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The Outer Worlds
The Outer Worlds

Genre: Role Playing
Developer: Obsidian Entertainment
Publisher:
Release Date:
October 2019
Wednesday, 1 April 2020
Post by KostaAndreadis @ 12:29pm 01/04/20 | 0 Comments
Obsidian's The Outer Worlds made our Top 10 Best Games of 2019 list for good reason, it was an excellent RPG from a studio known for creating excellent RPGs. The Nintendo Switch version was always listed as arriving after its initial launch, and now we have the date that Switch owners will be able to journey to the Halcyon system - June 5.

And even though the release is still a couple of months out we've got word that a day one patch (of up to 6Gb) will be required for the physical release that will "optimise gameplay, provide additional hi-res textures, and include other fixes".


As per our best-of entry we're curious to see how it performs on the Switch after its polished debut.
Obsidian has slowly but surely become a reliable source of great narrative driven role-playing games, with recent efforts from the studio presenting tales in the sort of isometric perspective made popular by computer games of the late 1990s. Mostly with fantasy settings that would have every D&D fan in a 5k radius reaching for their multi-sided die. The Outer Worlds differs in that it feels more like the studio’s output from the subsequent decade, namely with the one-two punch that was Star Wars: Knight of the Old Republic II and Fallout: New Vegas. And to a lesser extent Alpha Protocol. With veteran developers from the original Fallout-era at Interplay on board, The Outer Worlds presents a very Fallout-style experience in space. And really, that was enough for this sci-fi RPG to become one of our most anticipated releases for the year.

Outside of its genuinely funny satirical story and memorable cast of characters one of the more surprising aspects of The Outer Worlds was the fact that it’s a Fallout-style game without a litany of bugs, glitches, or engine quirks. Developed using Unreal Engine 4, it’s also a looker - presenting a vibrant series of galactic objects to explore, stunning skylines to take in, and strange alien creatures to deal with.

The Outer Worlds for Nintendo Switch is out June 5 and will retail for $89.99 AUD and be available both digitally and physically.
Friday, 31 January 2020
Post by KostaAndreadis @ 01:03pm 31/01/20 | 0 Comments
As one of the best games of 2019, Obsidian's The Outer Worlds is finally ready to make its Nintendo Switch debut - on March 6. Announced alongside the PC and beefy console versions (compared to the Switch the PS4 and Xbox One are chunky) it was always the plan to release the Switch port sometime this year. Thankfully, it's sooner rather than later.

Weirdly we still haven't seen gameplay footage of the Switch version in action in order to compare the visual quality and performance with the PC and console releases. No doubt there will be noticeable differences, but if it runs great then RPG style of The Outer Worlds will make a great fit for the console.

As per our review, "Obsidian’s latest role-playing game shares a direct relationship to Fallout, in part because it’s a project headed up by those that created the franchise back at Interplay in the 1990s. Visually and in terms of its interface and presentation, one could easily make the direct correlation between The Outer Worlds and modern-day Bethesda Fallout. From the first-person presentation, the dialogue system, FPS combat, terminals to hack and glean info from, and even the way you loot fallen enemies."

The Outer Worlds for Nintendo Switch will retail for $ 89.99 AUD with the physical version containing a download code. In other Outer Worlds news Obsidian is still planning to release story DLC for the game sometime this year.
Tuesday, 17 December 2019
Post by KostaAndreadis @ 03:12pm 17/12/19 | 0 Comments
As per our review of The Outer Worlds, Obsidian's latest RPG we noted that the setting of Halcyon was a "place well worth visiting again". And now, it looks like that revisit will be coming sooner rather than later thanks to a new post from the game's Social Media Manager confirming that story-based DLC is coming in 2020.

And for those that have finished the game this news will no doubt raise a bunch of questions as to how it fill fit into the overall branching narrative and whether or not it will pick things up after the credits roll. Or, simply serve as a major side-quest of sorts.

On that front we'd be happy either way, but would love to see the story DLC take players to brand-new locations and introduce new characters ala a full-sized expansion. Or, the sort of DLC that Obsidian put together for Fallout: New Vegas. In fact, lets go with that model - as it worked wonders for the main game.

The post also contains a thank-you message from Game Directors, Tim Cain and Leonard Boyarsky.
We just wanted to personally thank our team for doing a wonderful job and our fans for their tremendous support.

