Warlords of New York expansion and are a series of 3-month long narrative-driven mini campaigns. In Season 2 – Keener’s Legacy, Division Agents are tasked to take on a new rogue cell and stop them from continuing the plan left by Aaron Keener. Players must own The Division 2 Warlords of New York expansion in order to participate in Seasons.

Much like Season 1, Season 2 will give players the chance to unlock unique rewards, including two new exotics, a skill variant and a gearset. Players with the Warlords of New York expansion can play Season 2 for free and can purchase a Season 2 Pass to earn additional rewards for their progression. The Pass also offers more opportunities to unlock Season specific gear and exclusive vanity items such as a unique Season outfit. Players have until June 15 to complete Season 1 before Season 2 kicks off June 23.

Other in-game activities will continue in Season 2 as well, including:
  • Leagues: A series of challenges for players, with opportunities to unlock rewards based on players’ ability to complete challenges
  • Global Events: Time-limited in-game events during which a global modifier is applied to the entire game and players will be rewarded for completing specific tasks
During each Season, players will grow their Season level to unlock various rewards by participating in seasonal activities and playing the game.

Operation Iron Horse

In the Second Raid players will face a new challenge that teams of eight must work together to overcome. Additionally, exclusive rewards will be available for both Level 30 and Level 40 players as they tackle the most challenging mission in the game thus far. The release date of Second Raid will be revealed in the near future.
So Ubi continues its commitment to post-launch support for its Triple-A stable, and will be divulging even more information at the forthcoming Ubisoft Forward digital event in place of E3, so stay tuned for more as it lands across our desks.

Friday, 18 January 2019
Post by Steve Farrelly @ 05:39pm 18/01/19 | 3 Comments
And that last part of the headline is interesting, because it turns out more players finished the story side of Tom Clancy's The Division than any other Ubisoft title. Also, the anti-hacking measure should mean less griefing and a far better Dark Zone(s) experience than previously.

And we know this first-hand because we were invited out to the developer to ask the hard questions, duties of which we handed over to seasoned-veteran and AusGamers alumn, Adam 'Griz' Mathew"
On the topic of promises, I hear the correct collection of words that'll guarantee my day one attendance. What drove me away from The Division, after roughly a year of OCD grinding, was the presence of experience-destroying hackers in the Dark Zone. “We've reworked the client server architecture,” assures Gerighty. “[The Division 2] puts much more on the server side of things -- and the server count will be increasing, too. We're also including anti-cheat capabilities with an internal and external system...

"The Division's narrative lasted 40 hours and, surprisingly, Gerighty notes that more players finished it than any other story-based Ubisoft title."
Check out the full interview feature here, and watch a new trailer for the game's narrative embedded below.

Post by KostaAndreadis @ 11:56am 18/01/19 | 0 Comments
And yeah, that's Dark Zones plural. Perhaps the most talked about feature surrounding the launch of the original games, it was no secret that Ubisoft would be looking to bring back the tense and challenging PvE meets PvP action of the Dark Zone with The Division 2. And like with everything we've seen so far with the Washington D.C. set sequel, the revamped Dark Zone is shaping up to be the best version yet.

Instead of a single large connected Dark Zone, in The Division 2 there will be multiple, spread across different regions of the city. All PvP damage in the Dark Zones will be normalised to ensure a more balanced experience, but as an endgame bonus certain Dark Zones might become 'Occupied' which removes this limitation whilst increasing the rarity and quality of all loot drops. Think of it like the classic unbalanced Dark Zone from the original.

Going Rogue and engaging with other players to steal their loot is also being updated, with a new Thief mechanic being introduced allowing you to go Rogue via stealing the contents of an entire DZ drop or chest. Without the need to shoot fellow Agents. This new Rogue system also leads to access to a special Thieves Den where you can cash in, clean the loot, and remove your Rogue status. The whole contaminated loot system from the original, requiring calling in an extraction, returns in The Division 2 -- but this time 'Clean Loot' in the form of drops that you can immediately equip or use and never lose also makes an appearance. Which will no doubt draw more players into Dark Zones.

There are also four stages of going Rogue, depending on the damage you do, all the way up to the final form - Manhunt Rogue. As highlighted in the new video below.



What's also cool is that there will be a Dark Zone tutorial of sorts, presented as PvE missions that will teach players the ins and outs of Dark Zone life. The Division 2 is also set to launch with more traditional PvP multiplayer modes too, pitting teams against each other in deathmatch and capture point setups. It's out March 15 on PS4, Xbox One, and PC.
Friday, 6 July 2018
Post by Steve Farrelly @ 09:56am 06/07/18 | 2 Comments
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"

To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Click here for our full The Division 2 interview feature with game director Mathias Karlson.

Tuesday, 12 June 2018
Post by KostaAndreadis @ 04:08pm 12/06/18 | 0 Comments
Which is a round-about way of saying that The Division's endgame was seriously lacking at launch. Something that took Ubisoft and developer Massive months to get right. With The Division 2 set to launch in March next year, this time the entire game has been built with an "endgame focus".

The following deep dive talks about what we can expect.



From a pure big news or new feature perspective The Division 2 brings Raids to the series for the first-time which are described as challenging and huge 8-player scenarios. This time around all campaign content will be playable either solo or in co-op with no weird sections that can only be tackled alone. Also, with the renewed focus on endgame this means the narrative is tied directly to the activities that can be completed post-story conclusion. Although details are scarce this means that there will be a reason for say completing this daily, weekly, or randomised mission.

Upon hitting max level players earn a specialty weapon - either a crossbow, sniper rifle, or grenade launcher, that will play into roles and defining a style of play in the endgame portion of The Division 2. Also we get confirmation that in addition to the return of Safe Houses, there will be friendly communities and settlements throughout the Washington DC map where players can complete tasks and quests and generally be the nice Agent.

All of the above speaks to the level of commitment that Ubisoft is putting in ensuring that it addresses some of the major and more prevalent issues people had with the original. Stay tuned to AusGamers, because we have a lot more on The Division 2 coming this week.