And Tim would like to say what an honor it was to work with me. – Leonard

Whatever, Leonard. Now that we’ve finished, I expect that certain photographs will be destroyed, as per our agreement. – Tim
Wednesday, 23 October 2019
Post by KostaAndreadis @ 12:19am 23/10/19 | 5 Comments
Obsidian returns with a game that at a glance looks like one part Fallout and one part Futurama - so you can be sure this was one our most anticipated releases of the year. With it's release due later this week we've spent enough time in the Halcyon system to serve you our full corporate mandated review.

A snippet.
It’s The Outer Worlds dark comedic undertones that are the most, well, Fallout. Set in the distant future, one where humanity is colonising distant worlds and systems, the story begins after you’re awoken from hibernation to discover that life in the corporate run Halcyon system is not as idyllic as it seems. Or should be. Beginning your journey to ultimately try and un-freeze those aboard the long-lost colonial freighter called Hope, you’re set loose in the almost wild-west frontier town of Edgewater - run by well-known maker of mass-market goods, Spacer’s Choice.

A town where all citizens are company born and bred, to the point where they’re more like commodities and assets tucked away in a space-age spreadsheet than individuals. A Spacer’s Choice town where the value of an employee is determined by the bottom line. Which in turn determines their allotment of things like food, water, and medicine. There’s a level of indoctrination on display from the get-go that verges on the bleak and depressing, but thankfully it all quickly becomes darkly comic and vibrant – thanks in part to the colourful visuals, alien flora, skies filled with celestial wonders, corporate propaganda spouting amusing taglines, and the engaging dialogue.

Click Here to Read Our Full The Outer Worlds Review
Thursday, 17 October 2019
Post by KostaAndreadis @ 12:56pm 17/10/19 | 0 Comments
With the PlayStation 4 Pro rendering at 1440p and then upscaling to 4K. With the release of Obsidian's latest RPG The Outer Worlds due later this month, publisher Private Division took to Twitter to confirm that the game will support the 4K resolution and textures on Xbox One X and PC.

That said you could probably run the PC version at 8K if you have the right setup.



This is great news for those with modern displays, but it would have been nice to also get confirmation on performance - confirming that the game will also run at a locked 30 or 60 frames-per-second would have been nice. Oh, and with The Outer Worlds also coming to Nintendo Switch sometime next year - odds are that version will run at 720p or so.

For more on The Outer Worlds be sure to check out our recent hands-on and interview with Obsidian - here.
Monday, 2 September 2019
Post by KostaAndreadis @ 01:00pm 02/09/19 | 0 Comments
With the release of Obsidian's new sci-fi RPG The Outer Worlds getting closer by the day - as most release dates tend to do - the latest video provides a look at the planets you'll visit. And the company's that run them. This new clip really sells the satirical comedic vibe of the game, which is one-part Fallout and one part Futurama. With a dash of Borderlands.

But still, very much it's own thing. And a first-person RPG that has the feel of something like Fallout: New Vegas. In other words, classic Obsidian.



And we can't wait to play it. Well, play it some more. As per our recent deep dive and interview piece on the game, it sounds more than promising.
Character development is a huge part of the game. Every decision you make -- whether it’s accepting someone's kind offerings for a job well done or blasting them in the face to steal their loot -- will all affect the way the character evolves and is perceived in the world. You could find yourself hated by the masses and not trusted, or you could find yourself respected and loved as a compassionate individual. This all plays to how the story unfolds for you.

The Outer Worlds is out October 25 for Xbox One, PlayStation 4, and PC. With a Nintendo Switch release to follow at a later date.
Friday, 9 August 2019
Post by Steve Farrelly @ 07:02pm 09/08/19 | 3 Comments
We were recently invited out to an event to get hands-on with The Outer Worlds, the forthcoming open-world/sandbox action-RPG from Obsidian where we also got to speak with the game's lead designer, Charles Staples on many a space-faring topic.

Here's a snippet:
“We have a bit of dark humor in this one, and that does come a lot from our game directors Tim [Cain] and Leonard [Boyarski],” explains Lead Designer Charles Staples. “Tim is really the silly slapstick; big fan of Futurama and The Simpsons, while Leonard's more of the gritty darkness [of the game]. So sort of how they collaborate and work together gives us that dark humour where we try to make sure that even the silly things or the fun things in the game have a dark undertone to [them], but then the dark moments still have some lightness and brevity, because we don't want to just bombard people.”
The full interview preview feature has a lot more and the game, according to Paul (yes my brother), is shaping up nicely. Clieck her for our full The Outer Worlds interview feature.